Quoted from GameJunkie:Anyone attend the the Jersey Jack seminar yesterday at ReplayFX and care to share any new details or info?
They went through a lot of justification of how much they changed the game since Expo and the level of cost and effort that took.
The real nice part was doing side-by-side of the art changes from the Expo game to the current game. They explained that with the delay they had access to IP that was released after their initial designs, so they opt'd to incorporate that newly available content as they opened the design back up.
The side by side art comparisons really show how much brighter the new art is (light blues and brighter reds and greens vs the older greys, darker greens, etc).
They talked a bit about flexibility (or lack of) when dealing with IP holders.. and Keith talked a bit about how its different now vs when they did LOTR when Peter Jackson/Wingnut was not as established. Now they got very little info ahead of the release.
In the Q&A, someone finally addressed the elephant in the room about production.. Jack's answer was basically there are parts coming in all the time... some things are constrained in vacations, lack of urgency, etc.. but he said
- he hopes Hobbit is in production by end of Sept
- he hopes to announce Lawlor's game before the end of the year (it was kind of eluded to Expo.. but can't remember if he said outright).
I get the impression it was 'get Hobbit pumping out' before announcing Lawlor's game. He said its very far along (forget the words he used.. but gave the impression it was closer to a playable game than just a design).
Jack did not give any specifics about addressing their production output. He mentioned a 30 day time to ship currently... said he can keep building Woz til 2017. Was not precise in his answer in how he could/would/wouldn't be able to manage 1-3 games in production at the same time.. but inferred he'd want to be selling all three simultaneously.
On the showfloor... the games display is visually stunning... 'multi-media smorgasbord' I said. The screen looks incredibly sharper and more vivid than WoZ... maybe just the content, but it really pops.
The lighting added to the pop-up figures makes ALL the difference (flickering light from below). They look incredible. The PF art is nice and inviting. The armor is nice. The game is still pretty confusing on what you are supposed to be doing... but 3ball multiball and hitting monster hurry-ups can be had all day with easy for the 'walk up and play' angle.
This particular prototype had a problem with the left VUK.. but looked to just be a typical mechanical VUK issue.
The basic yellow flippers look lost where the rest of the game is so detailed.