Sorry to hear that a lot of u do not like the faces. Mainly based towards the Orc and Goblin. They are both sculpted off of a single picture sent to me by WB. I made different ones that I personally like better but was asked to change them and was given exact changes that WB wanted to the Orc and Goblin. Once the changes where made to what WB wanted it was approved it. As stated by Jack "WB has the final say", I don't always agree with it but I do what I am asked.
A good thing to keep in mind is that fact that these are small, just like the troll head they do look different/better in the game rather then flat out on a white background. People will see them soon in the game and I feel that might change some opinions on it.
As to the detail and the over all look, again we did have to make them according to what WB was looking to see in the characters but there are several mechanical reasons why they look the way they do. For instance the Orc would not have ears on his head at the depth he is made. In real live that character would have ears on the side of his temple. But if u remove the ears he looks like mr potato head minus ears So u have to make changes that work in one way but not another. Also there are exact sizes that need to be there in height and width, this again plays with the shape of the face (to some degree) and then there is a mech that goes inside it, this of course means room needs to be added under the head. All these this add up to making the face not look exactly as it would if I was told "hears a face sculpt what u see exactly but only make it an inch tall"
There are lots of things that go into making a toy and making it an interactive toy. Even the front of the face had to be watch as to how far out features stick out like noses, teeth, chins and so on. The Warg was a challenge to make something that sticks out so far work with the game and not interfere in a negative way with the ball. Not to mention keeping the faces more on the flat side mattered more in Hobbit then MM as 2 of the faces are wayyyyy closer then the trolls and take a harder hit. The Warg really had no choice, and needed to stick out that far to even look correct, which is IMO why he looks the best. But the others we had to play with some to make sure there wouldn't be any problems.
These are some of the things that go into making these faces, not a simple as sculpt a awesome face and just pop it in and hit it with a ball. Lots of things affect how that piece will look. The witch even has a long story to it and why it looks that way (but that's for another day).
Oh and that clown wig from WOZ was never going in the game it was a quick vac form I did over a block of clay and letters to get spacing for the light board. Just a mock up
On another note Smaug is looking really amazing. I am super proud of him and all the detail he has in the face. I really feel very confident that when everyone sees him they will be happy.