Quoted from check_switch_26:You are looking for differences that are not there. Only four states are indicated on the hex icons:
unqualified
qualified
qualified and selected
played
--Ted
Hey Ted, so 'played' is not differentiated from 'completed'?
I suppose completing modes has no bearing on the game except for scoring, so maybe doesn't need to be identified. I can't remember if you need to complete modes or just play them as an alternative way to qualify for an Arkenstone mode.
Some time ago did you also say you were going to consider adding an 'option' to stop Beast MB from starting during an active mode? The amount of times I'm ace-ing a mode only to have Beast MB start and subsequently block critical shots, thus setting me back in Arkenstone qualification progress. Thanks for thinking about this one.