After updating to 1.10, the pop bumpers have been exhibiting weird behavior that wasn't present in 1.01. Essentially, during the game, the bumpers cycle like in a ball search. It doesn't seem to be an issue with them being too sensitive, because if I bang on the playfield they don't fire, and they don't fire during some scripted sequences. But they do fire every 10-15 seconds during normal play, in rapid succession.
Bug in the code? Something wrong with my machine? Anyone else experience this?