Great code update - spectacular! We love the reserve ball setting and have been playing it that way since the beta was out (1.95P). Light shows are great, more call outs help, and the added book instructions during the main major arkenstone modes help to polish this game. Future completion modes that are hoped for (even by Keith) would be great.
Just to vent ... With all these modes and things (like specific call out shots) that need to be accomplished in the game, it cracks me up every time one of these "great" pinball players say that any pin (but especially the deep coded JJP pins) is easy and boring. Fine - after you set it to the hardest setting and do the same, move on to the next game to conquer and ridicule. The majority of the owners love the theatrical entertainment value of the JJP pins. This is a "Owners Thread". Yes, it could probably get "old" for those that are super great "serious" players ... ok ... so ... move on. The rest of us will have fun just playing them ... and for guests to have fun too. That's what mostly sells to homes (fun), and I'm pretty sure that is JJP's main target customer. The locations get the games exposure for those to discover them and want one for the entertaining adventure of figuring it out, polishing their skills, and attempting to conquer it. The fun pins get into homes to be played. Personal special themes sell, but if the game is not fun, it sets ... and guests would soon move on to the fun games very quickly.
I know some of the "great" pinball players that play tournaments all the time might disagree ... ok ... so what. If I was that great at pinball, I would still have my favorite "fun" pins. Variety in pinball is a good thing.
Keep up the great work JJP employees, contract help and suppliers!