Quoted from zacaj:[quoted image]
So I was looking into high tapping my Blackout, to make the solenoids stronger. It specifies a lot of jumpers to be added and removed, some on 6P1, some soldered directly to the transformer, and that seemed really complicated compared to newer/older games.
I'm not a transformer expert, but it seems to me like, if you just moved the lower line connection (6P1-1) to connect to 3/7 instead of 4/8 on the transformer, it would accomplish the same thing as all the jumpering they specify, shouldn't it? With no wire on 4/8, the 3-4 and 7-8 windings on the transformer are no longer connected at one end, and would be out of the equation.
This will work fine as it is electrically the same as whats in the table. However, be aware that this will raise all the secondary voltages of the transformer, not just solenoids.
Quoted from zacaj:[quoted image]
Further, it got me wondering, it looks like the 1-2 and 3-4 windings are going to the lamps/solenoids, while 5-6 and 7-8 are going to the logic and GI. Is that true, or is it just a coincidence of how it's hooked up? If so, could I just move 4->3 and leave 8 where it is, to effectively high tap the coils+lamps while leaving the logic and GI voltages alone? or do I need to move both for it to work?
The triple bar through the transformer on the schematic indicates the windings that are magnetically connected. For this transformer, all primary windings are coupled to all the secondary windings. This is to enable the support of various voltages (windings in parallel for lower voltages) and serial for higher voltages. Therefore you cannot up the voltages on a specific secondary winding by high-tapping part of the primary windings.