(Topic ID: 69131)

High Speed Club ~ Dispatch, this is 504. We have a Club now, over.

By lordloss

10 years ago


Topic Heartbeat

Topic Stats

  • 6,252 posts
  • 470 Pinsiders participating
  • Latest reply 5 days ago by mrbvp1
  • Topic is favorited by 232 Pinsiders

You

Linked Games

Topic Gallery

View topic image gallery

hs road sign (resized).jpg
s11_cpu_schematic_special_solenoids.jpg
20240403_131306 (resized).jpg
hs switch (resized).PNG
IMG_0889 (resized).jpeg
IMG_8210 (resized).jpeg
20240326_195103 (resized).jpg
IMG_8206 (resized).jpeg
IMG_8205 (resized).jpeg
IMG_8204 (resized).jpeg
20240323_114047 (resized).jpg
20240323_114044 (resized).jpg
PXL_20240323_141338781 (resized).jpg
PXL_20240323_141224504 (resized).jpg
PXL_20240323_141349054 (resized).jpg
IMG_6224 (resized).jpeg

Topic index (key posts)

3 key posts have been marked in this topic

Display key post list sorted by: Post date | Keypost summary | User name

Post #1871 Lane change and EOS positioning. Posted by GRUMPY (6 years ago)

Post #2703 Original flipper wiring photos. Posted by Pin-Pilot (4 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

You're currently viewing posts by Pinsider gutz.
Click here to go back to viewing the entire thread.

#2063 5 years ago
Quoted from SkyKing2301:

Thanks, can you show me the diode side so I can be sure there?

Band towards the red wires

1 month later
#2142 5 years ago
Quoted from pinned_1104:

Ball will not consistently rest making contact with shooter tip when ejected into shooter lane(50%). Ball will not make it up ramp when this happens. When ball is ejected and it makes contact with tip ramp is no problem. Angle of game is at 6.5, replaced barrel and shooter spring. What should I check next?
[quoted image]

The shooter lane switch needs to be adjusted down, the tension from that wire is keeping the ball from rolling down.

4 months later
#2369 5 years ago
Quoted from Nyraiderfan:

Never mind it looks like the yellow wire that is spliced into the green wire is actually beige with a yellow stripe.

If I remember, I will take a pic of mine tonight for reference.

#2370 5 years ago
Quoted from gutz:

If I remember, I will take a pic of mine tonight for reference.

The manual calls out, from left to right: white/yellow, white/green, white/violet, white/brown, EMPTY-key, Yellow, Green, Violet, Brown

#2371 5 years ago
20190115_185609 (resized).jpg20190115_185609 (resized).jpg
#2376 5 years ago
Quoted from Nyraiderfan:

Thanks GUTZ it looks like you have 2 yellows together towards the right of your connectors, if you look at my photo I have a partial yellow coming out of the connector going into a green which the loose yellow could’ve come off of their, I will check my Manuel when I get home to see if the 2 wires need to be together in that one spot to the right, thanks again.

The manual colors are off of what my machine has installed, but for the GI lighting it isn't critical. The only critical part is that the stripped wire colors are in the same order as the solid color wires left to right. You have brown -yellow-green-violet solid, then striped colors of brown-yellow-green-violet. As long as they are in the same order, they will be on the correct "loops" for GI strings. The color order can be different machine to machine, too.

It looks like your 2nd from the right should be your solid green (but was scabbed with a white/yellow wire). The loose solid yellow wire should probably be connected to the other solid yellow which is 2nd from the left.

If you look at the gi lights that aren't working under the playfield - are they on the yellow GI string? Keep in mind you have to find where the GI colored wires start on the string, and the sockets could be jumpered one to the other with any color of wire (typically solid yellow).

#2377 5 years ago
Quoted from Chosen_S:

You sir have the best pinside name I have seen.... it reminds me of playing kicker (shaolins road) in the arcade... your character would win a stage and the word “GUTS” would appear at the top of the screen. I would chuckle and go on to the next level. Great memory
“GUTZ!”

I'm flattered but I've never played the game. Gutz is a nickname derived from my last name.

1 year later
#3094 4 years ago
Quoted from The_Great_Man:

So I recently bought my High Speed game and I have a rather simple question I think. I was wondering if you were supposed to score points for hitting the angled slingshots - under the Turbo Boost and Oil Pressure - next to the flippers? Mine does not score any points and the rest of the game is in pretty good shape.[quoted image]

Iirc on high speed, the sling activation switches are above the playfield and the scoring switch is beneath the playfield. They get activated by the sling plunger moving. Lift the playfield and clean/ inspect/adjust those switches.

6 months later
#3830 3 years ago
Quoted from KSUWildcatFan:

Yeah, my Taxi came to me after a month of trying to be helpful with zero intent to actually buy it (she never did give me a straightforward answer about 'what' exactly wasn't working, or if she had keys, or anything really. It was a glorious dumpster fire sort of deal) and then one day she hit me up and said I could come buy it for $1300 if it truly was dead, but she wanted me to try fixing it there and if I could she wanted $1800 ($1300 was literally all I had and I told her as much, so I'd be driving 60 miles each way to fix it for free so someone else could buy it..I guess?). Weird all around.
At any rate, she didn't have the key when I showed up and I didn't have my drill so I bought it assuming the MPU was smoked. It was sheer luck that the 20 year old Duracells didn't blow up more than they did.
[quoted image]

Thats not the factory battery holder, which means the batteries likely leaked twice on that MPU during its life

1 week later
#3849 3 years ago
Quoted from desertT1:

My C30 was giving a reading of about 800mfd instead of 22mfd so I replaced it. The game booted and I was able to play a few games and was seeing that a lot of switches and even some coils were not firing. Took a break for a few days and went to power it on again today. It's not booting again. C30 is reading almost 900mfd, so I'm guessing it's dead again. I just replaced it though, so what would have killed it?

I wouldn't trust those readings or the meter you're using. Are you measuring in circuit or out of circuit? Out of circuit is usually best. Out of curiosity, what did the new 22uf cap measure (out of circuit) using that meter?

#3852 3 years ago
Quoted from desertT1:

I always buy extra of these small components. Here is a fresh one. When I installed the one that’s in there before it died it measured pretty much the same value. I can put a new one in just as easily, but not sure I like that the one I just put in dies in 30 minutes of use.
For what it’s worth, with the black lead touching the metal plate in the head I get 2.8v on the pos side of the (likely) dead cap, and 0v on the neg side. This is with the game powered on but not booting.[quoted image]

Are the 800 readings with the bad cap installed on the board or removed from the board?

9 months later
#4681 2 years ago
Quoted from Hangernade:

Board looks in decent shape, has minimal corrosion which I cleaned up.

That board is HEAVILY corroded. You may have knocked the chunks off, but there is much more damage hiding on that board. Any solder joints not shiny and smooth? Thats corrosion. Any traces have solder masked turned dark? Thats corrosion. Pretty much the entire area shown in the pic (and most likely areas out of frame) needs every component removed and the board sanded down to bare copper to see how many traces have corroded away. Every trace needs to be checked before you replace each component with new.

7 months later
#5171 2 years ago
Quoted from Lovef2k:

Anybody repaint their spinners? Color?

John Deere green

#5178 2 years ago
Quoted from Lovef2k:

Judging by the pf, if original, it looks like this game has a low play count or was well taken care of.

Looks like a hard top.

Promoted items from Pinside Marketplace and Pinside Shops!
$ 18.00
Electronics
Yorktown Arcade Supply
 
$ 20.00
Playfield - Plastics
G-Money Mods
 
6,300 (OBO)
Machine - For Sale
Newtown, CT
$ 1.00
Pinball Machine
Pinball Alley
 
$ 18.95
Eproms
Pinballrom
 
$ 15.00
Playfield - Decals
Metal-Mods
 
$ 11.95
Playfield - Toys/Add-ons
ULEKstore
 
$ 1.00
Pinball Machine
Pinball Alley
 
$ 19.00
Electronics
NO GOUGE PINBALL™
 
$ 69.00
Gameroom - Decorations
Pinball Pimp
 
$ 9.95
Eproms
Pinballrom
 
$ 15.00
Playfield - Plastics
Pinball Haus
 
2,500 (Firm)
Machine - For Sale
Towson, MD
$ 69.00
Gameroom - Decorations
Pinball Pimp
 
$ 69.00
Gameroom - Decorations
Pinball Pimp
 
Wanted
Machine - Wanted
Red Oak, TX
$ 35.00
Cabinet - Other
Rocket City Pinball
 
$ 29.99
Playfield - Toys/Add-ons
Daddio's 3D Printed Mods
 
$ 9.95
Eproms
Pinballrom
 
$ 9.99
Eproms
Matt's Basement Arcade
 
$ 12.50
Playfield - Plastics
Pinball Haus
 
$ 35.00
Playfield - Toys/Add-ons
G-Money Mods
 
$ 12.00
Playfield - Toys/Add-ons
UpKick Pinball
 
$ 329.99
Lighting - Other
Lighted Pinball Mods
 
$ 9.95
Eproms
Pinballrom
 
3,650
Machine - For Sale
Copley, OH
$ 65.00
Playfield - Toys/Add-ons
G-Money Mods
 
Hey modders!
Your shop name here

You're currently viewing posts by Pinsider gutz.
Click here to go back to viewing the entire thread.

Reply

Wanna join the discussion? Please sign in to reply to this topic.

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


This page was printed from https://pinside.com/pinball/forum/topic/high-speed-club-dispatch-this-is-504-we-have-a-club-now-over?tu=gutz and we tried optimising it for printing. Some page elements may have been deliberately hidden.

Scan the QR code on the left to jump to the URL this document was printed from.