Quoted from jar155:
And that's why I say "after the early dust settles." TH does a good job grabbing you early on, but after you've bashed your 10,000th pop up and hit those ramps, which is the same shot from each flipper, 500 times, it starts to feel fairly rote.
TH isn't a bad game, but it is going to be a case of a deep ruleset with a simple shot layout. Long ball times leveraging a smaller set of shots.
What you are saying is your opinion though - you have only tossed some quarters in the machine on location and said it just didn't hook you. I've played many top rated pins, including the ones in your collection, and many were not ones I preferred or would purchase myself. We all have our preferences on which games we like. Just like video games.. some like first person shooters, some RPGs, some like playing solitaire.. there's no "one size fits all" style of code and gameplay for pinball either.
Owning a TH myself and putting on a couple hundred games so far I can tell you that I personally do not find hitting the popups getting old, or the ramps, or anything else. I love the game and the deep code and massive amounts of modes and objectives are what keeps me coming back for more. Combine that with the Arkenstone modes, of which only one was recently released, there is so much depth in this machine it has much more longevity in a home environment then 95% of the other pins out there.
The more I play it the more I truly think this game was designed to appeal more to home use owners then on location. It just cannot be fully appreciated on location pumping money into it then spending time with it at home and dialing it in to your liking.