Quoted from gdonovan:The whole pinball market was crash and burn by the time LAH came out. I did a study a few months ago comparing peak sales units across brands in the 90 to 96 time period.
LAH (August '93) was a definite nail in the industry coffin, as was the vast quantity of money spaffed away on Python Anghelo's vanity Popeye project (February '94). But the precise tipping point where the whole industry overbalances can be placed between Star Trek TNG at the close of 1993 and World Cup Soccer at the start of '94. It coincidences neatly with both Genesis and SNES owners being able to binge-play SF2 Turbo at home.
TNG is the last 'silver age' pinball to crack over 10,000 units in sales, and before that, Indiana Jones. Both are Superpins. Things appear to start off well in 1994, but in hindsight, 8,700 units of the official pinball of the biggest sporting event in the world, in which the biggest pinball market is also the host nation, and the game is a standard body, should have been the biggest of big red flags for the industry. It's also backed up by the other two top sellers of the year being Demolition Man and Red & Ted... also the last two other Superpins.
All of the above proved three things. 1: Home console ports were now good enough to eat into JAMMA arcade revenue, specifically games that earned most from competitive play, and that would also knock on to pinball revenue. 2: Along with Street Fighter 2 and the fighting game craze, the novelty of Superpins had helped keep Williams, and by extention the pinball industry as a whole, artificially buoyant. 3: The moment the 30 percent extra development cost for Superpins stopped being justifiable, there was nowhere for the industry to go but down.