Hey folks, thanks in advance for the expert advice I know you'll be able to provide!
I recently acquired a High Speed (yay!) but quickly realized the upper left pop bumper wasn't working (boo!). I've been working hard trying to get this sorted out and am having some trouble. After a bunch of troubleshooting, where I'm at now is the coil locks on immediately on power up; everything on the game works fine when this coil is disconnected. Here's the history of my troubleshooting thus far:
-- Suspecting a bad transistor, I inspected the MPU and found a super-toasted burned out transistor at Q77.
-- Replaced this transistor & powered back on. Very soon, I was greeted with that electrical fire smell as the transistor burned out again.
-- Dove under the playfield and found an incorrect coil was installed at the probem bumper. I disconnected and removed it, wanting to install the proper coil.
-- Installed a new coil at this location (and one other, which had a diode that looked unhappy). Pulled MPU again, tested transistors for Special Solenoids, all came back good except Q77 and the pre-driver transistor at Q76. I replaced them both and reinstalled the MPU.
-- Powered on, and the problem bumper location locked on immediately, so I shut it back down.
-- Disconnected the problem bumper just to verify everything else was fine. Started a game and now a second bumper was out, the third was intermittent, and both slingshots were out. Argh!!!
-- Pinging some smarter friends for input, they advised to look for shorts. I inspected and didn't find any. Friend came over to help, he didn't find any shorts either.
-- We pulled the MPU again, and this time found two transistors were bad -- Q77 again and now Q79 -- and one was suspect, Q69. The pre-driver transistors all measured good.
-- With multiple items dropping out, we suspected the logic chip, so this time we replaced both 7402 chips at U49 & U50. We also replaced Q77, Q79, and Q69, as well as their associated pre-drivers Q76, Q78, and Q68, respectively.
-- We powered back up, and the problem bumper locked on again. Disconnected this coil, and started a game, and the other bumpers and slingshots have come back to life.
-- We pulled the switch assembly off the bottom of the playfield to look closely and verified again there were no shorts here. The capacitor and resistor on the switches appear to be good; they measure the same as the ones on the other bumpers. The diode on here was returning different readings than the others, so I replaced it but that made no difference either.
So that's where I'm at. The upper left pop bumper locks on immediately when powering up. When that coil is disconnected, (as of now) everything else on the game plays fine.
Your expert guidance is appreciated. While I have some limited experience troubleshooting SS games (primarily via some work on a 1977 Power Play and a 1989 BK2K), I still feel like an amateur, so I won't be offended if you help me walk through some of the basic stuff as necessary. Thanks in advance!