I just finished installing the character ball trap fix:
firstly, I have to apologize to whoever made the detailed instruction sheet, I didnt use it.
installation took 8 mins:
lean pf against backbox with power off.
go find drill gun plus either a 12" magnetic extension for a 1/4" magnetic hex bit, or 3 regular 3" x 1/4" magnetic extensions stuck together plus a 1/4" magnetic hex bit (this is what I used to get a little flex out of the extension).
push one of the mechs thru the PF about 2".
put a dab of titebond on a screw and put it into the tool bit. place loaded gun on top of metal computer box.
wiggle the plastic insert from JJP around a bit in the front space of the mech until is right. Raising and lowering the mech helps to position it or push it in. angled ledge toward the pf edge, rounded gap toward the character head.
from the outside, reach in with a finger and press the insert firmly towards the edge. this is important, FIRMLY ON THE EDGE, no visible gaps seen from the other side.
grab your pre loaded gun and carefully mount the screws without stripping them out. there is plenty of room for the tool bit just push it in to the side of the wires.
do this 4 times.
I started with the spider mech it seemed the easiest.
it was super easy. works surprisingly well.
go into test check the up and down motion of the mechs
start a game check each mech and mech switch with a ball.
make any adjustments at this time.