Quoted from Ashram56:So while I'm dismantling smaug head, I found quite a few issues.
I dare say that 'designed for maintenance' is not the first thing that defines 'the hobbit' pinball there are quite a few very fragile wires connecting the RGB PCBs, just next to screws that you need to remove to access the drop target mechs.
So three questions :
- one of the wire on this RGB connector is cut. It will be far easier if i can unplug the connector, however I dare not pull too strongly, there seems to be a lock mechanism which i can't figure out. Any pointer?
- one blocking plastic which 'locks' the drop target in up position is broken and rotates around the rivet (see picture of the part). I assume that to access it I need to remove the drop target, and this is done by removing the small blocking ring on the ring behind the target?
- the arkenstone flasher was not working, checking the wire the pin has been dislodged from it's header. It's the same type of connector than what's on the RGB board it seems. Likewise, I can't unplug it... And I don't want to pull too much. Also, can I hope to reinsert the pin in the header? Or do I need a new header, in which case what is the reference?
[EDIT] Figured out how to remove the drop target in front of the mech. But the plastic part is damaged, I'll attempt some superglue repair. Otherwise I'll have to print a 3D part to replace it and replace the rivet... Lovely...
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The first photo is hard to make out but to me it looks like the right side of the connector pivots up and that should you allow you to then slide it off the board. The connector in your last photo looks like the top part closest to the fuse that sticks out a bit should be squeezed in before disconnecting it to unlock the connector.
I have never removed these on my machine but have taken apart similar connectors before. As you said, force should not be needed for sure. They should come apart with a little wiggle with the locks released. Good luck