A quick reset of the targets looks neat I guess ... but I have no idea why that would make sense during the game. And while the drop targets are "neat" ... it's hard to make up for everything else that seems to be missing or given much less attention.
As someone else stated on one of these threads ... it feels like a slightly flashier EM game. I hate to be negative but it's really a step or two back on innovation to slightly improve something that has been in pinball for decades and decades.