Quoted from pinballinreno:
Comments on 1.3 code:
This update has changed the way I play.
I no longer "chop wood" endlessly to get mutiballs and high scores.
My game is now about collecting runes to get into the "into the fire and Barrel escape" modes.
The sooner I can: complete a mode, finish Smaug MB (usually get all the dwarves during MB), kill the beasts, and get to erebor, the better.
I get great satisfaction upon completing the modes and learning new things about the game each time I play.
Into the fire and barrel escape are such a rush! I want to get to them as soon as possible!
One thing I noticed is that its way harder to get to Erebor via the spinners with the book MB addition as the ball returns via the ramp instead of going thru the spinner to advance.
I also like the ability to turn pages in the book via the flippers while the ball is on the wireform. If you get lucky you can scroll thru to a single task mode to get your rune.
With all of this I can get to a million points in 15 mins vs 40 mins on a good game.
Until now I never postponed the lock feature, but now depending on whats going on, I do it a lot.
I havent killed Smaug or finished Into the fire, I just dont know how to do it...!
Maybe there's a video on it...
I think I explained most of the rules in either this thread or the Hobbit Rulesheet thread. But here are the basics for Into the Fire and Smaug mb.
Into the Fire: Stage 1 = collect enough members to light the super jackpot which is collected at the left ramp. The stand up targets (9 of them), 2 spinners, 2 ramps, left hole, and captive ball all represent a member. Collecting super jackpot adds a ball into play and begins Stage 2. Stage 2 = hit 3 drop targets to raise the Warg. Hit the Warg. Repeat this cycle 5 times. Super jackpot is collected at the captive ball and adds a ball into play and begins Stage 3. Stage 3: hit 10 beasts as they randomly pop up. Every beast but the bottom left will potentially pop up. After hitting 10 beasts, both the Goblin and Orc will both stand up and you have to collect the jackpot by shooting through the two beasts and hitting the captive ball. This collets the super jackpot and advances to Stage 4. Stage 4: shoot a ramp to raise three beasts (warg, goblin, orc). Hit the beasts 15 times total. Ideally, this would mean 5 ramp shots and hitting each beast when they pop up. However, each ramp shot raises all 3 beasts again even if all haven't been collected since the last ramp shot. After collecting all 15 beasts, you then shoot the super jackpot at the right ramp, which adds a ball into play and advances the player to Stage 5. Stage 5: victory laps! The goal is to collect all 15 members at increasing point values. Once again, the 15 members are the 9 stand ups, 2 ramps, 2 spinners, left hole, and captive ball. You will know you are in victory laps when you hear the awesome music and Bilbo and Gandalf flying on the some animals over a valley.
Smaug mb: collect enough of the ramps, holes, and spinners. Then whenever you see the MAN targets lit red, you are close to defeating smaug. Hit any MAN target, which then lights the ARF targets. Hit any of those targets to relight the MAN targets. Hit MAN targets again and then hit one of the two remaining ARF targets. Repeat step one more time. Then finally, the right ramp will be the only jackpot lit indicating that the ball will be diverted to the windlance. The player then must press the ring button and the first switch that needs to be hit is the lit stand up target that is red (one of the ARF targets) indicating Smaug's missing scale. You will know when you hit the right one
If you don't hit the right target, then the player must hit a MAN target and reload the right ramp and try to hit the missing scale. Good luck! Easy to do without beast frenzy going, very hard to do with it going. FYI.