I totally agree. We've really seen nothing on how the drop targets will be coded & utilized for the different modes, other than this old test mode video.
I just don't buy the argument that there's just nothing to shoot at on this pin. It's an absurd statement to me.
There are 3 banks of 11 individually controlled drop targets, with standup targets behind them. These can be controlled as an actual target, or can be programmed to popup & block your shot at the targets behind them. They can also block your shot to the VUKs. As seen in the test video, they can move extremely fast. One single drop can dart quickly across the playfield as an incredibly difficult target to hit for a skill shot. The variations are endless, and will provide COUNTLESS unique shots for the modes, depending on how they're programmed.
There are 2 spinner loops, 2 ramps, 2 VUKs and 1 captive ball....all which have both arrow & scroll inserts which can be lit for different mode shots. There potential there for multiple modes running & stacking. Similar to LOTR, you can start a mode, and then be required to hit multiple specific ramps, VUKs, etc to score jackpots & complete the mode, or make a shot to extend the mode timer.
Then there's the 4 popup targets, which can be used for timed hurry up shots, or popup randomly to block your shots to the ramps, drops, etc. There's huge potential there, especially when used in conjunction with the controlled drop targets. There's also the 4 lock rollovers, which can be programmed to light as specific targets, in addition to lighting the ball locks. There's also the mystery standup target, and also the shot into Bag End & the pops. Don't forget about the kickback either, and how it may be integrated with a shot to the upper right flipper for a Smaug killshot.
Plus Smaug should have a part in controlling the loop ramp diverter, the 2 magnets at the top of the loops, and the subway underneath to work against you to interfere with your shots, or randomly effect where the ball will appear.
And we just heard about the Ring Button, which will add even more depth to helping complete your shots and launching the windlance.
Sorry for running on......but to me, this pin has the potential to be the ultimate shooting man's pin, with an incredible depth of shot variations. By my count there are nearly 40 individual targets to shoot in this game. How is that nothing to shoot at? I guess if there was a simple big Smaug bash toy some would be happier. But that's not me. I'm a thinking man who loves a challenge. Give me a variety of targets. I find the thought of being under pressure to make all these different shots exciting! I love machines that put my meager skills to the test, provide incredible depth of play. It can kick my ass & keeps me coming back for more. And if there's a mythical hidden mode on the Hobbit like Valinor Multiball, then I'll never get rid of my machine until I reach it.
To me this much is clear......The Hobbit is going to be an incredibly unique & challenging experience. Keith has to be thrilled to get another chance to dive into Middle Earth, and create an experience that surpasses his outstanding work on LOTR. The first shipment can't come soon enough. Keep up the good work JJP!