(Topic ID: 258050)

High Speed solenoid chart

By shock_me

4 years ago


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  • 17 posts
  • 4 Pinsiders participating
  • Latest reply 4 years ago by shock_me
  • Topic is favorited by 1 Pinsider

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    #1 4 years ago

    I don't have access to the manual, but does anyone have a scan of the High Speed solenoid chart they can share? I'm trying to figure out why the left outlane kicker, and the right hideout kickback are both not firing, during the game or during solenoid test. Thanks.

    #2 4 years ago

    Complete manual is free to download here: https://www.ipdb.org/files/1176/Williams_1986_High_Speed_Instruction_Manual.pdf

    Here's the solenoid chart from it:

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    #3 4 years ago

    Thank you frunch!

    #4 4 years ago

    Also on my website http://www.inkochnito.nl
    Look in the "Tech Charts" section....

    #5 4 years ago
    Quoted from shock_me:

    I'm trying to figure out why the left outlane kicker, and the right hideout kickback are both not firing, during the game or during solenoid test.

    Both of these coils are fired thru a cube relay mounted under the play field. Do you hear a clicking sound during testing? If not then check the ground wire for the relay coil circuit. The ground wire is daisy chained from one relay to the next, there maybe a wire break somewhere between the working relays and the non working ones.

    #6 4 years ago
    Quoted from GRUMPY:

    Both of these coils are fired thru a cube relay mounted under the play field. Do you hear a clicking sound during testing? If not then check the ground wire for the relay coil circuit. The ground wire is daisy chained from one relay to the next, there maybe a wire break somewhere between the working relays and the non working ones.

    This may be the issue. I'll dig deeper.

    1 week later
    #7 4 years ago
    Quoted from GRUMPY:

    Both of these coils are fired thru a cube relay mounted under the play field. Do you hear a clicking sound during testing? If not then check the ground wire for the relay coil circuit. The ground wire is daisy chained from one relay to the next, there maybe a wire break somewhere between the working relays and the non working ones.

    Ok the coil relays are clicking in test mode but still no coil fire from either one. Any other things I can try?

    #8 4 years ago

    To test fire a coil in attract mode which lug should I ground banded or non banded?

    #9 4 years ago
    Quoted from shock_me:

    Ok the coil relays are clicking in test mode but still no coil fire from either one.

    There should be a blue wire on each cube relay, test them for DC power. If good then turn off the game and do a continuity test of the black wire on the cube relay to ground. This should have continuity.

    Quoted from shock_me:

    To test fire a coil in attract mode which lug should I ground banded or non banded?

    Non banded side. But this wont tell you much other then there is power at the coil. The test above will tell you everything you need to know.

    #10 4 years ago

    Thanks. What’s the procedure to test for DC? Haven’t troubleshooted stuff like this in years. Btw there is no continuity from either cube relay to ground

    #11 4 years ago

    Fixed!! The previous owner cut all the daisy chained ground wires off those little resistor boards under the playfield. Simple fix once you get some guidance. Thanks Grumpy!!

    #12 4 years ago
    Quoted from shock_me:

    Btw there is no continuity from either cube relay to ground

    This is your issue. The black wire on the cube relay is daisy chained from one item to the next until it finally connects to ground in the back box. It may also change color to a white wire. You will need to visually follow this wire until you find the break in the chain. Start at the cube relay and work your way to the next item that does work.

    Quoted from shock_me:

    What’s the procedure to test for DC?

    Any time you need to test for DC voltage, meter set to DC volts, black lead stuck under the ground braid, red lead is then used to test for voltage at a coil lug or a test point.

    #13 4 years ago
    Quoted from shock_me:

    Some repair guy cut all the daisy chained ground wires off those little resistor boards under the playfield.

    They did that to install led flasher bulbs. Now you need to keep the wires disconnected from the resistor board BUT you need to keep the wires connected together and insulated with a wire nut.

    #14 4 years ago

    Playball!!

    #15 4 years ago

    I reconnected the daisy chain grounds that were removed from the resistor boards. They are all still separated from the boards. Now these led flashers are staying lit. Any suggestions would be great

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    #16 4 years ago

    Each blue hotdog insert has 4 flash bulbs. Each resistor board can work a pair of bulbs.
    So there is another resistor board with a ground wire still attached if 2 bulbs are on or 2 resistor boards have grounds connected if 4 bulbs are lit.

    #17 4 years ago

    Yes I found the board in question and removed the ground. It's all working great now. The game belongs to a friend of mine so I've had limited time to work on it, but I think it's all sorted out now. Now I know why I don't really like converting my older games to LEDs lol! Thanks again Grumpy

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