(Topic ID: 155578)

Hobbit Owners Thread

By Eryeal

8 years ago


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  • Latest reply 6 days ago by LTG
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Topic index (key posts)

16 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #14 First impressions by new owner. Posted by Eryeal (8 years ago)

Post #45 The source of the voice call-outs Posted by iepinball (8 years ago)

Post #71 Detailed game review Posted by Vyzer2 (8 years ago)

Post #128 Cosmetic issues from factory and customer service response. Posted by RichieWrench (8 years ago)

Post #214 review with detail and good set of pictures. Posted by Pimp77 (7 years ago)

Post #402 Backglass LED diffuser (tones cold white to a more neutral amber color) Posted by PanzerFreak (7 years ago)

Post #714 Another BackBox light filter Posted by Damonator (7 years ago)

Post #769 Rulesheet Posted by tiesmasc (7 years ago)

Post #1064 Owner fixes and tweaks after 150 games. Posted by pinballinreno (7 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#10553 2 years ago
Quoted from NightTrain:

Ok so my Smaug head was still giving me issues last night.
I powered the game on and it does the calibration and then the head did it's "stutter/shake" thing again when it hits the right stop. I shut down the game and pulled the glass. I manually moved his head from stop to stop and found it binding a bit when going to the right stop. Looking at it more I do see that some wires are getting tight.
I lifted the playfield. There are 2 looms of wires that run up into his head. The one on the right (see picture) actually comes from above the playfield, then through this hole and up into his head. That's the one that is getting tight. I pulled on it with pick to try and give it slack. When it goes back and forth, it gets tight again. No matter what I did, I couldn't get these wires to have more slack.
It's almost as if the hold these two looms pass through is a bit too small. Any ideas here? Anyone else have this issue? Is there a way to remove his head and still have the turntable there so I can get a better look?

[quoted image]

Hi
I'm having the same issue (The Hobbit Pin is new to me), has there been a fix for this the Smaug stutter??

#10554 2 years ago
Quoted from BozoTheClown:

Having issues getting Smaug to smoothly rotate back and forth, it won't even fully rotate right without coming back to center. I'm guessing that the stepper motor is on its way out but figured I would solicit second opinions here. I have attached a short video of test mode. (I have reseated the cable going to the stepper motor already) Is there anywhere I can get a replacement motor other than JJP?
https://www.dropbox.com/s/re1nbzcnaymzski/PXL_20210815_135430409.mp4?dl=0

I'm having the exact same issue (stutter when rotating right to left). If you put the playfield in the upright position, does it still stutter (mine does not)? I believe its the harness from underneath the playfield is a heavy and pulling on Smaug cable. Hoping someone here can confirm, and advise what we need to do to fix.

#10561 2 years ago
Quoted from Travahontas:

I think your theory about the wire harness is a good one - you need a certain amount of "slack" in that harness for the head to rotate freely. You should be able to feel any snagging by rotating his head by hand (when the game is powered off)... If you lift the playfield and try and "shove" the harnesses up into the Smaug mech, that might be enough to free up his movement... (it's quick, so worth a try anyway)... Good pics of the mech and harnesses in this old post:
https://pinside.com/pinball/forum/topic/hobbit-owners-thread/page/135#post-4891745

Hi TrumpancheMods
Thank you.
When powered off, it does move freely (by hand) without any issues. If it was a heavy harness issue, I would feel a little force correct, but it moves super freely.
On the Smaug test, it does stutter also. I was able to play a game a short while ago without issues, but head head only rotated part way round, not all the way to the right.

#10585 2 years ago
Quoted from IronMan8Bit:

So pulled the wire harness through all the way as far as I could, tighten up some loose nuts that secured the mech to the playfield underneath still nothing. Only way it works is if the playfield is up. Once I put it down onto the cabient stops working and starts locking up. Is this a motor issue? Is it too tight on top of the playfield?

I have the exact same issue... playfield up, no problem. When the playfield is down, jitter/stutter. I've also held the harness up in my hand to ensure it's not just the weight of the harness (when the playfield is down), no help, still jitter/stutter . I can rotate Smaug by hand (with the Pin powered off), no issues at all, so I don't believe it's the weight of the harness causing the issue. I have a ticket in with JJP to see if they help. I will follow up here with any results.

#10594 2 years ago
Quoted from IronMan8Bit:

Ok I ended up getting it about 30 mins ago! Lol it was that metal rod that holds the motor in place. I ended up pulling it down and re-tightened it back in a good place. It was pushed down too much so the guide that goes inbetween the sensors wasn't making it past them.
On to the next issues:
1. Audio is getting some interference like fuzziness once in awhile. Guessing maybe a ground or something is off?
2. Some of the drop targets are grinding as the fire up. I think I read that's a pitch issue? About to level out the game soon.
Thanks for the current help and ongoing help I'm sure!

Good deal. Are you able to provide a little more detail on what you had to remove etc, to get to the metal rod? Maybe a few pictures. Thank you in advance.

#10607 2 years ago
Quoted from kempsuk:

Good deal. Are you able to provide a little more detail on what you had to remove etc, to get to the metal rod? Maybe a few pictures. Thank you in advance.

Hi All. For any Smaug jitter/judder issues... mine was fixed by bending the contact that flows between the opto's so it was more in the center of the opto's. Mine contact was pretty much touching one opto, and extremely close on the other. Bent the contact slightly... all good now. Big Thank You to IronMan8Bit for helping me out here.
Great Hobbit forum. Thanks all.

10 months later
#11410 1 year ago

Hi All.
Sorry if this is the wrong space. Anyone have a quick and dirty break down of the shots required to kill Smaug. IE, 6 jackpots > 1 Super Jackpot and so on... also, what shots are the jackpots, and super etc for each stage?
Thank you in advance.

#11413 1 year ago

Thank you. I think I've figured it out, all 5 stages... but will take a look here at the link provided. Thanks again, much appreciated!

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