(Topic ID: 155578)

Hobbit Owners Thread


By Eryeal

4 years ago



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  • Latest reply 1 day ago by SLRage
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There are 8801 posts in this topic. You are on page 176 of 177.
#8752 21 days ago
Quoted from pinballinreno:

7.1 or 7.2 is the sweet spot.
Adjust flippers accordingly.

I think mine is at 6.5....if I go to your suggestion, what strength for flipper adjustment?

#8753 21 days ago
Quoted from 3pinballs:

I think mine is at 6.5....if I go to your suggestion, what strength for flipper adjustment?

I'm only one or two points above stock. It doesn't take much. Go one point at a time and do like 3 games at least before making another adjustment.

#8754 21 days ago
Quoted from 3pinballs:

I think mine is at 6.5....if I go to your suggestion, what strength for flipper adjustment?

26 left, 27 right to start.

It plays better with the left flipper slightly weaker than the right on my game. The balls stay on the wireforms better.

#8755 20 days ago
Quoted from pinballinreno:

26 left, 27 right to start.
It plays better with the left flipper slightly weaker than the right on my game. The balls stay on the wireforms better.

Good point, if you make the flippers to strong the ball will fly off the wireforms

#8756 20 days ago
Quoted from 3pinballs:

I think mine is at 6.5....if I go to your suggestion, what strength for flipper adjustment?

I'm also at 7.1 - 7.2 and I have my flippers set to 25. default is 22. Works good for my game.

#8757 20 days ago

I've had the game for 6 weeks now and finally got to Barrel Escape yesterday. Still trying to kill Smaug... Such a cool game!

#8758 20 days ago

I adjust the right flipper strength so you can barely make the lock ramp from backhanding with the right flipper (after a trap, of course).

#8759 20 days ago
Quoted from dug:

I'm also at 7.1 - 7.2 and I have my flippers set to 25. default is 22. Works good for my game.

Everyones power from the wall is slightly different.

If you can make either ramp from either flipper from a captured or cradled position you are good.

When testing for adjustment, the ball should barely go over the ramp, but should make ir every time. It shouldnt fly over the ramps.

Too fast and the balls fall off the wireforms on strong powerful shots.

#8760 19 days ago

OK guru's,
I been having this intermittent problem where the Book/Time and Lock/Mode ramp LED's malfunction. They always start off correctly functioning and test good in all colors, but on some games the Time LED will stay light blue and the rest of the ramp word LED's stop working. I checked the plugs under playfield for the two LED boards under the ramps and they are seated well. Any suggestions appreciated!

#8761 19 days ago
Quoted from Mr_Outlane:

OK guru's,
I been having this intermittent problem where the Book/Time and Lock/Mode ramp LED's malfunction. They always start off correctly functioning and test good in all colors, but on some games the Time LED will stay light blue and the rest of the ramp word LED's stop working. I checked the plugs under playfield for the two LED boards under the ramps and they are seated well. Any suggestions appreciated!

May be the BAG board (I think they call it)

#8762 19 days ago
Quoted from Goronic:

May be the BAG board I think the call it

Or a loose cable.

#8763 16 days ago

I watch The Hobbit movies often. There's no other game that offers theme integration like this pinball machine. No other.

A local artist painted this and I had to have it.

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#8764 13 days ago

Stupid question: can beast frenzy be beaten?

#8765 13 days ago
Quoted from jorant:

Stupid question: can beast frenzy be beaten?

Absolutely.

Just don't loose a ball.

#8766 13 days ago

Hi Jorant. How's everything working out? What is your high score? T.

#8767 13 days ago
Quoted from gordonshumway:

Hi Jorant. How's everything working out? What is your high score? T.

3.5 mil. Favorite game in my collection!

So.... I played today and had a terrible start. Had like 150 thousand going into ball 3. Here's the beauty of this game: the longer you play, the more it pays out. I ended up just shy of 2 million. Here's how:

As you progress, your ring button lights up purple when nothing else qualifies. Every time you hit it, it pays out a hundred points more every time with seemingly no limit. But the REAL beauty is the honey comb nature of the modes. The more modes you do, the more chances you can clump them together and get adjacency bonuses. I has almost 200 thousand in one of the completed modes. Combine this with the brilliance of trying to bring in a high difficulty mode into your mini wizards, and it absolutely makes this game.

The thought put into the software is so effing incredible. Just wanted to share.

#8768 13 days ago
Quoted from jorant:

3.5 mil. Favorite game in my collection!
So.... I played today and had a terrible start. Had like 150 thousand going into ball 3. Here's the beauty of this game: the longer you play, the more it pays out. I ended up just shy of 2 million. Here's how:
As you progress, your ring button lights up purple when nothing else qualifies. Every time you hit it, it pays out a hundred points more every time with seemingly no limit. But the REAL beauty is the honey comb nature of the modes. The more modes you do, the more chances you can clump them together and get adjacency bonuses. I has almost 200 thousand in one of the completed modes. Combine this with the brilliance of trying to bring in a high difficulty mode into your mini wizards, and it absolutely makes this game.
The thought put into the software is so effing incredible. Just wanted to share.

Awesome!!!
Thanks!
So do you know roughly how adjacency bonuses pay out?

#8769 13 days ago
Quoted from Mr_Outlane:

Awesome!!!
Thanks!
So do you know roughly how clumped mode bonuses pay out?

I honestly do not. It breaks it down after you complete it. All I know is after the mode completes it gives you bonuses based on them. And I certainly didn't discover this on my own but in a video I saw.

Edit: if you look at the score of your mode after, it will tell you the value of your mode, the honey comb meter giving you a certain percentage, a map bonus percentage, and then the overall total.

Edit 2: I tool a pic of what to expect when one mode touches another. I didn't complete this mode nor is it lucrative, but there shows a map bonus next to it. I'll try to take pics of when you get multiples next time.

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#8770 12 days ago

Jorant: Thanks. I was never able to get anywhere. I'm glad you love it, it ended up where it belonged... I assume it has been healthy and no issues other than the flipper rubber?

#8771 12 days ago
Quoted from gordonshumway:

Jorant: Thanks. I was never able to get anywhere. I'm glad you love it, it ended up where it belonged... I assume it has been healthy and no issues other than the flipper rubber?

You assume incorrectly lol. But no big deal, there is precious little I cannot fix.

#8772 12 days ago
Quoted from jorant:

I tool a pic of what to expect when one mode touches another. I didn't complete this mode nor is it lucrative, but there shows a map bonus next to it. I'll try to take pics of when you get multiples next time.

So map bonus then? Cool!
Now I can't wait to get off work to try this out!

#8773 12 days ago

I always thought the map bonus was how close you were to Erebor?

1 week later
#8774 3 days ago

So I posted this on the WoZ thread so trying here to see if I can get an answer.

Upon turning the game on I’m getting closed switch error for switch 13 (Bilbo ramp). I put the game into test and block the opto and it fixed the issue.

At first I thought it was the optos acting up but upon raising the playfield and moving the wires for the optos it set the switch off. I held the wires still and found the issue to be close to the OPTO IQ Board and not close to the optos themself. I reset the connector to no avail.

Anyone experience this before?

#8775 3 days ago
Quoted from meSz:

found the issue to be close to the OPTO IQ Board

Flaky connector. Flaky wire. Pin sticking up out of a connector. Wire broken internally you can't see. Etc. etc.

Easy fix. Once you find the problem.

LTG : )

#8776 3 days ago
Quoted from LTG:

Flaky connector. Flaky wire. Pin sticking up out of a connector. Wire broken internally you can't see. Etc. etc.
Easy fix. Once you find the problem.
LTG : )

Thanks Lloyd. I looked for the the pin sticking out but will check the others.

#8777 3 days ago

Question for hobbit owners. How many models of hobbit machines are out there. I own a smaug edition. I know there's a blackarrow one. I recently heard that there's an le model. Is that true? Any other models outthere

#8778 3 days ago

Yes an LE as well.

#8779 3 days ago
Quoted from Adib:

Question for hobbit owners. How many models of hobbit machines are out there. I own a smaug edition. I know there's a blackarrow one. I recently heard that there's an le model. Is that true? Any other models outthere

You got them all except for the standard, which ironically I think there are the least of

#8780 3 days ago

What is the le model?

#8781 3 days ago
Quoted from Adib:

What is the le model?

During initial release days there was a Standard and LE. The Smaug and Black Arrow are LE's that came later, but the original LE was the 'Motion Picture Trilogy'. It had different art on each side of cabinet and Bronze Vein Armor. The first pic show the Bronze Vein armor. The next two pics show the prototype armor that was changed to bronze vein before release. .. https://www.ipdb.org/machine.cgi?id=6223
thflyerletterfront-lejpg-0d8643 (resized).jpg

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#8782 3 days ago

Here's the standard edition. It also used the same Trilogy art work but without the Invisiglass, shaker motor, powder coated trim, etc.. JJP also offer Radcal upgrade for 400.00.

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#8783 3 days ago

Sorry for the cross post, but for anyone looking for a complete rulesheet for Hobbit, I just published an updated version here:

https://pinside.com/pinball/forum/topic/the-hobbit-rulesheet/page/4#post-5735785

#8784 2 days ago
Quoted from bmlors:

Sorry for the cross post, but for anyone looking for a complete rulesheet for Hobbit, I just published an updated version here:
https://pinside.com/pinball/forum/topic/the-hobbit-rulesheet/page/4#post-5735785

Can’t wait to read this!! So much going on I can’t follow it well.

#8785 2 days ago
Quoted from bmlors:

Sorry for the cross post, but for anyone looking for a complete rulesheet for Hobbit, I just published an updated version here:
https://pinside.com/pinball/forum/topic/the-hobbit-rulesheet/page/4#post-5735785

And it is awesome. Thank you. I've been trying to unravel the mystery if the modes and what I called adjacency bonuses. You call them "feeder" bonuses? Can you expand on that please?

#8786 2 days ago

jorant - when the modes are scored you get a bonus based on where you are on the map to Erebor and based on feeder bonuses (I think that's a better term as I don't think they are always adjacent on the screen). The feeder bonuses are higher based on you playing the feeder modes first and based on how well you do on the feeder modes. I personally think the best strategy isn't to focus on these feeder modes but to focus on beating higher star modes in order to multiply your arkenstone mode scoring... Obviously if you can do both that'd be best.

#8787 2 days ago
Quoted from kjlors:

- when the modes are scored you get a bonus based on where you are on the map to Erebor and based on feeder bonuses

So, the Map Bonus is higher the closer you are to Erebor then?

#8788 2 days ago

Also, I found this map here... https://pinside.com/pinball/forum/topic/the-hobbit-rulesheet/page/3#post-3418867

I take it that this is what you are referring to for Feeders?

#8789 2 days ago
Quoted from Mr_Outlane:

So, the Map Bonus is higher the closer you all to Erebor then?

Actually, the bonus is relative to where you on the map compared to where that mode occurs -- not relative to Erebor. Confusing, IMHO, and similar to the guidance above on focusing on higher star modes, I don't think this is worth thinking about during the game. Are you really going to skip playing a mode and wait until the map is in the exact right place? If so, you've probably achieved a level of prowess on the game that is well beyond most of us.

#8790 2 days ago
Quoted from Mr_Outlane:

Also, I found this map here... https://pinside.com/pinball/forum/topic/the-hobbit-rulesheet/page/3#post-3418867
I take it that this is what you are referring to for Feeders?

Yep, same info just formatted differently than pg 16-17 in the rulesheet doc.

#8791 2 days ago
Quoted from bmlors:

I don't think this is worth thinking about during the game. Are you really going to skip playing a mode and wait until the map is in the exact right place? If so, you've probably achieved a level of prowess on the game that is well beyond most of us.

That's for sure! Especially for how I play.

#8792 2 days ago

If you do want to focus on making bonus, it's pretty impossible to memorize where on the map every mode belongs, so work with generalities. The grid of the pictures corresponding to each mode follows the story line left to right. So if you are at the beginning of the Erebor map, play a mode to the left side of the grid. If you want close My Erebor, play a mode closer to the right side of the grid. That said... probably not the best spot to put your focus.... Jumping left to right lowers your chances of getting b the feeder bonuses as those also build left to right in the order of the story line.

#8793 2 days ago

Joined the club last week and man what was I wrong about this game... I’ve always believed the people who were saying the machine is floaty, extreme long ball times, slow and boring.... THEY ARE WRONG! When properly set up this machine is a masterpiece that plays fast and can be brutal. I’m so glad I’ve finally pulled the trigger.

#8794 2 days ago
Quoted from Sjoend:

Joined the club last week and man what was I wrong about this game... I’ve always believed the people who were saying the machine is floaty, extreme long ball times, slow and boring.... THEY ARE WRONG! When properly set up this machine is a masterpiece that plays fast and can be brutal. I’m so glad I’ve finally pulled the trigger.

Did you raise the pitch past 6.5?

#8795 1 day ago
Quoted from Sjoend:

Joined the club last week and man what was I wrong about this game... I’ve always believed the people who were saying the machine is floaty, extreme long ball times, slow and boring.... THEY ARE WRONG! When properly set up this machine is a masterpiece that plays fast and can be brutal. I’m so glad I’ve finally pulled the trigger.

Shows how many people don't know how to set up a pin properly!

#8796 1 day ago
Quoted from kjlors:

The grid of the pictures corresponding to each mode follows the story line left to right. So if you are at the beginning of the Erebor map, play a mode to the left side of the grid.

Ahh! Got it!!

From Manual Page 15 of 33

** Not shown is the location of the mode which also increases scoring if your map is
advanced beyond that location when you play the mode.

#8797 1 day ago
Quoted from wesman:

Did you raise the pitch past 6.5?

7.1 to 7.2 is the sweet spot.

#8798 1 day ago
Quoted from Sjoend:

Joined the club last week and man what was I wrong about this game... I’ve always believed the people who were saying the machine is floaty, extreme long ball times, slow and boring.... THEY ARE WRONG! When properly set up this machine is a masterpiece that plays fast and can be brutal. I’m so glad I’ve finally pulled the trigger.

The hobbit isn't for everyone I guess, but when people say it is bad I am legit confused as hell. The game is great! Rules are great, music and call outs are a 10. Theme integration is one of the best, if not the best, in all of pinball. A real gem of a game.

#8799 1 day ago
Quoted from pinballinreno:

7.1 to 7.2 is the sweet spot.

The sweet spot for the pitch is indeed > 7.0, I’ve removed the middel post and cracked up the flippers a bit.

#8800 1 day ago
Quoted from Mr_Outlane:

Shows how many people don't know how to set up a pin properly!

Indeed, I’ve played the Hobbit when it was just released at a pinball show and it wasn’t set up correctly so my first impression of the Hobbit was absolutely not positive.

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