(Topic ID: 155578)

Hobbit Owners Thread


By Eryeal

3 years ago



Topic Stats

  • 8,248 posts
  • 534 Pinsiders participating
  • Latest reply 11 hours ago by wesman
  • Topic is favorited by 196 Pinsiders

You

Linked Games

Topic Gallery

There have been 1,206 images uploaded to this topic. (View topic image gallery).

20200228_001456 (resized).jpg
20200228_000138 (resized).jpg
zmc4v9fqvyyz (resized).jpg
atomic-mushroom-cloud-explosion-2-2.gif
20200227_014101 (resized).jpg
20200226_231438 (resized).jpg
20200226_230735 (resized).jpg
20200226_225041 (resized).jpg
Screenshot_20200221-171244_Photos (resized).jpg
20200220_235720 (resized).jpg
20200220_235711 (resized).jpg
20200220_235704 (resized).jpg
Screenshot_20200220-150431_Photos (resized).jpg
Screenshot_20200220-135751_Photos (resized).jpg
Screenshot_20200220-135829_Photos (resized).jpg
20200218_210836 (resized).jpg

Topic index (key posts)

16 key posts have been marked in this topic (Show topic index)

There are 8248 posts in this topic. You are on page 85 of 165.
#4201 2 years ago
Quoted from Yelobird:

Yes the spring is to long. Candy shooters offers a spring to go with your shooter so it works correctly. I had the same issue. Only a firm punch got the ball to move. Lol

Yup, that is the only way I can get it out of the lane! Wonder why they did not include the spring. Reaching out to them now for more info. Thanks!

#4202 2 years ago

They are sending me the spring, which should patch it right up. It does look awesome btw! Much better than the stock black shooter.

#4203 2 years ago

I had the same spring issue but was able to pirate another shoother rod that I had replaced earlier. I have also noticed that the rod is just a slight bit loose in the sleeve of the shooter housing. Seems the rod diameter and the JJP shooter housing are a bit different.

#4204 2 years ago
Quoted from Indusguys:

Ok, so I pulled Smaug and immediately noticed the problem. There is a small metal tab that fits between the optical switches and mine was bent enough so it wouldn't fit. I used needle nose pliers to gently bend it back. Even after some careful adjustments the tab was still too long, so I took a dremel and ground off a small amount of the tab.
After that I noticed that the chip that is socketed on the board underneath Smaug was damaged as well. One of the screws that holds the servo/jaw bracket in place sticks out the bottom near the chip. When I was testing to see if the metal tab would fit between the optos I turned Smaug too far and damaged the chip and the socket by hitting the screw. Anyway, put it all back together and still doesn't register end points. Probably damaged the chip or the socket.
I don't think my Smaug ever worked straight from the factory. The metal tab is so strong that there is no way the motor on Smaug could have bent it.

What is the best way to contact JJP? I sent them a email on Sunday and haven't heard back?

#4205 2 years ago
Quoted from Indusguys:

What is the best way to contact JJP? I sent them a email on Sunday and haven't heard back?

Did you just email, or did you submit a support ticket? Support tickets usually get answered fairly quickly.

#4206 2 years ago
Quoted from Vyzer2:

This is one paragraph from Ted explaining the critics cut:
For those of you who have expressed frustration with the overlapping multiballs, try out the "Critic's Cut" preset. This may help spread things out a bit.
Now, does anyone know how to undue it?

I’m also enjoying the Critics cut. It makes multiballs way harder to earn for the modes. It is really nice getting orbit shots that go all the way around now too. I used to dislike that the ball always got trapped and locked up.

I also find the mode multi ball generally hinders me more than helps me, always hitting my two shots together, or rushing shots...

#4207 2 years ago
Quoted from xbloodgreenx:

Did you just email, or did you submit a support ticket? Support tickets usually get answered fairly quickly.

I went to "contact" on their website and explained the situation, haven't heard back? If that is a support ticket, then yes I filled it out.

#4208 2 years ago
Quoted from Indusguys:

I went to "contact" on their website and explained the situation, haven't heard back? If that is a support ticket, then yes I filled it out.

I would try here: http://www.jerseyjackpinball.com/support/
Then click on Support Form.

#4209 2 years ago

Call them. Much faster and they will do a great job of helping you.

#4210 2 years ago
Quoted from crwjumper:

Call them. Much faster and they will do a great job of helping you.

I will try giving them a call. Thanks Guys.

#4211 2 years ago

Hey fellas , was just south in Mexico and found these cool letter openers I had bought to use as mods for my hobbit machine. The scale is a little big but the quality is stunning! They are made in Spain , later on I will try to find the manufacturer

IMG_1884 (resized).JPG

IMG_1885 (resized).JPG

IMG_1886 (resized).JPG

IMG_1887 (resized).JPG

#4212 2 years ago

Bilbos blade sting

IMG_1888 (resized).JPG

#4213 2 years ago

Arwen's blade detail

IMG_1889 (resized).JPG

#4214 2 years ago

Orchrist , Thorins "orc killer"

IMG_1890 (resized).JPG

#4215 2 years ago

Glandring gandalfs sword

IMG_1891 (resized).JPG

#4216 2 years ago

Those look awesome!

#4217 2 years ago
Quoted from crwjumper:

Call them. Much faster and they will do a great job of helping you.

I second this. Called them a few weeks back and someone actually answered. Was able to discuss my issues and order the $7 part I needed.

#4218 2 years ago
Quoted from ls1chris:

Hey fellas , was just south in Mexico and found these cool letter openers I had bought to use as mods for my hobbit machine. The scale is a little big but the quality is stunning! They are made in Spain , later on I will try to find the manufacturer

They look pretty cool - but not sure where you can place ALL of them on the PF without it looking a bit like a porcupine. Maybe go with one (like Sting), but where would it go? Shooter lane maybe? Perhaps the ring would look ok on the Bag End plastic? Maybe Thorins blade on the captive ball plastic?

Interested to see what you come up with.

1 week later
#4219 2 years ago

Added this precious ring today. Thought it looked great. Was only about $12 on eBay. Fits the overall quality of the machine. Love this game.

IMG_20180123_140939310_BURST000_COVER (resized).jpg

#4220 2 years ago

Hey guys im way out of the loop are we still expecting gameplay updates?

#4221 2 years ago
Quoted from Jeekayjay:

Hey guys im way out of the loop are we still expecting gameplay updates?

Yes, but only after Pirates is released.

#4222 2 years ago

Had anyone brassed their ramps and habitrails?

I didn't see any pictures or mention of it in this thread, so I'm guessing not. But, just something I was thinking would look nice and tie in with Smaug's gold piles.

#4223 2 years ago
Quoted from thewool:

Yes, but only after Pirates is released.

Thank you. Is everyone mostly ok with this 2.01 code I see a couple pages back? Im on 1.9 i think

#4224 2 years ago

I like 2.01 better. It has the old attract lights.

#4225 2 years ago
Quoted from Jeekayjay:

Thank you. Is everyone mostly ok with this 2.01 code I see a couple pages back? Im on 1.9 i think

It depends who you talk to... in the JJP forum there is a very evident feeling that this game has been left behind in terms of code tweaks/polish and the true vision has never really been implemented.

Yes it's complete in terms of everything there, but its missing real integration of the modes and incentives to play through them well. The code itself is really quite linear which can make the game feel samey i.e. every Arkenstone mode is qualified the same way, and the same 5 objectiveness for each one, and those 3 MB modes have to be played in order. Also there is a lot of forced stacking which kind of messes up modes and multiballs if you are trying to play through them cleanly.

What is kind of wrong/missing with the game has been done to death over that side, the JJP team have no doubt seen all this so most people are holding out hope that it will finally be given this extra shot in the arm. If that doesn't happen I think the value of the Hobbit will take a nose dive and a lot of owners will be pissed at JJP for some time to come. It has the potential to be an outright classic but its just missing that something special which all of Keith's other games have. Myself I think he will deliver as he's never disappointed yet.

#4226 2 years ago
Quoted from konghusker:

I like 2.01 better. It has the old attract lights.

You can select what attract lights you want in the latest code.

#4227 2 years ago
Quoted from thewool:

You can select what attract lights you want in the latest code.

Yes, but more importantly; "Added Critic's Cut preset".

#4228 2 years ago
Quoted from thewool:

It depends who you talk to... in the JJP forum there is a very evident feeling that this game has been left behind in terms of code tweaks/polish and the true vision has never really been implemented.
Yes it's complete in terms of everything there, but its missing real integration of the modes and incentives to play through them well. The code itself is really quite linear which can make the game feel samey i.e. every Arkenstone mode is qualified the same way, and the same 5 objectiveness for each one, and those 3 MB modes have to be played in order. Also there is a lot of forced stacking which kind of messes up modes and multiballs if you are trying to play through them cleanly.
What is kind of wrong/missing with the game has been done to death over that side, the JJP team have no doubt seen all this so most people are holding out hope that it will finally be given this extra shot in the arm. If that doesn't happen I think the value of the Hobbit will take a nose dive and a lot of owners will be pissed at JJP for some time to come. It has the potential to be an outright classic but its just missing that something special which all of Keith's other games have. Myself I think he will deliver as he's never disappointed yet.

More will be coming, be patient. Jjp and the designer have said so. Small company, slower progress, it hasn’t been abandoned, I take their word for it. It’s greeat as it plays now, but they aren’t going going to turn it into a different game. I’d think changes will be more on polish, add final wizard mode, etc.

#4229 2 years ago
Quoted from thewool:

The code itself is really quite linear which can make the game feel samey i.e. every Arkenstone mode is qualified the same way

I feel strongly that Keith and team are going to bring the code along nicely. But to your point - the modes are awesome, but I think the rinse and repeat for qualifying the Arkenstone modes is a bit underwhelming. Once I get into the fire I definitely feel I am in the wood chopping stage to get the next one.

Basically I feel like you take a breath and internally just say 'Again' and then do the same steps all over again. It would be awesome if Keith could shake that up and have different ways to qualify - almost like you got to the next level in the journey and now the game changes a bit. I have a few ideas, but I think Keith and team will come up with something better.

#4230 2 years ago

I get what you're saying Goronic, and I hope that what you want happens, but look at LOTR. Qualify the mini wizard modes and play destroy the ring. If you miss the shot(s) then chop wood all over just to try again. And beat destroy the ring...well chop wood better to someday achieve Valinor. Do you think Keith is going to do something vastly different from his previous work? So, at this point, I'm just hoping for final Wizard or pair of Wizards, one for just starting all mini-wizards (a la destroy the ring) and one for actually beating them all(a la Valinor). All in all, as it is already, I enjoy Hobbit more than LOTR.

Editing because it seemed too negative. Believe me, I also want better integration of the modes into the game. Because I love so many of them...although I have much hate for The Bait..."Come and get me!!!!!"

#4231 2 years ago
Quoted from Goronic:

the rinse and repeat for qualifying the Arkenstone modes is a bit underwhelming.

You can't argue against this sentence.

#4232 2 years ago

To mention the Critics Cut in the latest code... I said this over in the JJP forum but that setting is both good and bad news. First the good - it gives you a taste of what its like to play Beast and Smaug MB in isolation, and they are great! The bad - it makes the gameplay even more linear as Beast/Smaug now come up in a similar order every time.

All it needs is for the ring button to become a postpone button just like for the ball locks, whether it be for a MB or mode starting like follows:

- so you're in the middle of a MB/Mode and you qualify another one
- there's an audio queue and you have 5 seconds to press the ring button to postpone it starting
- as soon as the current MB/ends, the postponed MB/mode is queued up and immediately starts.

It's simple, uses something that is already there, and it gives the player a choice, to stack or not to stack.

My idea for adding variety to the Arkenstone qualifying modes was to give a bonus incentive to complete them in a certain order, sort of like spelling sequential FILM letters in Creech. This could be random every time you start the game, one panel pulses to say that one first, then the next one, etc. e.g. Collect Dwarves, visit Erebor, Smaug, Mission, Beasts. The bonus would have to be worth it could this could be something like an extra ball instead of points? Code wise it doesn't change the fabric of the game much.

My last request, give the ramp a u-turn bonus. Make it a hurry up shot for extra points, collect dwarf, lock letter, move towards Erebor, etc. Similar to Glenda in WOZ (not that she's a hurry up but more the award she gives).

Yeah I also think Keith/Ted will get round to this - but more than the wizard mode that has been promised it's crying out for VARIETY and DEPTH.

#4233 2 years ago
Quoted from thewool:

ring button to become a postpone button just like for the ball locks

Quoted from thewool:

give the ramp a u-turn bonus. Make it a hurry up shot for extra points

Two fantastic ideas. I would love these features.

The U-turn hardware is screaming to be better utilized in this game. The diverter could even randomly be used to block intended ramp shots?

#4234 2 years ago
Quoted from Bendit:

The U-turn hardware is screaming to be better utilized in this game. The diverter could even randomly be used to block intended ramp shots?

If you "attempt back stab" using the ring button option, the ramp diverter goes down. Maybe award extra points if you accomplish doing the U turn and do actually back stab the beast on that side of the playfield.

#4235 2 years ago
Quoted from KingBW:

If you "attempt back stab" using the ring button option, the ramp diverter goes down. Maybe award extra points if you accomplish doing the U turn and do actually back stab the beast on that side of the playfield.

I didn't know that - are you sure the attempt will make the diverter go down? I will have to check on that

#4236 2 years ago
Quoted from konghusker:

I like 2.01 better. It has the old attract lights.

I am so happy they brought those back. Experimentation is cool and accepting that not everyone liked it is even cooler!

#4237 2 years ago
Quoted from FlippyD:

I am so happy they brought those back.

Me too. TH is not WOZ.

Quoted from KingBW:

Maybe award extra points if you accomplish doing the U turn and do actually back stab the beast on that side of the playfield.

That would make spending your ring energy on this for sure (if the points award is big enough). Right now, succeeding in a backstab is meh.

#4238 2 years ago
Quoted from Bendit:

Yes, but more importantly; "Added Critic's Cut preset".

For those of us that have just purchased the game (I'm on 2.01), what is the Critic's Cut preset and what does it do?

Thanks in advance.

#4239 2 years ago
Quoted from XpertDBA:

For those of us that have just purchased the game (I'm on 2.01), what is the Critic's Cut preset and what does it do?
Thanks in advance.

People (critics) were complaining about the stacking of Beast MB and Smaug MB, so the settings were tweaked to make one qualify before the other. It works to a degree:

...it's located in the difficulty presets, it's another option added to the easy, medium, difficult, competition, etc. menu. You scroll through them and it's at the bottom.

What it does is change the settings for the Smaug locks for Smaug MB and Beast qualifiers for Beast MB - the aim being to play them separately.

#4240 2 years ago
Quoted from thewool:

People (critics) were complaining about the stacking of Beast MB and Smaug MB, so the settings were tweaked to make one qualify before the other. It works to a degree:
...it's located in the difficulty presets, it's another option added to the easy, medium, difficult, competition, etc. menu. You scroll through them and it's at the bottom.
What it does is change the settings for the Smaug locks for Smaug MB and Beast qualifiers for Beast MB - the aim being to play them separately.

Thanks for taking the time to answer and being detailed...appreciated.

#4241 2 years ago

I just bought a Hobbit NIB. Need some advice on issues with it:

1) The informational flyers they stuck to the glass left gunk on it, and the alchohol/water mix they recommend for cleaning the glass will not take it off. I have goo gone but afraid to use it on invisiglass coating.
2) Mylar applied at slingshots and around beasts is not applied well. It's not peeling but it is very noticeably not clear. I'll call JJP about this.
3) My ramp screws at the base of the ramp are stripped to high hell. I'll just replace these, but geez.
4) The ball regularly flies off the right upper habitrail. Other posts seem to recommend lowering pitch and/or flipper power, neither of which I really want to do from where it is right now. My flippers are only at 20. Any other options here?
5) The shaker motor does not seem to be activating during gameplay, but it is during test mode. I also think I made sure it was enabled in the menu, but it was late, I'll double check that again today.
6) Backbox rear sticker is peeling on edges. This is not a big deal but it's weird.

Thanks in advance for advice.

#4242 2 years ago

Don't forget that if Smaug and Beast are going at the same time, focus on the beasts. When you hear "Super Jackpot" slap the ring button and it will end Beast Multiball.

#4243 2 years ago

Looking at the manual I am missing something here! I am getting an error message on all three flippers to "Check Dedicated Switch - EOS Stuck Open" but yet the flippers all work.....what am I missing?

#4244 2 years ago

EOS switches aren't working. Machine can work without them.

Go into Tests - Switches - Dedicated, turn each flipper bat. Any of them register on the screen ? If not, check if they close when the pawl moves them, then start checking them for a common broken wire at each on and on the way to the I/O board.

LTG : )

#4245 2 years ago
Quoted from LTG:

EOS switches aren't working. Machine can work without them.
Go into Tests - Switches - Dedicated, turn each flipper bat. Any of them register on the screen ? If not, check if they close when the pawl moves them, then start checking them for a common broken wire at each on and on the way to the I/O board.
LTG : )

As always Lloyd you’re quick to the rescue, thanks! So I tugged on the wires to each of the switches and found one was cold solder. Just a little tug and the wire came off. Resoldered to no avail. I’m not finding any breaks in the wires but let me ask this. Is it a situation where if one wire is broke all are impacted??

Again, appreciate the assistance. If you can provide any other ideas (use technical for dummies terms n pics help)???

#4246 2 years ago
Quoted from meSz:

I’m not finding any breaks in the wires but let me ask this. Is it a situation where if one wire is broke all are impacted??

Yes. Or a bad connection from the I/O board through the metal box holding it and along and up to the EOS switches. Their common wire is black. You have a break somewhere.

LTG : )

#4247 2 years ago
Quoted from Goronic:

I feel strongly that Keith and team are going to bring the code along nicely. But to your point - the modes are awesome, but I think the rinse and repeat for qualifying the Arkenstone modes is a bit underwhelming. Once I get into the fire I definitely feel I am in the wood chopping stage to get the next one.
Basically I feel like you take a breath and internally just say 'Again' and then do the same steps all over again. It would be awesome if Keith could shake that up and have different ways to qualify - almost like you got to the next level in the journey and now the game changes a bit. I have a few ideas, but I think Keith and team will come up with something better.

I had a great couple of great games on TH yesterday, the last had me a set a new Grand Champion score but your comment came to mind. After an epic 30 minute game there was nearly zero incentive to press the start button again and have the game be ~85% the same experience in terms of qualify runes, arkenstone modes, etc. I know this won't be a problem on location but I hope some consideration is given to the home owner to boost the variety. LOTR seems to feel different every time I play it, even after all these years.

Also had another thought while playing... I know collecting dwarves is one of the runes to qualify an arkenstone mode but i don't understand why. In the 100s of games I've played I think I've collected all of the dwarves by default, it's never something I get 4 runes and then find I'm missing dwarves. I just wondered why this was included as a rune and not a stand alone bonus feature?

#4248 2 years ago

If I play any game for 30 minutes, I never feel like pushing the start button again, it's not just the hobbit. To me playing 10 games of IM or XM for 30 mins or 1 game of th for 30 mins is the same thing. 30 mins + of lotr and tspp leave me with the same feeling.

#4249 2 years ago
Quoted from Lermods:

If I play any game for 30 minutes, I never feel like pushing the start button again, it's not just the hobbit. To me playing 10 games of IM or XM for 30 mins or 1 game of th for 30 mins is the same thing. 30 mins + of lotr and tspp leave me with the same feeling.

I suppose this is an individual thing. I played WOZ yesterday and had several long games in a row, but the 'feel' of the game seems to be different every time I play it in terms of the objectives or mode I play along the way. Even if I start out with a plan it changes which makes the whole thing feel non-linear, the opposite to TH.

#4250 2 years ago
Quoted from Lermods:

If I play any game for 30 minutes, I never feel like pushing the start button again, it's not just the hobbit. To me playing 10 games of IM or XM for 30 mins or 1 game of th for 30 mins is the same thing. 30 mins + of lotr and tspp leave me with the same feeling.

I took both outlane posts and the center post completely out of my game. Combined with making the software harder the ball times are now usually less than a minute. Nobody has beaten the Jersey Jack 500k factory GC score in over three months and about 1000+ plays.

It's absolutely addicting to play now. Always leaves you wanting more. Never feels like a boring game since your chances of survival are so low; as the should be against a dragon!

Promoted items from the Pinside Marketplace
From: $ 54.00
€ 159.00
Cabinet - Toppers
FlipperLED
8,000 (OBO)
Machine - For Sale
Flagstaff, AZ
$ 99.00
Gameroom - Decorations
Pinball Sales
$ 50.00
There are 8248 posts in this topic. You are on page 85 of 165.

Hey there! Got a moment?

Great to see you're enjoying Pinside! Did you know Pinside is able to run thanks to donations from our visitors? Please donate to Pinside, support the site and get anext to your username to show for it! Donate to Pinside