(Topic ID: 47400)

High speed flashers stopped working

By Hdmike444

11 years ago


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  • 23 posts
  • 9 Pinsiders participating
  • Latest reply 10 years ago by dsuperbee
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#1 11 years ago

My high speed playfield flashers aren't working, is there a good place to start looking to troubleshoot?

#2 11 years ago

Bulbs good ? Lose 20 volts on the board ? Check fuses by pulling and checking with a meter ? Power leaving board ? Power at sockets ?

A little digging should get you going in the right direction.

LTG : )

#3 11 years ago

The other thing to look for is to take a look at the wirewound resistors. they are the large grey resistors that have the white stuff in the middle. A couple of mine had the legs break off right at the connection point to the body of the resistor.

For the flashers they are at a couple of spots under neath the bottom of the playfield. Don't have the specs in front of me to tell you exactly where.

#4 11 years ago
Quoted from Hdmike444:

My High Speed playfield flashers aren't working

To be sure...do you mean that ALL of the PF flashers stopped working?
What about the 4 flashers in the backbox. They will strobe when you press the flipper buttons with a ball in the shooter lane.

Have you placed the game into coil test to see if they light?
--
Chris Hibler - CARGPB #31
http://www.Team-EM.com
http://webpages.charter.net/chibler/Pinball/index.htm
http://www.PinWiki.com - The Place to go for Pinball Repair Info

#5 11 years ago

I did do a coil test and the ones in the backbox lit but none on the playfield. I will do some more checking tonight.

4 weeks later
#6 10 years ago

How Di I test the wire wound resistors, it seems the ones under the playfield are for the flashers but not sure if they are working. They should be warm correct? They are not.

#7 10 years ago
Quoted from Hdmike444:

They should be warm correct?

Warm is good.

LTG : )

#8 10 years ago

Does anybody know what transistor q32 controls? It is loose and needs to be resoldered. Someone replaced it and did a poor job.hoping this is my problem.

#9 10 years ago

Q32 is solenoid drive 3, which is the eject hole.

#10 10 years ago

Thank you that's working so I guess that's not my problem.
Checked my connections and everything seemed fine
Anybody have any ideas where to look next?

#11 10 years ago

Get the this old pinball DVD that deals with sys 11/data east games. 8 bucks well spent!

Also pin wiki has some good tech on how to troubleshoot

#12 10 years ago

I'm pretty sure the flasher bulbs are daisy-chained so if one bulb goes, the rest behind will as well. I would check bulbs first.

HS manual: http://mirror2.ipdb.org/files/1176/Williams_1986_High_Speed_Instruction_Manual.pdf

#13 10 years ago
Quoted from OTTOgd:

I'm pretty sure the flasher bulbs are daisy-chained so if one bulb goes, the rest behind will as well. I would check bulbs first.

Only if a wire breaks off. A burnt bulb will not cause the rest to not work

#14 10 years ago
Quoted from dsuperbee:

Only if a wire breaks off. A burnt bulb will not cause the rest to not work

Uh oh, someone better tell Clay he's wrong ...

Flash Lamps in Series.
On some games, multiple flash lamps were driven by the same driver transistor, and were wired in series. This means if the “first” bulb in the chain burns out, power will be cut to the second flasher bulb. Keep this in mind when you see a pair of flashers that are not working, which are next to each other. Flash lamps in series do last longer though, because the overall power to the lamps is lower (compared to wiring them in parallel).

#15 10 years ago
Quoted from OTTOgd:

Uh oh, someone better tell Clay he's wrong ...

I've had my flashers burn out before in my hs, and the others were fine.

But my hs is a hot mess of op wiring hacks still, so that could be one of em. Been slowly working on the fixes. I will check it out! If I am wrong, my apologies.

#16 10 years ago
Quoted from OTTOgd:

I'm pretty sure the flasher bulbs are daisy-chained so if one bulb goes, the rest behind will as well. I would check bulbs first.
HS manual: http://mirror2.ipdb.org/files/1176/Williams_1986_High_Speed_Instruction_Manual.pdf

I had the exact problem with the flashers (radar detector), there are two strings and only one was working It was a blown bulb. so the above proved to be true, its was also the same for the flashers
above the ball captures, one bulb out and neither will light

#17 10 years ago

Some early system 11 and system 7 games had two flashers wired in series. If one failed, the other would not light. The flashers in Hyperball and in the HS backbox are definitely like that. There are more, but I don't recall exactly where.
--
Chris Hibler - CARGPB #31
http://www.Team-EM.com
http://webpages.charter.net/chibler/Pinball/index.htm
http://www.PinWiki.com - The new place for pinball repair info

#18 10 years ago

I replaced a few bulbs that were bad, but I will get all new ones, it's a cheap enough test.

#19 10 years ago

Well it was just bulbs, I had four that passed the visual test but were bad. The rear flasher doesnt work but its not the bulb, also does anybody have a pic of that area, is there supposed to be a cover on that one, if so mine is missing.

#20 10 years ago

Red cover on all of them.

LTG : )

#21 10 years ago
Quoted from Hdmike444:

Well it was just bulbs, I had four that passed the visual test but were bad. The rear flasher doesnt work but its not the bulb, also does anybody have a pic of that area, is there supposed to be a cover on that one, if so mine is missing.

Congrats on the 'fix'.

Which rear flasher? The two in the back playfield corners?

#22 10 years ago

http://mirror2.ipdb.org/files/1176/Williams_1986_High_Speed_Instruction_Manual.pdf

Check page number 34 in the manual (page 40 of the .pdf file) for a diagram and list of the flashers. The two at the top corners, shown as #22 in the diagram, do not have plastic covers per se, but the one in the upper-right corner is actually hidden under a playfield plastic - at least on my High Speed.

#23 10 years ago

The rear flashers on the back do not have panels.

As for not working, check the connections. Mine had pretty shoddy connections, but a few mins with a solder iron took care of it!

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