Quoted from Aurich:Serious question: Would people actually want that?
Because I'll be honest, as much as I like deeper, more engaging games, something that requires 2 hours to play isn't actually appealing to me. It's cool that some folks spend a couple years trying to get to Valinor and feel like they climbed Mt Everest finally. But gnarlier than that? I'd rather have a game that was a little more accessible personally.
Not "beat every day" easy or anything, just not so complicated and deep that you end up not wanting to play it all that much because it's such a grind to get anywhere.
I hear ya. When I'm dropping almost $8k on a NIB pin I want its rules to be extremely deep so that the game always has something to unlock / reach for. I have a hard time dropping that type of cash on games that lack depth or interesting rules. I agree that at some point depth can get feel like a grind but that is only due to a lack of interesting modes. Thankfully Keith is a Jedi Master of pinball programming and knows how to use all shots, targets, toys and switches on a playfield to create unique and interesting modes rather then a ton of "hit ramp 10 times", "hit orbit 10 times" types of modes. Keith's rules tell a story and I think the Hobbit will be his best story based ruleset yet.