Hobbit setup, tweaks and adjustments

(Topic ID: 158237)

Hobbit setup, tweaks and adjustments


By pinballinreno

2 years ago



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  • 620 posts
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  • Latest reply 1 day ago by LTG
  • Topic is favorited by 77 Pinsiders

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4 key posts have been marked in this topic

Post #594 Beast pop-up improvement Posted by pinballinreno (47 days ago)

Post #607 backbox light filter for washed out white to flesh color - w/amazon link Posted by pinballinreno (33 days ago)

Post #612 Teflon dry lube spray for shooter rod Posted by pinballinreno (30 days ago)


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#6 2 years ago
Quoted from pinballinreno:

In regards to the pop-up mechs rubbing on the wood:
I loosened the nuts on 2 of my mechs and twisted them around as much as possible to get them lined up.
The mechs are a little sloppy and loose internally so what works at level with the playfield in its service position might change a bit at 7 degrees.
They can also be "bent" or even squeezed a tiny bit to get them to just barely miss the wood. All they have to do is not rub at all when at an angle.
If they rub even the slightest amount it causes them to pop up and then go down as though they have been hit with the ball.

Yes, this.
In fact, yesterday put two thin small washers on the two front most (closest to player) screw mounts, between the mech and the wood which really got a lot of consistency for my goblin.
I agree that the mechs need to be tweaked ever so slightly sometimes. Very doable. Very easy.

2 months later
#20 2 years ago
Quoted from whthrs166:

I installed a playfield protector on my game and since then we have about a dozen plays. I have not seen any ball sticks in the beasts since the installation. Highly recommend ordering a Hobbit with the protector for numerous reasons including ball impact divots on the playfield.

I have factory installed protector.
Initially occasional ball traps requiring very slight adjusting of mech mounts. Since v1.21, maybe two traps, resolved automatically in-game.

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