(Topic ID: 155578)

Hobbit Owners Thread

By Eryeal

3 years ago

Topic Stats

  • 7,828 posts
  • 515 Pinsiders participating
  • Latest reply 2 days ago by Wildbill327
  • Topic is favorited by 189 Pinsiders


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Topic index (key posts)

16 key posts have been marked in this topic

Post #14 First impressions by new owner. Posted by Eryeal (3 years ago)

Post #45 The source of the voice call-outs Posted by Troz (3 years ago)

Post #71 Detailed game review Posted by Vyzer2 (3 years ago)

Post #128 Cosmetic issues from factory and customer service response. Posted by RichieWrench (3 years ago)

Post #214 review with detail and good set of pictures. Posted by Pimp77 (3 years ago)

Post #402 Backglass LED diffuser (tones cold white to a more neutral amber color) Posted by PanzerFreak (3 years ago)

Post #714 Another BackBox light filter Posted by Damonator (3 years ago)

Post #769 Rulesheet Posted by tiesmasc (3 years ago)

Post #1064 Owner fixes and tweaks after 150 games. Posted by pinballinreno (3 years ago)

Post #1113 Noteworthy new owner issues and photos Posted by VolunteerPin (3 years ago)

Post #1358 JJP video on fix kit. Posted by tatapolus (3 years ago)

Post #1706 example of time marks order through delivery Posted by meSz (3 years ago)

Post #2007 Here's the code download link Posted by LTG (3 years ago)

Post #2220 How to install Hobbit Cliffy protectors Posted by mbelofsky (3 years ago)

Post #3613 Nice tip on locktite product for wood or metal screws. Posted by pinballinreno (2 years ago)

Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#1409 3 years ago

I have an le that came off the line early this week and is shipping now. Anyone know if the ramp flap fix will be on it? That's a tough one for me to fix later because I don't have riveting tools or skills. Seems like a pita

#1492 3 years ago

Mine comes tomorrow!!! How would I recognize the upgraded ramp flaps? It's my biggest worry.

#1504 3 years ago

Ok. Will open it in a couple hours!!! Can't wait! Any best practices on an unboxing and setup?

#1511 3 years ago

My flaps have a blue sheen to them. Spring steel?

#1606 3 years ago
Quoted from Meph:

I haven't really followed The Hobbit development because I always thought of it as out of my range. I recently picked up a NIB Ghostbusters Pro and my wife really hates it. I thought the theme would be perfect for the kids but even with the center post addon, its just too brutal for the kids and the wife. I sold my STTNG that they didn't play in hopes of the theme/game they would play. They all play Metallica daily.
Since my Ghostbusters so far has shown no insert ghosting that many are experiencing I figured it was time to move it out and get something else that they might like better. That brings me to the hobbit. The theme is perfect for them. So without reading the whole thread and the numerous others during development can someone school me on the basics of the hobbit.
The rules sound pretty deep with 33(?) modes. I have also heard it has longer ball times? I think that is part of the problem with GB for my wife. 30-40 second ball times and laddered progression for her is a bit of a buzz kill. Like most people she wants to feel she is progressing in her game and not just draining before she accomplishes anything. She played WoZ for the first time 2 weeks ago and really liked it.
So sell me on why The Hobbit would be a good choice for a small 2 game collection, paired with Metallica. I have also watched some videos but if anyone has links to some good HD videos with nice sound, it would be appreciated. I send an email to a local distributor tonight for pricing, I hope to be joining the club soon.

I really think you won't go wrong with Hobbit. If it's a great theme for you and progressing through modes will suit your family well, this is it. I like long ball times and intricate rules. If they play pinball reasonably well, they will enjoy this. Callouts are great. Shots are satisfying but sometimes blocked by pop ups, etc. well worth it. And if you call automated services in Connecticut you can have it there in a few days. They are great to work with. Get Smaug. It's worth a little extra.

1 week later
#1719 3 years ago

Automated. I bought woz and hobbit from them. Not a problem at all.

1 week later
#1835 3 years ago

Looks like the sheet metal got bent somehow? I don't think that's normal...

2 weeks later
#2045 3 years ago

Cancel your pre-order and buy from automated. You'll have the pin in three days.

#2088 3 years ago
Quoted from fordtudoor:

Now why would somebody cancel their pre-order and lose $1000 in order to receive a machine in "three" days when they might receive their pre-order in 2-3 weeks? I'm beginning to think that distributors are getting preferential treatment over private individuals with older pre-order dates. By the way, my order is with JJP direct.

Yeah, I forgot the discount people got on the preorder. It is probably worth sticking it out. But not having any clue to arrival time is frustrating. I know automated does get preferential supplies. I think it's a longstanding deal with jjp.

3 weeks later
#2226 3 years ago

Hey all,
My hobbit has two dwarf drops that
Won't reset up! I briefly looked at wiring, etc to make sure it wasn't something easy. I'm not quite sure where to start. It will pop them down. But can't go back up

#2252 3 years ago

Hi Hobbit owners! I have a developing problem and wanted some input.

Error report shows goblin switch problem. I do the typical diagnosis. Goblin still pops up but you can't hit him down. I find a broken wire at the switch (I think it's to the switch. I didn't have tools to disassemble).

Anyway, it seems pretty clear to me that the part that Jjp added to prevent the ball from getting trapped in the beast mech (I have a newer one... factory installed) is cutting the wire! I looked at all the other ones and it really looks like a matter of time before it's going to happen to all of them. The wires are zip-tied to the moving part of the mech and it comes up enough to smash the wires against the glowing added-in part (I don't know what it's called).

Can some others look to see if theirs is like that (especially new owners who had these parts factory installed? For those who added in the part, did you reroute the wires?

#2254 3 years ago
Quoted from pinballinreno:

sometimes wires fall into mech area's during shipping.
repair the broken wire and make sure its attached securely, its not too hard.
gather any wires that are in danger of hitting a mech.
secure them with nylon ties away from the mech.

I will definitely do that. But I'll have to clip some factory zips to do it. They're secured there.

#2259 3 years ago

So, nobody seemed alarmed about my beast mech breakdown, but I think there is a serious design flaw and I think it will affect many people. Here are some pics. You
Should probably all look to see if this is happening. It definitely wasn't from wires shifting during shipping. They looked to be zip tied right into this spot. And the mech definitely smashes the wires into the new glowing bar that prevents the ball trap.

Not trying to stir the pot. Still love my hobbit, but I think you should all look. It would be helpful to me if someone posted a pic of where their wires are routed because I'm not sure there's a way to avoid this. IMG_0115 (resized).JPGIMG_0115 (resized).JPG

IMG_0114 (resized).JPG

IMG_0116 (resized).JPG

#2271 3 years ago
Quoted from yonizzell:

Can I ask what the build date of your game is?

August-September. I don't have access to it right now. Very recent.

#2287 3 years ago
Quoted from koops:

To anyone that has done the ramp flap fix, are you finding you are getting massive numbers of ramp airballs now?
Every game I get 2-3 airballs which throw the ball in all sorts of weird places.
I'll have to see if they were the early flipper hit ones. ie. left flipper up left ramp.\
edit : seems as if this is normal when you have normal ramp flaps

No airballs here with new flaps. Factory installed

#2288 3 years ago
Quoted from metahugh:

I just checked mine and none of my wires are even remotely close to being hit when the mechs raise and lower. I am having a hard time figuring out what the wires are being cut on.
Here is a video I just took of me actuating the mech:
» YouTube video
Nothing contacts the wires.

It is definitely the added plastic ball trap protectors that pinch the wires. I like the washer fix idea. Thanks for the heads up.

#2325 3 years ago
Quoted from FlippyD:

So my Goblin pop-up just stopped working. Worked fine last game, about 30 mins later played another and it won't raise up.
Entered the pop-up tests and it will attempt to lift but seems either stuck or not getting enough power. After a few tries it reports back that the mech is broken.
Examined the mech underneath and didn't see any loose wires or anything that looked wrong.
The ball-stuck preventers are installed on these.
Any ideas where to start? I'm going back to examine closely to see if anything is out of allignment causing the mech to get stuck.
Thanks for any help!

It's hard to see but check really closely that the mech hasn't pinched through the wires against the ball stuck preventers. It happened to me and others.

3 weeks later
#2490 2 years ago
Quoted from Ransom99:

So I've opened everything up. I cut the 4 orange zipties on the beast mechs and inspected the green/white wires that everyone seems to be having problems with. After moving each mech back and forth I too can see that over time my wires will also be cut through. I think I've moved them enough to fi the problem but only time will tell.
After powering on for the first time (oh so pretty *___*) and trying the game a few times:
What is going on with the speakers? There's a grainy sound... like you'd hear on an old speaker that's got a cheap audio cable plugged into it. The game audio sounds good but the grainy sounds is very noticeable.
Also my right wire frame track, the upper portion (when the ball shoots up from beneath the playfield) seems bent at the end because it stops my ball from rolling through the rest of the track. I figure I can bend it easily enough but I'm disappointed that I would have to. The ball stuck brings me to my next gripe. The sounds this machine makes when a ball is stuck, MY GOD! haha. I wasn't prepared for it, I thought the damn thing was broken with all the grinding and popping noises it makes. I'm sure I'll get used to it but god forbid someone else try it for the first time hahaha. End rant.

The thing is loud for sure. I too thought the drops were broken for the sound they were making!!

3 weeks later
#2640 2 years ago

So, my first real good game. All standard. 3 ball. Didn't quite beat into the fire, but it went on forever. Very fun. But had to have my son I was playing against read off what to shoot for. Needs a second monitor bad.

IMG_0752 (resized).JPG

1 week later
#2723 2 years ago
Quoted from thewool:

Was playing tonight and noticed my orc pop-up not popping, investigation showed the 'orc hit' switch was permanently on. Lifted the playfield and the green/white wire for the hit switch has been totally severed. Support case raised with JJP, looks like a bastard to fix...

Design flaw with beast mech stuck ball fix. See previous post for fix

1 month later
#2914 2 years ago
Quoted from BladeFury:

Just replaced my Smaug last week as the mouth quit moving up and down then a couple days later it wouldn't move. Took it apart and took pictures for JJP and they took care of me quick! Their service and communication was great! Happily playing again here is what burned up....

Any ideas why? Did they tell you to change anything to prevent it happening again?

#2918 2 years ago
Quoted from KingBW:

How in the world do you spell "RACE" on the Hobbit?

I think you spell a particular race (like man, elf, dwarf)

1 month later
#3128 2 years ago
Quoted from pinballinreno:

They break off if they get loose.
All my beasts were super loose, I used blue loctite on the screws and so far they are holding up strong.

Do you need to remove the mech to tighten?

1 year later
#4568 1 year ago
Quoted from Pin_Guy:

I finally did it...Purchased a NIB Hobbit Black Arrow (mfg 03/2018) and LOVE IT; what a great game! This is my first time viewing this thread, with over 4K posts its gonna take me awhile to catch up.

Is it just the pic or is Pin_Guy’s translite MUCH more vivid and colorful than others? Is that a mod I can get?

3 months later
#5116 1 year ago
Quoted from IceFang:

If any owners have ever experienced unexplained flaky triggering on the bag end shot (opto #32), read on for the issue I was experiencing.
ISSUE: The bag end shot (opto #32) would not always register when the ball passed through the area.
ROOT CAUSE: The opto's beam was reflecting off the transparent plastic trim piece directly above the area. When a ball passed through the area, the reflected beam would often still remain connected, and the opto would not trigger.
MY SOLUTION: I cut out a piece of non-reflective dark paper matching the size of the plastic trim piece and attached it to the underside of the trim piece to eliminate the opto beam's reflection. No reoccurrences since.
I experienced a very similar issue on The Shadow with the mini-playfield opto beam reflecting off the playfield glass. So before I ever assume an opto is bad, I always check first to see if the beam is reflecting off of something. I hope this helps anyone who is experiencing this same issue!

This is a great generalized tip! Thanks for posting that and in such detail.

6 months later
#6506 9 months ago

Hey all,
My hobbit is at my brothers house. They report it not turning on at all. They made sure the outlet is working. Before I head over to troubleshoot I thought I’d throw it out here. Is there like a master fuse or something like that?

#6515 9 months ago
Quoted from LTG:

Plug something into the service outlet. If that works, then you have power that far. Outlet is good, power cord is in tight, and main fuse is good.
LTG : )

Power cord for the win! Thanks guys. Didn’t have to make the trip!

7 months later
#7652 35 days ago
Quoted from DudeRegular:

Do this. Fixed mine right up.

Anyone have an easy install video or pic to show where these go?

#7654 35 days ago
Quoted from LTG:

Page D-102 in the manual , unplug the cable into 13, plug ground loop isolator in 13, then cable you unplugged into ground loop isolator.
You can download the manual from jerseyjackpinball.com - Support - Downloads - Hobbit.
LTG : )

Thanks as always LTG.

3 weeks later
#7780 12 days ago
Quoted from Lermods:

you can buy the servo on Amazon for $20, the link may be in this thread somewhere. the servo motor controls the up/down movement of the mouth. Does your smaug at least move left and right as that is a different motor?

I did a search for the link. Anyone know where to get that replacement servo?

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