(Topic ID: 220184)

Hobbit code, deep?

By Ccondo

5 years ago


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#15 5 years ago

The Hobbit was already a very deep game but the upcoming massive code update is going to take the game to the next level. Big and welcomed changes are coming

== Version 2.90PR June 28, 2018 ==
==============================================================================

- This is a Pre-Release version of software for testing only

=== Game Code

+ Added "There and Back Again" wizard mode for playing all Book Modes
+ Added enter name/initials for There and Back Again champ, Latest Smaug defeated,
Beast Champ, most modes played, most modes completed
* Rewrote Beast Frenzy rule: now wave-based to emphasize progression; super jackpot
is easier to achieve (after which mode can be cancelled via Ring Button)
+ Added adjustment that inhibits Beast Frenzy and Smaug MB overlap (default OFF)
+ Added intermediate difficulty level to Beast hurry-up rule
+ Added Status Report
+ Added award for playing all Book Modes for a given qualfier; award is
configurable for points (default) or spotting an Arkenstone task
+ Added adjustment to turn off Book Mode multiball
+ Added adjustment to turn off Book Mode selection with flippers after ramp shot
* Book Mode qualifier for Arkenstone now includes a scoring weight; more difficult
modes result in higher Arkenstone scoring
+ Added "Arkenstone Qualified" animation
* Fixed Arkenstone jewel animation at end of completed Book Mode
* Ring Button no longer available in Arkenstone modes
* Disallow starting an Arkenstone mode during a Book Mode
* Fixed pop-up beast arrow lamp colors showing during Arkenstone modes
+ Added new Ring anim colors to give each action its own color
* Ring Button lamp color now matched to action it will perform
* Fixed Smaug MB ramp diverter logic during grace
+ Added more Smaug speech for locking balls and jackpots
* Enhanced Smaug activity for multiball ready
* Fixed ramp LOCK light during "Flashback" mode
* Fixed "Flashback" ramp diverter logic during grace
* Ramp U-turn now scores ramp jackpots in Smaug Multiball
* Removed Smaug Multiball from Mystery Award
* Enhanced High Score/Enter Initials choreography
+ Added a bunch of speech calls to attract mode, game start, high scores, etc.
* Updated and added sound effects in a bunch of places
+ Added "Ball Saved" animation
+ Added ramp U-turn scoring rule
* Changed the mode hex icon display to improve contrast between played/not played modes
+ Bilbo, Gandalf, and Radagast arrows now light to show state of mode qualifier
+ Added GI lamp effects to all Book Modes
+ Added Book Mode completion percentage to book display
+ Added Book Mode "time added" display effect to book display
+ Added timer countdown speech to Book Modes
+ Added intro animations to Moon Runes and Fire & Water modes
* Book Mode "end scene" display is now killed when time added during grace
* Book Mode background movie now correctly restored when time added during grace
* Changed "The Bait" mode to use left VUK for "distract beast" shot
* Improved lamp usage in "The Bait", "Demise of Bolg", "The Contract",
"Gathering of Clouds" to help clarify targets to hit and avoid
* During "Demise of Bolg" adding time will now reset some drop targets
* Changed timer display for "Duel in Laketown" to clarify rule
* "Defeat of Azog" will now always pick a different beast for next shot
* Cleaned up instructions for "Orc Ambush"
+ Added error reporting for dragon stepper motor movement
* Dragon stepper motor is now turned off when game is idle
* Changed knocker "LOW" setting to be softer

=== Core Code

+ Added confirmation message and sound for setting clock and custom graphic
* Enhanced bumper and slingshot firing to provide finer adjustment granularity
* Fixed volume adjustment during game active that would sometimes leave music off
+ Added Test Report message for pinball missing
+ Added Switch History Test; shows 24 previous inactive->active switch transitions
* Changed kickback logic to prevent repeated firing with misadjusted switch
* Updated High Score/Enter Initials logic to handle all high score tables in
parallel so that all champ titles can be displayed at time of entry

#18 5 years ago
Quoted from Rondogg:

The new code is going to make the modes much more meaningful, imo. I can see the new strategy being to play modes and go for mini wizard modes when you are a shot or two away. Will totally revolutionize strategy and make a huge difference.

Yup! This is a game changing update and will put The Hobbit on the level of LOTR and WOZ in terms of depth, if not surpass them. I think this update will end up making The Hobbit the game that many owners had hoped it would become from the beginning.

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