Hi everyone!
Its interesting with this sound beeps and bongs at start-up.
Here are the variations that we have so far:
- Totally quiet (no bong)
- One small "beep" (not really a bong)
- A single beep (but got bong when there were issues (like a switch))
- Nocker clap (and coin door lockout coils engaging)
- My own - Totally quiet but coin door coil(s) engaging.
Dont really know what to make of this.
In the repair guides states that (I post it again):
"When the system 11 games boots, it produces power-on tone(s). Here is the
breakdown of the tone(s):
- No Sound: sound/speech board is not operating, or a failure is affecting the
sound circuitry (broken or disconnected cable, dead amplifier, bad speaker).
- One Tone: sound/speech system OK.
- Two Tones: sound/speech RAM problem.
- Three Tones: U4 problem.
- Four Tones: U19 problem.
- Five Tones: U20 problem (System 11C)."
Its also stated that sometimes five knocks from the knocker can be heard and the reason would probably be a switch issue and the game "calling" for help from the op by giving off five knocks.
Pac-Fan said the board in high speed is a simpler one than sys11 games in general so those guides above might not apply to it...
The manual also says that:
"With the coin door closed, plug the game in, and turn it ON, using the On-Off switch.
In normal operation, the player 1 (SPEEDER 1) score display and the lower two
2-digit displays (Credits and BALL IN PLAY/MATCH) initially show 00. The GAME OVER
indicator blinks. Then, the game goes into the Attract Mode (Playfield and backbox
lamps flashing, sounds being heard, etc.)."
Nothing about any sound bong there.
I guess im over thinking this but I just want everything to work as intended before I start to teardown the game.
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The coil firing on power-on.
Last night I tried to figure out what coil engaged when i powered-on the game. It was hard to catch it since it only happens at random. At first it looked like it was something on the left bottom side of the pf (I had it raised when powering on), then it was the upper left side and could even be the something on the middle right side. I will try again and see if I can find it. Anyway its not one of the flippers and it does sound more like the outhole ball feeder coil or what its called. Not the one that sends the ball to the plunger but the one before it. I repeted the power-on like 15 times before I felt something might brake down from the repeated power-ons. After a while though I could not reproduce the problem but I want to make sure it is really fixed.
I tested all the transistors on the MPU board by putting my DMM to continuity/ohms/buzz, put one end at the ground braid and the other on each of the metal edges of the transistors. If any is shorted it would have produced a buzz but all passed this test. I wonder if any of them has bad solder joints that kinda like are bad when the game is cold and then works normal when its warmed up. By the way the blanking circuit test does still pass (the one from the button on the MPU board where it shows an 8 for like one second and then goes back to a 0).
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The display issue
I swapped the two displays last night and put P1 where P2 was and vice versa. I did not swap the ribbon cables. The result was that the display in the top left position did not work at all and the right one did work, though it shows the same problem as it did when it sat in the first position.
I looked in the various repair guides and found a small test for the UDN-chips on the display board. I turned the game off, unplugged the board, put my DMM in diode mode then put the red lead on the ground braid in the BB and then the black to each of the pins 2-8 of each UDN-chip. A reading of about .5-.7 should be seen according to the guide and it was on all chips. The other side of the chips all showed nothing (Open line) so if this test works and was performed in the right way none of them is shorted... I also checked about 90% of the resistors before I had to go to sleep and they seem to be in range compared to the schematics in the manual.
Im still learning to trouble shoot the displays and how they work, but is it like if a resistor is bad there will be a leak to the corresponding display segment and hence ghosting or what the problem is called? Could be something else of course but am I thinking right there?
Here are some pics (the first one speaks for itself ):
Here is a comparision of the "working" display in the different positions. Top = left and bottom = right position.
dispcomp.jpg
Here is a comparision of the two displays, the semi working and the one that is completely dead. In the dead one there are some tiny crystal-like pieces. I dont know if that is a sign of something but maybe?
workingdead.jpg