Quoted from CaptainNeo:please. Even at $6500 he's turning a sweet profit. He's just trying to recoup all his business startup costs in one release. When starting a new business it's suppose to be over a period of time. THese machines are a lot cheaper to make than you guys realize. If you think it costs more than $3k to completely manufacturer a machine when buying parts in bulk. You really don't know the purchasing aspect of things. That price includes the design costs. I'm sure jacks design costs are going to be higher, since this is his first machine and i'm sure he made some mistakes along the way, and had to redo and change things. that's what happened to Gene. Plus Gene's run was much smaller. So your costs are higher. He had some major production problems that put his cost through the roof, hence why he ended up taking a loss. For full production runs, you cost per game is significantly less. Since design and programming costs, get cheaper the more games you make.
props to the pacman pie chart. This is pretty much the exact business model Jack is going for. Walka walka.
I'm not sure where you're pulling your numbers from CaptainNeo. Checking RGP, it's agreed that Gene Cunningham lost a significant amount of money when he built BBB and he was charging $4500 each back in 2007 or thereabouts. Granted he only made 150 machines but it was also already designed, software written and he didn't set up an entire factory!
Jim