Q73 is the transistor for the right pop bumper. You can short the metal tab briefly to ground to see if the pop fires. But this doesn't test the transistor. It's just testing the emitter leg, trace, connector and wiring to the coil. If the coil doesn't fire, it could either be no power at the coil, or a bad connector/wire.
I would start first at the coil. With a VMM to VDC, black lead to ground strap, red lead to lug that has the same color wire as the pops next to it. This is the daisy chained power feed. All the pop coils have constant voltage and the CPU and Switch supply the ground to fire the coil. The pops in HS are called specials and are both MPU controlled as well as direct switch controlled. If you have voltage here, you can briefly with a jumper wire tied to ground, touch the coil lug that has the striped wire on it. According to the manual it's blue/red. If the coil fires, then the coil is ok, and you have power.
Next, ground the pin IJ19-3. That's the ground wire to the coil. Should also be blue/red. If you ground it at the connector and the coil fires, then the wiring and power are good.
At this point, you're going to need a logic probe. Both the pop bumper switch and the MPU feed a predriver transistor Q72 which actually turns on Q73 and supplies the ground path. It's not uncommon for a bad coil to take out Q72 and/or Q73. With a logic probe, we can see where the logic isn't working. But try the first tests initially and see if you see any activity.
Note: Please follow the manual and verify the wire colors. The Manual isn't actually consistent. One page shows Q73 as the special solenoid on J19-3, but another page shows a different Q on J19-3.
Follow up: Here's another thread that documents exactly what I just described. It also confirms the manual is in error. It begins to get into the logic side of things towards the end, but let's get past the first part before we worry about that: https://pinside.com/pinball/forum/topic/how-to-troubleshoot-special-switchessolenoids