I'm encouraged by the fact that this is "1.9" and not 2.0.
Maybe I'm reading too much into it, but I prefer to be optimistic that more is coming.
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I'm encouraged by the fact that this is "1.9" and not 2.0.
Maybe I'm reading too much into it, but I prefer to be optimistic that more is coming.
Quoted from Borygard:No, that's exactly what was said. Though if that was actually the case, I would think that V2.0 would be the release. V1.9 at least implies another fairly significant update.
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Rob Anthony
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Exactly my point.
Quoted from PanzerFreak:6.5 to 6.8 seems like a normal pitch from what I read.
6.5 might be normal for most pins, but not Hobbit. I think it is pretty much accepted that Hobbit should be set around 6.9 degrees or more. I have mine at 7.0.
My screen went completely dark and I got a message saying "no signal" when I was playing yesterday. It had never done that to me before. A reboot fixed the issue, but I wonder if there is a bug in the new code?
Quoted from crwjumper:Your big screen or the "Book" screen? Only my book screen went dark and it came right back on after the mode.
Both.
Quoted from jeffspinballpalace:Think I saw a bug last night that was fixed for v1.35, but is broken again. Shot 3 balls into the orbits to save them for mode play and then locked 2 balls to start Smaug mb. Once Smaug was over I started a mode, but it was only single ball. So code no longer kept track of my 3 saved balls.
**disclaimer - I may have been drunk and this may have happened to me twice. Only thing I remember of yesterday with certainty, is that it was pretty fantastic!
I can definitely confirm this.
I mean the part about the mode start not remembering saved balls after Smaug, not the drunk part.
Quoted from smassa:Sure would be nice if he would code in a ball save when the kick back fails and the ball drains.
I just don't understand why coders don't do this? Is it hard? I guess the problem is that the only way to really do it is to have a ball save turn on every time the kick back (if lit) switch is activated, so even when it works, you will still have a ball save active, even if for a very short period of time.
Same issue on STLE when I owned it.
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