The game is different. It's different in the same way that WOZ was different in the beginning where there was more concentration on scoring than in completing traditional modes. But once code developed, there was a clear strategy to completing modes as well as maximizing scoring opportunities. I can see TH developing in the same manner.
As most have seen, the game is beautiful. But what is not mentioned enough is that the sound is far superior to any ( stock) game I have played. Rich deep base and the varied music adds to the overall immersion of gameplay.
While the play field is wide open, there is more than enough to shoot at. The drop targets are integral to game scoring and while I don't understand it enough, I imagine there is a progression of hitting the drops to complete modes and advance further. The movement of the drops makes for quite a fun shooters experience. The pop ups block certain shots, messing with you hitting what you are supposed to. I would like the code to allow for a screen telling you how many you have hit at the end of the game and having a high score for popups.
The play filed is well lit and easily played in a dark room.
I have seen a few very interesting and fun modes where Keith has used the flashers and white lights to "brighten" up the pf during a particular mode. I can only imagine how much more the lights will help direct the flow of the game.
Game needs more callouts and a better indication of what needs to be done, but there is already a clear framework of what is needed to progress. Shoot left lane, start this mode, hit the left or right ramp to start this mode, hit the drop targets for more scoring, etc.
Having heard that there is more voice for Smaug, I can see Smaug playing an important role. The sound/voice that comes out of Smaug is excellent. His mouth moves perfectly with what he says. Couple that with the shaker at times and the deep base, is really good.
The LCD... I would imagine you could probably see the whole movie if you watched it long enough. There are so many clips that are played in crystal clear quality. Same as WOZ in that while you are learning the game, you had little time to actually look up. But as you learned the game, woz's lcd was easy to read and understand. TH's lcd has so much more going on. At first it was no way you can understand it, but now after really not much playing time, I already have a good feel for looking up and understanding what's being displayed.
Yeah, TH is different....but different in a good way. I think it's a really fun pin and it's only going to get much better. I have not scratched the surface of the subtleties and haven't done justice to all that is already there, but I do have a good feeling that this is one great pin. Different yes, but in a real good way.