Played an epic game of Hobbit last night making it to the Five Armies (unfortunately Smaug survived my failed attempt to kill him along the way) with my daughter calling out the shots. It got me thinking. Do I really want this game to change with the code update? It does seem that once you make it past the Five Armies and have played all Arkenstone modes, there should be something else and then of course, a definitive Wizard mode for completing all Arkenstone modes and killing Smaug (+/- all modes...that would be a major undertaking). But I don't know if I want a change to the current ruleset that may change how Arkenstone modes are qualified, etc. I had a blast last night. I was setting things up to stack or not stack based on what I had left. I was locking two balls in Smaug and then starting an Arkenstone mode so that when it was finished, I'd only have one lock left (since they get progressively harder as you go). I think that what I'd like added is some different scoring potential. I guess when I feel I can master the game, then I can try to maximize the score. Right now, score doesn't really matter, I'm more focused on progression. I've only completed Into the Fire and have been one shot away from completing the victory laps. I've not completed Barrell Escape or Five Armies. So, right now I have plenty of goals left. Just some thoughts as I know a lot of people have said they wanted a change in the current ruleset. I thought I did, but after last night, no...I don't think I do. Just add a wizard mode and a Valinor-ish wizard mode for those who really want a lofty goal to achieve. In any case, this game is nothing but a great time. I've had it for over a year now, and it just feels so good to get into it and it is pure ecstasy to fall into the zone and have an epic game. Truly feels like a battle. Last night in Five Armies my daughter shouted, "now bash 20 beasts!" Holy smokes, I thought, that's a lot of beasts to kill...felt like I was fighting a war...or a battle for the mountain. This game truly puts you in the story.