Quoted from mof:
Looks like fun to me...
I wish the kid had taken more shots at the drop targets. He pounded safe shots like he was in a tournament.
Sorry to revive the thread, but I wanna put it out there that I actually **was** playing that Hobbit in between qualifying for "A" divison. Since it was one ball, one of my first times playing and most of the stuff wasn't even coded yet, I just focused on Smaug Multiball and tried my best when it ended. Didn't know I'd be filmed and representing the game in its earliest incarnation.
The YouTube comments are amusing. Bored plenty! Honestly, what do you expect from a prototype with obviously unfinished software and a playfield design that ended up getting changed later...which was being played by someone who just got done qualifying for a hard-as-hell competition (so by instinct, I make safe shots) AND for one of the first times in his life? Give it some time and play the game yourselves, then.
And Alex Compton (one of guys who commented on the video)...I was wiping my nose often because I happened to not feel that well at Expo. Allergies. It happens. Luckily, it didn't keep me from making it all the way up to 5th/6th place in "A" division that year.
I played the absolute best I could with the limited knowledge I had of the game (and with the early code). And since then, I've evolved as a professional pinball player. Interesting to see how much the game's changed since then: more polished code, different rules and features and playfield design changes. Now it's shaped up into a fun, deep game overall which lots of people (including myself) personally enjoy playing.