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(Topic ID: 155578)

Hobbit Owners Thread


By Eryeal

4 years ago



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  • 583 Pinsiders participating
  • Latest reply 1 hour ago by Lermods
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Topic index (key posts)

16 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #14 First impressions by new owner. Posted by Eryeal (4 years ago)

Post #45 The source of the voice call-outs Posted by Troz (4 years ago)

Post #71 Detailed game review Posted by Vyzer2 (4 years ago)

Post #128 Cosmetic issues from factory and customer service response. Posted by RichieWrench (4 years ago)

Post #214 review with detail and good set of pictures. Posted by Pimp77 (4 years ago)

Post #402 Backglass LED diffuser (tones cold white to a more neutral amber color) Posted by PanzerFreak (4 years ago)

Post #714 Another BackBox light filter Posted by Damonator (4 years ago)

Post #769 Rulesheet Posted by tiesmasc (4 years ago)

Post #1064 Owner fixes and tweaks after 150 games. Posted by pinballinreno (4 years ago)


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#3384 3 years ago

(I will be trying to update the original 1.0 factory software to the latest)

So, http://www.jerseyjackpinball.com/support/ says that to install latest software "The Hobbit Delta Install Ver 1.90":

"YOU MUST BE RUNNING AT LEAST 1.18 TO INSTALL DELTA UPDATES."

But they only offer:

The Hobbit Full Install Ver 1.01 - .ISO

So according to their web site, I cannot do any updates.

Is this normal?

#3387 3 years ago

LTG, gotcha. I also just realized that the documentation PDF refers to WOZ. So maybe that's just the case for WOZ, and it will do the delta upgrade on hobbit. I'll give it a shot.

#3389 3 years ago

software update successful! i just joined the club!

20170525_205952-1 (resized).jpg

#3405 3 years ago

sometimes, the balin vuk takes twice to eject a ball. weird?

software version 1.90, factory reset.

the other thing i had to do:

i had to boost coil level from 8 to 12 so a ball would reliably pop in the shooter lane. but in test mode, it always works.

i have a feeling test modes use full coil power and ignores software limit settings...

#3415 3 years ago

Page C-50 of the manual available for download at jjp's web site.

#3416 3 years ago
Quoted from docdeath:

I really don't know why the slight head twist allows the mechanism to work a couple of times

I don't know exactly. But looking at the schematics, moving the head might re-align the assembly that rides on part #7? (pop-up guide shaft).

Any play at all on that shaft?

I think more experienced techs would also tell you to measure voltage at your coil? (to rule out bad coil).

EDIT: Also make sure all screws (parts 17 on the schematics) are tight. Play in them could "derail" the upward linear motion.

#3433 3 years ago
Quoted from pinballinreno:

the game needs to be toned down a bit.

My game is set at 6.8 degrees.

The only coil power changes I made (from the factory settings) are Balin VUK and trough VUK. 2 units more than default I think.

Did you guys have to really tweak your coil power settings that much?

#3448 3 years ago
Quoted from pinballinreno:

I spent a couple days tweaking flipper coils to get it just right.

Thanks for taking the time to post. Awesome information.

1 week later
#3490 3 years ago

From the JJP google group:

Not too inclined to do that, likely we'll just release it on Monday. Joe just had a 4.8M game and I didn't see anything wrong, so I'm pretty happy about that.
keith

relating to:

On Friday, June 9, 2017 at 12:49:22 PM UTC-4, Keith P. Johnson wrote:

Hi everyone.

Hobbit what-should-be-final test version to 2.0 is testing now internally and at Denver, and probably Seattle later on. There's not a huge list of changes since 1.95, but mostly every bug we know of should be fixed.

I'm sorry it took as long as it did, but the software department has been very busy. For example:

•Trying to track down the sound popping problem on Hobbit
•Getting DI done so that it ships "rules-complete"
•Adding innovative hardware feature support to our code including:
◦bluetooth support
◦app support
◦camera support
◦integrated external/headphone volume controls
•Adding innovative software features to our code like Reserve Ball Play
•Constant improvement to our systems so issues arise far less often

•Development of games #4 and #5.

Some of these system improvements have held up release of Hobbit and WOZ because they created issues in those games that had to be resolved, But, our intention is as we update our system, we keep releasing older games so they benefit from them as well. That's why, for example, WOZ has daily high scores now, a feature greatly appreciated by a large number of our customers that have casual friends come over and play.

Hobbit, as of expo, was rules-complete for all playfield inserts. When 2.0 is released it will have full choreography for all current rules features. There will be future updates as time permits. I can say I have plans for various "champion" items, some extra bonuses associated with Feast Frenzy and Super Spinner, and a final mode. Maybe some additional configuration options for more interesting game play WRT Arkenstone modes. Additional modes and multiballs apart from what I've alluded to will not be added as those were not in the design plan, and generating and getting approvals for additional assets required is problematic.

In my opinion, Hobbit the most and most varied gameplay possible compared to almost any other game out there. I pride myself on making each game I work on feel different from the rest, and I feel Hobbit does that perfectly. It features many strategies for "blowing the game up" in terms of creating awesome scoring setups, stacking possibilities, and many "stages" or "levels" of major events, such as 6 stages in Smaug Multiball, 5 stages of Into the Fire and Barrel Escape, and 7 stages of Battle of Five Armies.

The game is bursting with content. All of our games lead the industry in terms of amount and polish of content.

I and my team are extremely proud of the work we did on Oz, Hobbit, DI, and everything coming down the line. Not every person can like every game, nor can every game be presented in the same way. You would eventually come to like that way less, trust me.

keith

#3504 3 years ago

f yeah!

#3508 3 years ago

with version 2.0, do i detect small audio glitches sometimes?

#3509 3 years ago

coil power question.

from the right flipper, craddled, should i be able to backhand shoot and lock a ball?

#3513 3 years ago
Quoted from bemmett:

I can do it, I will tell you though for me opposite is not true, can't backhand the left ramp from left flipper.

Roger that. So the plan is probably to tweak the coil power so we can backhand both the left and right ramp? But barely? Coil power too strong and we'll damage stuff.

Quoted from bemmett:

I still feel like I hear some as well

Yeah, on the second reboot of the machine, it sounded better. This of course, doesn't make sense. I'll keep my ear open.

#3537 3 years ago

Yeah. SDTM right after hitting the side of the spider beast (ball coming from top of PF at an angle).

It's like you guys' 3 hour games defy Murphy's Law.

#3541 3 years ago
Quoted from Bond_Gadget_007:

disable left outlane kick-back

There are kickback settings in the menu.

#3600 3 years ago

Hobbit down!

That rubber was torn from the factory install. It's the one behind the barrels.

bummer... Noticed that JJP's store doesn't have white rubbers?

hobbit down (resized).jpg

#3604 3 years ago
Quoted from Goronic:

but I got clear (not white).

interesting idea! Thanks!

Quoted from Goronic:

I also installed the cliffy protector kit for the hobbit

Good work. Wondering if I should do that too.

#3605 3 years ago
Quoted from freddy:

no biggie just replaced it.

It's no biggie if you have a replacement on-hand. Without this rubber, the ball always gets stuck behind the pops.

Boondocker might hook me up tonight with one of his spares!

#3608 3 years ago
Quoted from Goronic:

1. It doesn't appear to show grey/black residue on it as bad as white does. Looks cleaner longer.
2. It makes the lights look better when it shines on them (to me)

Sold!

Did you buy a "kit" or a bunch of them separately?

#3611 3 years ago
Quoted from crwjumper:

I still cannot figure out what is causing it to tear though.

Maybe the side of the leaves from the switch?

#3614 3 years ago

Thanks Goronic! Awesome info.

1 week later
#3623 3 years ago
Quoted from konghusker:

I finally killed smaug last night!

I'm still working on that.

#3630 3 years ago
Quoted from FlippyD:

Ring save is a mystery award.

It's my favorite Mystery. It's awesome. Love the movie sequence on the LCD too.

#3632 3 years ago
Quoted from Jvspin:

avoiding the mystery target

Agreed. Except I hit all over the place when Smaug multiball starts. I'm like a large mammal in a pinball shop...

#3644 3 years ago

Anybody have mirror blades for The Hobbit?

I have blades in all my games, except The Hobbit...

#3646 3 years ago

Like these?

http://cointaker.com/products/copy-of-stern-dmd-mirror-blades

(why are they called DMD mirror blades? What does the DMD have anything to do with cabinet mirrors????)

#3649 3 years ago
Quoted from mima:

no mirrors but

These are nice!!!! Where are they from? Is it a sticker/decal?

#3650 3 years ago

I've noticed, changing from "Free Game" to "Points" in the setup, Gandalf will still scream FREE GAME! during a game.

1 week later
#3694 3 years ago
Quoted from Rdoyle1978:

I adjusted the coil WAY down, still happening

Don't you want to adjust it UP? (not down?)

On mine, I had to boost the power of this coil also (by a couple units I think).

I also had to boost the balin VUK coil up 2 units.

I also boosted the right flipper coil by 2 units, to be able to backhand the right metal ramp.

My game is set at about 6.8 degrees.

#3698 3 years ago
Quoted from Rdoyle1978:

almost ALWAYS bounces out and drains.

Oh man. I have the same (damn) problem. Super-frustrating!

I was told to bend the "O" part of the wireform UP (towards the ceiling and back of the machine). I'm going to try that next.

(thanks Pimp77, wrote before I read your post)

#3703 3 years ago
Quoted from wolv3:

I've never had it trap there.

+1

#3719 3 years ago
Quoted from LTG:

Replace one at a time if they break. Minutes to do.

(the drop target springs)

I do the same thing. I replace them as they break. I only had one break so far. The springs are easily accessible on the DWARF bank. Really well engineered.

Funny thing is, the top of the spring loop broke. So I just re-hooked it in another loop (so I re-used the original spring).

Next time I have the pf up, I'll replace the whole bank with the recall springs...

#3723 3 years ago
Quoted from wolv3:

Those look like the screws for the box that has the boards

+1 yes. They look like thumb-screws.

#3731 3 years ago
Quoted from netman63129:

I have balls getting stuck in the Radagast hole.

Game pitch too low?

#3734 3 years ago
Quoted from crwjumper:

Mine wouldn't kick out reliably from that hole.

Mine does the same thing. Thanks for the info. I will check my coil sleeve!

3 weeks later
#3767 3 years ago
Quoted from netman63129:

That light becomes most intense and brightest when an Arkenstone mode is qualified and ready to start.

No shit? Thanks! Never noticed, too busy staying alive.

1 month later
#3942 3 years ago
Quoted from Aflacjack:

mine stays on always and flashes brighter throughout the game

What's its purpose though? Ornamental or hardware status related? Always wondered...

#3944 3 years ago
Quoted from Kenz:

Never noticed it flash either

It flashes??????

What an odd thing.

#3954 3 years ago
Quoted from Rdoyle1978:

just go slow and dont scratch anything!

Yeah no kidding. Mine only required approximately 1mm of lift. You don't really need a lot of bending to fix this issue. Well, in my case.

What an odd design flaw though eh?

I was thinking that wrapping a small piece of something rubber-like on the metal may also soak spinning energy out of the equation...

#3956 3 years ago
Quoted from Rdoyle1978:

I'm sure a rubber would help but it wouldn't look as cool!

Maybe if the visible part of said rubber faces the back of the machine? I think that would permanently fix this issue.

But yeah, I'm with you.

#3958 3 years ago

Dwarf drop target(s) pops up and kicks the ball up, smashing the spotlight (above these targets) and bending its bracket.

Anybody else?

#3965 3 years ago
Quoted from KingBW:

Definitely do that.

Do what? In my case, the ball was not stuck. The ball was just at the wrong place, at the wrong time.

Know what I mean?

#3970 3 years ago

Follow up, I did bend the spotlight bracket again. I was going for the skillshot there...
Annoying.

#3976 3 years ago
Quoted from thewool:

no chance of changing them out then

I'm curious. What changes would you make?

#3979 3 years ago

Cool white works great during the moon runes mode. It's beautiful.

#3981 2 years ago

The rollie pin thingy severed a LED wire? Had to re-solder and properly zip-tie the bastard.

20171028_090139 (resized).jpg

#3992 2 years ago
Quoted from LTG:

First I'd unplug the connector for the character switch, put a meter on the connector, and push the face.

With the game OFF, right?

#4022 2 years ago
Quoted from Goronic:

I get excited thinking there was a code update

I know, right?

4 weeks later
#4105 2 years ago
Quoted from jespo_19:

I know Keith is crushed with code demands

So why don't they hire an additional programmer to handle the backlog of requests and issues?

I work in software, and that's common sense practice that's done every day.

Why is JJP special and different? Hire some damn coders already.

(and you know, this goes for Stern too. Tired of the software excuses)

#4111 2 years ago
Quoted from Bond_Gadget_007:

Since you work in software, you know that once a programmer starts coding they have their own unique style

What? I *know* that they have their "style"?

Not if you make them comply with an existing framework.

Only they can decipher? What??? If that's the case, they are noobies that cannot work in a team. I think you're confusing elements of Jurassic Park (the movie) with the real world of production-grade software.

Your argument for not hiring additional coders is ludicrous. And if you have coders like what you describe in your team, you need to fire them and educate yourself about hiring proper and professional Computer Systems Analysts. I can assist, I've been doing this professionally all my life. PM me. Cheers.

1 week later
#4166 2 years ago

Wow. Lots of bug fixes. Awesome!

1 month later
#4227 2 years ago
Quoted from thewool:

You can select what attract lights you want in the latest code.

Yes, but more importantly; "Added Critic's Cut preset".

#4231 2 years ago
Quoted from Goronic:

the rinse and repeat for qualifying the Arkenstone modes is a bit underwhelming.

You can't argue against this sentence.

#4233 2 years ago
Quoted from thewool:

ring button to become a postpone button just like for the ball locks

Quoted from thewool:

give the ramp a u-turn bonus. Make it a hurry up shot for extra points

Two fantastic ideas. I would love these features.

The U-turn hardware is screaming to be better utilized in this game. The diverter could even randomly be used to block intended ramp shots?

#4237 2 years ago
Quoted from FlippyD:

I am so happy they brought those back.

Me too. TH is not WOZ.

Quoted from KingBW:

Maybe award extra points if you accomplish doing the U turn and do actually back stab the beast on that side of the playfield.

That would make spending your ring energy on this for sure (if the points award is big enough). Right now, succeeding in a backstab is meh.

#4267 2 years ago
Quoted from Dkjimbo:

Holy hell though....was there ever a heavier pinball manufactured in history aside from Hercules??

I've had practice with my STTNG. Heavy games for sure.

Quoted from Dkjimbo:

Everything about it screams "high quality".

Indeed. It's going to stay in my lineup for a long time also.

Congrats on your new acquisition!

#4286 2 years ago
Quoted from thewool:

That feeling when you hear a 'ping' and then something hit the back wall...

oh man, right? That applies to everything in life, not just pinball.

3 weeks later
#4342 2 years ago
Quoted from Mike_J:

Can you tell me which playfield protectors are a must?

None are a must. Especially for home use.

1 week later
#4393 2 years ago

It's Gandalf! GANDALF!

(Not Gandolf)

4 weeks later
#4521 2 years ago
Quoted from LTG:

I've never had an issue saving and restoring on any JJP pin or update.

Me neither. Easy peasy too.

2 weeks later
#4593 2 years ago
Quoted from Wildbill327:

Latest operating system?

In addition to updating the game files, it's very possible that JJP is updating drivers for the Intel Chipset (motherboard) that the game is using, and/or JJP is updating the drivers that Linux is running on. I know that the sound overlap "stutters" were blamed on the Intel Chipset. Maybe it addresses that?

If you're going to release a big software update, it's customary to also update the computer drivers in the same package. Cheers.

#4641 2 years ago

New Code coming! AW YEAH!!!!!

2 months later
#4849 2 years ago

WOOHOO!!!!

==============================================================================
== Jersey Jack Pinball ==
== Presents ==
== The Hobbit ==
==============================================================================
== Copyright © 2016-8 Jersey Jack Pinball ==
==============================================================================

==============================================================================
== Version 2.90PR June 28, 2018 ==
==============================================================================

- This is a Pre-Release version of software for testing only

=== Game Code

+ Added "There and Back Again" wizard mode for playing all Book Modes
+ Added enter name/initials for There and Back Again champ, Latest Smaug defeated,
Beast Champ, most modes played, most modes completed
* Rewrote Beast Frenzy rule: now wave-based to emphasize progression; super jackpot
is easier to achieve (after which mode can be cancelled via Ring Button)
+ Added adjustment that inhibits Beast Frenzy and Smaug MB overlap (default OFF)
+ Added intermediate difficulty level to Beast hurry-up rule
+ Added Status Report
+ Added award for playing all Book Modes for a given qualfier; award is
configurable for points (default) or spotting an Arkenstone task
+ Added adjustment to turn off Book Mode multiball
+ Added adjustment to turn off Book Mode selection with flippers after ramp shot
* Book Mode qualifier for Arkenstone now includes a scoring weight; more difficult
modes result in higher Arkenstone scoring
+ Added "Arkenstone Qualified" animation
* Fixed Arkenstone jewel animation at end of completed Book Mode
* Ring Button no longer available in Arkenstone modes
* Disallow starting an Arkenstone mode during a Book Mode
* Fixed pop-up beast arrow lamp colors showing during Arkenstone modes
+ Added new Ring anim colors to give each action its own color
* Ring Button lamp color now matched to action it will perform
* Fixed Smaug MB ramp diverter logic during grace
+ Added more Smaug speech for locking balls and jackpots
* Enhanced Smaug activity for multiball ready
* Fixed ramp LOCK light during "Flashback" mode
* Fixed "Flashback" ramp diverter logic during grace
* Ramp U-turn now scores ramp jackpots in Smaug Multiball
* Removed Smaug Multiball from Mystery Award
* Enhanced High Score/Enter Initials choreography
+ Added a bunch of speech calls to attract mode, game start, high scores, etc.
* Updated and added sound effects in a bunch of places
+ Added "Ball Saved" animation
+ Added ramp U-turn scoring rule
* Changed the mode hex icon display to improve contrast between played/not played modes
+ Bilbo, Gandalf, and Radagast arrows now light to show state of mode qualifier
+ Added GI lamp effects to all Book Modes
+ Added Book Mode completion percentage to book display
+ Added Book Mode "time added" display effect to book display
+ Added timer countdown speech to Book Modes
+ Added intro animations to Moon Runes and Fire & Water modes
* Book Mode "end scene" display is now killed when time added during grace
* Book Mode background movie now correctly restored when time added during grace
* Changed "The Bait" mode to use left VUK for "distract beast" shot
* Improved lamp usage in "The Bait", "Demise of Bolg", "The Contract",
"Gathering of Clouds" to help clarify targets to hit and avoid
* During "Demise of Bolg" adding time will now reset some drop targets
* Changed timer display for "Duel in Laketown" to clarify rule
* "Defeat of Azog" will now always pick a different beast for next shot
* Cleaned up instructions for "Orc Ambush"
+ Added error reporting for dragon stepper motor movement
* Dragon stepper motor is now turned off when game is idle
* Changed knocker "LOW" setting to be softer

=== Core Code

+ Added confirmation message and sound for setting clock and custom graphic
* Enhanced bumper and slingshot firing to provide finer adjustment granularity
* Fixed volume adjustment during game active that would sometimes leave music off
+ Added Test Report message for pinball missing
+ Added Switch History Test; shows 24 previous inactive->active switch transitions
* Changed kickback logic to prevent repeated firing with misadjusted switch
* Updated High Score/Enter Initials logic to handle all high score tables in
parallel so that all champ titles can be displayed at time of entry

#4851 2 years ago
Quoted from PanzerFreak:

That's a hell of a lot of awesome and welcomed changes

Right? It's a huge build. Lots in this one.

#4959 2 years ago

(sweating like a pig)

Ok, played some games, started into the fire...

Excellent improvements. Lights guide you way better than the previous version. It's very colorful! Love the new ring button colors! You can just glance and know what the ring button will do, depending on the color. Very cool.

Is it saying "The Arkenstone" too much?

New callouts, volume is a little low on the Smaug voice?

Love the ball-save audio.

I did get a lower volume Smaug speaking when I think he should not have. Not sure.

What a release. Thanks JJP!!!!

(going back to play now)

#4962 2 years ago
Quoted from sulli10:

Twice know the insert lights have locked up during play. The game plays fine but the insert lights are frozen

Played a lot and I haven't seen that issue. Hm.

JJP: Thanks for fixing the high score toggle with the flipper buttons during attract mode! Also loving the new high score "slots". It's great.

#4963 2 years ago
Quoted from KingBW:

modes are completed.

I also love the 3...2...1 audible count.

#5015 2 years ago
Quoted from Rarehero:

Hey is it just me or are there a lot more shaker effects?

Yeah, it's just you. You're nuts, man. Completely nuts-o!

Just kidding. I think I noticed too.

2 weeks later
#5136 2 years ago
Quoted from Crile1:

Personally, I prefer the LE hammered bronze armor and art better than the black armor and BA art package.

Same here. By a lot. That's why I got a LE.

3 weeks later
#5191 2 years ago
Quoted from arcade4all:

I just wonder can the battery really deplete in just over two years

No. No way. Even if the battery depletes, you can still boot the computer. The battery is for retaining the motherboard BIOS settings.

I would diagnose this just like a regular computer. Crack the case open and unplug the hard drive and all other things, except the main monitor cable.

The idea is that a bare motherboard (without a hard drive or anything) still outputs its boot sequence on its main screen. If you're not getting anything, it's the motherboard.

#5192 2 years ago
Quoted from Crile1:

would reinstall your code fresh and go from there.

If there's nothing on the main screen, that's problem number one. Even with bad Hobbit code, something should display on the main screen (I think).

EDIT: When I say "I think", I mean that all modern motherboards' BIOS display something on the main screen regardless of what's connected to them (as long as the main screen is connected, that is).

#5193 2 years ago
Quoted from arcade4all:

computer fan is running, so my reasoning is that it's not an power nor a fuse issue.

Technically, this isn't 100% true. A computer power supply provides power "rails" for dedicated 12v, 5v etc. It's possible that the computer power supply is failing on one of these.

(you could try a power supply from a working computer to rule this out too, even though it's less likely to be the culprit)

#5198 2 years ago
Quoted from KingBW:

I'd let them know (send Jen or Frank an email) so that they can order a few more extras for the next TH run.

Should we all be doing this?

#5200 2 years ago
Quoted from KingBW:

They will being ordering another batch of them.

Sure. But ordering parts for another build run is different than ordering parts for longevity and support, no?

He's right, parts have been out-of-stock on the web site for a long time.

So yes, concern is there as far as long time planning and support?

#5202 2 years ago
Quoted from KingBW:

What the JJP plan is for that is a good question.

Agreed. I'd buy the breakable parts now if they offered me a choice, and keep them. Not the ramps though, they are metal after all.

Metal brackets and mechanical parts and such can easily be handmade (well, some). Molded plastics, not so much...

#5205 2 years ago

Ah, I forgot about the Smaug assembly. Yes indeed.

Seems like we're all in agreement. Such a pricey game requires spare parts to make it viable in the future.

Maybe JJP could offer "special bundles" for concerned owners? A nice goodie-bag full of the replacement breakable parts would be great!

#5225 2 years ago
Quoted from arcade4all:

Happy to "report": my Hobbit is alive again!

Glad to hear! Don't freak out, but sometimes faulty memory sticks (the DIMMs) present an issue that's intermittent.
But keep us posted. Cheers!

#5254 2 years ago
Quoted from screaminr:

The only bad thing was when I woke up my dog has eaten my certificate of title.

Oh no. That's actually awesome. "My dog ate it".

#5256 2 years ago
Quoted from TomN:

Why would this not work?

Well, the answer is YES regarding hardware. On a motherboard you can always disable the on-board video outputs, and install a PCI-e dedicated video card and use that. Every "serious" computer gamer does this.

If I ignore the practical reasons (why would you do this if the on-board video channels work just fine), it could be difficult software-wise. The DI software would potentially have to use different output devices than what they programmed against (the on-board devices). Currently, the Linux software that JJP uses boots and has the video and audio drivers and configs built-in. There doesn't seem to have a way during boot to select alternate video or audio devices.

(Linux can use alternate devices, sure)

#5258 2 years ago

No no. Linux and manufacturers already have drivers for sound cards that are not on-board.
What I am saying is that the JJP Linux build probably doesn't include them in their deployment, therefore rendering your add-on card useless.
Know what I mean?

#5266 2 years ago
Quoted from Rdoyle1978:

They are hotter, made with cheaper parts, more poorly soldered

I haven't seen what you are describing in years. The mobos that JJP use are top notch.

1 week later
#5331 2 years ago
Quoted from pinballinreno:

It drops right out fairly easy.

It sure does! Mine dropped without me touching it! I think it was poorly tighten at the factory.

I loc-tite'ed that sucker...

1 week later
#5380 2 years ago
Quoted from gorgar007:

a fair game for me is around 300k. I'm not sure how to blow up this game

Well, 300k is not bad if you did not trigger "Into the Fire".

If you trigger "Into the Fire" and you do moderately well, you should pass 600k easy.

1 month later
#5575 2 years ago
Quoted from XpertDBA:

The Gollum Save behavior in the previous version was much more fun and fair.

Maybe a setting for this would be best. Easy, Medium and Hard type-of-thing.

3 weeks later
#5764 1 year ago

Woohoo! Updating my Hobbit.

The Hobbit Updating (resized).jpg
#5768 1 year ago
Quoted from Cam:

is that within the pins hard drive?

No I think it asks for a USB stick to backup settings. Same for restore settings.

#5774 1 year ago
Quoted from pinballinreno:

I don't see why one would settle for incomplete code.

+1.

rondogg it's really not hard to update, providing you have a USB stick that's more than 4GB. Follow the full install instructions that's on the same page as the version 3.0 download file (it's an ISO file of size 5.17 GB (5,555,417,088 bytes)). Ping back if you have any questions. Cheers.

#5811 1 year ago

I haven't played the version previous to 3.0 (the beta one).

With 3.0, I've noticed some sound volume issues when sound clips are playing over the ball lock Smaug sounds? (or vice-versa)

If anything, sounds/feels like Smaug's ball lock sounds are lower volume? When he's grunting, for example?

I really enjoy the new light shows.

#5835 1 year ago

Opinion needed.

My Hobbit is the LE, so it shipped with white silicone rings (according to the manual).

I'm going through them like M&Ms. I have 2 more that are frayed. I don't play the machine THAT much!?!?

What are you guys' though on going with white RUBBER rings instead????

EDIT: Now that I am thinking about this, since I have no experience with silicone rings, maybe the problem is: my game shipped wit rubber rings, and not silicone ones? I don't think silicone would fray like this...

#5842 1 year ago
Quoted from JoinTheCirqus:

perhaps someone’s run across this issue trying to upgrade to 3.0. Unplugged the USB cable and plugged directly into motherboard.

Directly into the motherboard is fine.

Good news is that version 3.0 is a fresh install. You can retry without causing any issues.

I would bet that's it's your USB stick that's bad. Premature end of file often is a corrupted file.

Get yourself a newer 8GB stick and redo the whole procedure, you'll be fine.

#5858 1 year ago

By the way, if like me, one of your VUKs (Balin in my case) is not ejecting the ball consistently regardless of power setting: Check your coil. There are 2 nuts(nylon) and 2 screws that holds the coil assembly together. I've then noticed that the coil sleeve was not installed properly, making the plunger bind a tad on the way up. The sleeve was not protruding at all out of the top of the coil, making the allen screw (on the plunger) stick to the assembly on the way up.

Loosen everything, push the sleeve up and re-fasten the coil.

EDIT: I think my machine (LE 874 of 1500) was assembled on a Friday. So far I have fixed: The MAN drop target assembly fell into the cab, had a tiny LED wire that was not zip-tied and got cut on the playfield rail, coil sleeve was not pushed all the way up on the Balin VUK. I think I'm good now though. What a fun game!

#5860 1 year ago
Quoted from KevInBuffalo:

Here's a complete runthrough of Into the Fire

Awesome. I find it surprising though that Into the Fire doesn't pay off that much (in terms of points).

Played a super long game yesterday and managed to miss triggering Into the Fire 3 times (yes, dammit, 3 times!), but started about 6 Smaug Multiballs (and did not kill Smaug). My end score was 1.3 million.

You'd think completing Into the Fire would eclipse my score. Know what I mean?

#5867 1 year ago
Quoted from check_switch_26:

(You need a third tier mode completed to score the same as before in the Arkenstone wizard modes.)

Awesome! Thanks. I am having a great time trying! What a game!

#5887 1 year ago
Quoted from Jgaltr56:

Thanks for this! I've always struggled to figure out why my VUKs were so inconsistent. The coil sleeve was fine but I found my coil stop for the VUK was slightly askew causing inconsistent ball ejects. I didn't realize the bracket was slotted. Now it works 100%.

Yes! It's slotted. Glad it made you look. The intermittent funky ball ejects were driving me nuts! My coil stop was fine but i played with that 2 slots anyways... It's an interesting design.

#5896 1 year ago

If others are having the same issue.

Issue with version 3.0:. Played for a couple hours then left the machine on attract mode for a long while. Came back to the machine and both screens were black, but the play field was blinking normally. Had to power cycle and both screens came back up normally.

As if the motherboard had sent both screens into screensaver sleep.

#5900 1 year ago
Quoted from Rdoyle1978:

Interesting this is popping up now

Yes. I reported it because others have had the same issue. My game was not a super-early build. I think it was made in 2016. I say this because I would assume that my motherboard is not the first gen?

Doesn't really matter though.

#5902 1 year ago
Quoted from Maurice:

Mine did not reboot. Only both screens go dark. It happened once sofar just 5 minutes after the 3.0 software update.

Can you clarify please?

Your Version 3.0 update worked fine, correct?

You get blank screens when?

#5905 1 year ago
Quoted from Maurice:

While doing so suddenly both screens went blank.

oooh. Never heard that one before.

My observation (from reading comments) is that so far, screens do not go blank while playing the game.

#5909 1 year ago
Quoted from Palmer:

1. The game cannot lower one of the DWARF targets. It remains up even when resetting the bank or during DWARF skill shot. I haven't had time to look under the play field at the drop target mech.

Each target has 2 springs (and 2 coils). One coil+spring for up, and another set for down.

I'd check the springs first. Had to replace several in mine already. To be fair, the original game came with wimpy springs and I have since received the beefier ones from JJP. I replace them as they break.

#5912 1 year ago
Quoted from pinballinreno:

The game is becoming World Class

Right!? I agree. What a game.

2 weeks later
#6028 1 year ago

No, it was announced as a FULL INSTALL again:

==============================================================================
== Version 3.10 December 14, 2018 ==
==============================================================================

- NOTE: This is a FULL INSTALL release

=== Game Code

* Fixed rare game reset in Smaug Multiball
* Fixed Game Over lamp effect after entering name/initials
* Fixed Spider hits in Battle of Five Armies stage 6
* Fixed mode total display in Barrel Escape and Battle of Five Armies
* Adjusted timing of "Stage X Complete" display/speech in Battle of Five Armies
* Changed Barrel Escape to split Stage 2 A/B parts into separate stages
* Polished up various lamp effects
* Adjusted gain and music ducking on several sound effects

=== Core Code

* Fixed UK pricing presets

=== OS

* Fixed sound loss/distortion that occurs after game on for several hours

#6030 1 year ago
Quoted from Rondogg:

So if I'm at 2.xx I just need to do a Full Install of 3.10?

Yes, Sir.

When using UNETBOOTIN, if prompted, say Yes to overwrite all. Procedure is there:

http://159.203.76.48/general/install-full/

1 week later
#6078 1 year ago
Quoted from frankmac:

Still no luck getting the download to the usb

Please elaborate. What do you mean? Any error messages? Did unibootin finished successfully?

3 weeks later
#6346 1 year ago

Why would you not want the latest and greatest? It's not just added features, it is also bug fixes.

#6350 1 year ago

Just played a kick-ass game of 3.10.

What a game!!!!!!!

1 month later
#6556 1 year ago
Quoted from f3honda4me:

Used go for $6300-$6800 roughly.

The Hobbit for $6300???????? Where?

#6568 1 year ago

Yeah, the CPU unit is a full desktop computer that runs in a grounded metal box at the bottom of the cabinet.

#6570 1 year ago

I don't know, but putting the most weight at the lowest point possible is good design across the board, for all things.

1 month later
#6761 1 year ago
Quoted from pinballinreno:

The spinner on my TH keeps spinning and spinning!

Why do this though?

Isn't there a setting to change how fast you arrive to Erebor?

2 months later
#7119 1 year ago

I am NOT looking forward to replacing my ramp flaps. NOT.

#7122 1 year ago
Quoted from CLEllison:

JJP sends 1/8" pop rivets as well as normal 1/8" rivets with the flap kit. I used the pop rivets since I already had a pop rivet tool. The kit says use a 1"8 drill bit. NO - use the next size up. Drill from the backside and the rivet will come out super easy. My ramp looked like complete dog crap so I used a light grade sand paper and wet sanded it. Take care to not pinch any opto wires and let it sit for a day to dry off. When installing the new flaps make sure the flap orientation is correct. The longer angled edge needs to go to the inside of the ramp (next to the captive ball). Get someone to help you! Have them pull out on the outer edge of the ramp wall to give your rivet tool just a little more room and press down hard and keep the head FLAT AS POSSIBLE

Thanks for the info! Very good info. It will make the process a little less painful. Cheers!

#7133 1 year ago
Quoted from joetechbob:

Looks like there are ~clamp-like tools out there that might work?

No. A rivet gun does more than just clamp. It pulls, crushes and cuts the stem at the end, all in one squeezing motion.

3 weeks later
#7218 1 year ago
Quoted from Reaper802:

I went ahead and did some R&D work for anyone else that gets to this party late.

Nice. REALLY nice. Congrats.

#7220 1 year ago
Quoted from Tharkun:

New Hobbit Smaug LE owner and first time pin owner.

Welcome! and WELCOME!

1 week later
#7259 1 year ago
Quoted from CLEllison:

They now offer a beefier spring.

Yeah. I've been replacing mine as they break. Surprisingly, I still have a lot of the wimpier ones still operating properly...

#7264 1 year ago
Quoted from XpertDBA:

The hole to get back there seems way too small for my fingers.

I get my wife to do it.

(I'm serious)

7 months later
14
#8335 7 months ago

Killed Smaug for the first time just now.

What an experience that was.

It's going to take me 3 hours to come down off of it.

Don't care what the haters say, what a frigging game that is...

#8339 7 months ago

Yes, but the points awarded for killing Smaug are to low though eh?

1 month later
#8635 5 months ago

Does anybody have a list of what the BIOS settings should be for this game?

#8641 5 months ago

(but you shouldn't have to replace the BIOS battery. not yet anyway. I've had some last a decade)

1 month later
#8758 4 months ago

I adjust the right flipper strength so you can barely make the lock ramp from backhanding with the right flipper (after a trap, of course).

#8763 4 months ago

I watch The Hobbit movies often. There's no other game that offers theme integration like this pinball machine. No other.

A local artist painted this and I had to have it.

sting painting small (resized).jpg
2 weeks later
#8820 3 months ago

(there's really no point starting into the fire if your complete mode is crap. I mean, really...)

#8830 3 months ago

I got beefier drop target springs from jjp. I replace them as the factory ones break. After 300 games, I only replaced 2.

I had forgotten this too; I had to refasten the man drop target assembly (the whole thing). Used blue loctite, not a problem since.

1 month later
#8901 61 days ago
Quoted from CLEllison:

Who here owns the extended versions of the movie? If not please reward yourself and get them.

Yes! I own the extended blu-rays. It's certainly a must to watch them indeed! All 3 movies have extended scenes that are worth watching, from the market scene where Bilbo buys his dinner trout, to the Goblin Town King song, to the rolling chariots with automatic crossbows! The extended dialog with Beorn is also great, as it explains why he ends up participating in the final battle.

Edit: Oh, and let's not forget the actual fight between the Elves and the dwarves from the iron hills. The dwarves have clever machines that stop arrows in mid-flight. Fantastic.

#8921 56 days ago
Quoted from Reaper802:

Nothing. It's on a whole other level.

Kinda sounds pretentious, but I think it's true also. The more I play other games, the more I agree with this statement.

#8963 52 days ago

Why are you replacing the coin battery? These last a very long time.

No, the scores are not kept because of the BIOS coin battery. All game data is kept on the hard drive of the computer that's in your machine.

The motherboard coin battery only keeps the BIOS settings.

Yes, a motherboard can work even if the coin battery is dead. The motherboard will fall in default mode every time it boots though. So if the game requires BIOS settings that are not default, you will have to change these settings at every boot. And yes, the clock will also reset every single time.

I've had motherboards that are 15 years old, and the coin battery is still operational. I don't understand the obsession in changing this battery.

#8970 51 days ago
Quoted from dabear007:

I've got all the original 3d Blu-rays (non extended) from the intial release

Yeah, the extended footage can be a little cheesy, but it does fill in nicely. It's worth it if you're a fan.

1 week later
#9049 38 days ago
Quoted from BazilBLast:

I try to never look at my score until the game is over now

Yes and no. Going "Into the Fire" with a crappy mode completed is not really worth it.

#9070 36 days ago
Quoted from RhettDR:

so the flipper fade / weakness is real bad on this machine

What? Why? That's a generic statement that is totally not true with my machine.

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