(Topic ID: 69131)

High Speed Club ~ Dispatch, this is 504. We have a Club now, over.

By lordloss

10 years ago


Topic Heartbeat

Topic Stats

  • 6,252 posts
  • 470 Pinsiders participating
  • Latest reply 3 days ago by mrbvp1
  • Topic is favorited by 232 Pinsiders

You

Linked Games

Topic Gallery

View topic image gallery

hs road sign (resized).jpg
s11_cpu_schematic_special_solenoids.jpg
20240403_131306 (resized).jpg
hs switch (resized).PNG
IMG_0889 (resized).jpeg
IMG_8210 (resized).jpeg
20240326_195103 (resized).jpg
IMG_8206 (resized).jpeg
IMG_8205 (resized).jpeg
IMG_8204 (resized).jpeg
20240323_114047 (resized).jpg
20240323_114044 (resized).jpg
PXL_20240323_141338781 (resized).jpg
PXL_20240323_141224504 (resized).jpg
PXL_20240323_141349054 (resized).jpg
IMG_6224 (resized).jpeg

Topic index (key posts)

3 key posts have been marked in this topic (Show topic index)

There are 6,252 posts in this topic. You are on page 76 of 126.
#3751 3 years ago

Maybe this is a silly question...
I see ROM set updates for sale; how does one figure out if their ROM's are up to date?

#3752 3 years ago

My game has the original 1/2 rib legs.
Buying new legs.
Ribbed or smooth?
According to pbr the legs should be smooth up to 1987.

#3753 3 years ago

I guess it would be up to you. Is your pin all original? Are there any mods? If you are keeping it all 100% original then you should stick with original I imagine. In the end I don't think it is that big of a deal.

#3754 3 years ago
Quoted from Pin-Pilot:

In the end I don't think it is that big of a deal.

Just so they're the correct length.

#3755 3 years ago

The original ones are crimped a little too tight and dug into the side of the cabinet. Plus they are not going to look good no matter what i do.

#3756 3 years ago
Quoted from Canuck_pinhead:

Maybe this is a silly question...
I see ROM set updates for sale; how does one figure out if their ROM's are up to date?

Sometimes it is on the sticker on the ROM chips on the MPU. If not, you can get that info from the diagnostic menu.

#3757 3 years ago
Quoted from Tomass:

Sometimes it is on the sticker on the ROM chips on the MPU. If not, you can get that info from the diagnostic menu.

Beauty... thank you... just about to get it moved from storage and want to have a list of things to check/install/upgrade!

#3758 3 years ago

There are several restore threads you can go through on Pinside. Lots of good info.

#3759 3 years ago

I'm looking to add lights under my star rollovers for HS. Anyone have suggestions? I'm installing new play field and now is the time to do it. Also I need 2 new blue hot dogs. I believe the heat of the bulbs melted them a little over time. I am willing to go with opaque hot dogs but would want to install blue LED flashers. I can't find #63 colored LED. Anyone have any leads?

#3760 3 years ago
Quoted from johninjax:

I'm looking to add lights under my star rollovers for HS. Anyone have suggestions? I'm installing new play field and now is the time to do it. Also I need 2 new blue hot dogs. I believe the heat of the bulbs melted them a little over time. I am willing to go with opaque hot dogs but would want to install blue LED flashers. I can't find #63 colored LED. Anyone have any leads?

Adding lights to the Star rollovers is very easy. I just completed my #hs full restore and did exactly that. I have included a picture for you to see. I also added lighting to the kickout. Just wire it into the existing GI wiring next to the rollovers.Roll-over_LED (resized).JPGRoll-over_LED (resized).JPG

I purchased a new CPR playfield for my restore so did not have to deal with inserts. However I believe you can find them. Try PBR. I know I have seen them for sale on one of the pinball sites.

#3761 3 years ago

I'm sure this has been hashed out a zillion times, but on my beacon if I position the wire juuuuuuuuuuuuuust right it'll work fine. If it moves, at all really, it stops turning. Is there any way to actually fix this motor, or is it something that I should just give in and replace? I had it working for a bit, but now it's back to not spinning. Driving me absolutely bonkers.

#3762 3 years ago
Quoted from KSUWildcatFan:

I'm sure this has been hashed out a zillion times, but on my beacon if I position the wire juuuuuuuuuuuuuust right it'll work fine. If it moves, at all really, it stops turning. Is there any way to actually fix this motor, or is it something that I should just give in and replace? I had it working for a bit, but now it's back to not spinning. Driving me absolutely bonkers.

That sounds like a loose connection in a wire or connector. The wire you are moving, is it right next to the motor where you are moving it? If it is the wire going into the motor you may be out of luck as far as repairing it. If it is not right next to the motor you can cut out the part of the wire that is causing the issue.

Can you upload a picture of the area you are talking about.

#3763 3 years ago

Pretty sure it's right by the motor, so that stinks. I did get it adjusted to where it's working again..... For now.

This high speed really doesn't want me to love it, I think. My pops are a nightmare, I've still got a lamp matrix issue to sort, and my ramp situation... Well.. Yeah. I have so much I need to go revisit so this thing is actually fun to play again... But I did will my way to a pretty decent score earlier and that brought back some of the love.

IMG_20200806_123046 (resized).jpgIMG_20200806_123046 (resized).jpgIMG_20200806_123101 (resized).jpgIMG_20200806_123101 (resized).jpg
#3764 3 years ago

I’m on the tail end of reviving a High Speed. It played a few years ago when I set it aside waiting for the HS hardtop to come out, and then for time to put it in. That’s all done, and now it’s the electronics.

With things plugged in and a new cap kit on the power supply board I’m getting 5V on the MPU test point, but this funky digit on the display. There is a little bit of glow, but it’s those 3 segments that make a U shape. No clue what it’s trying to say.

8AEB0DDE-486F-4FD1-B818-C9FFF4D11DDE (resized).jpeg8AEB0DDE-486F-4FD1-B818-C9FFF4D11DDE (resized).jpeg
#3765 3 years ago

Anybody know a source or have any extra high speed / williams metal light socket strips? I need 6 - 3 position strips, 1 straight - 5 position strip, 4 angled 5 position strips. I’m doing a pf swap and most of the sockets are corroded and after cleaning the harness some sockets are coming off the metal light strip brackets. I would like to keep it looking original if possible. Thanks

44176B5C-709F-4D3C-9C6E-10685F625BD4 (resized).jpeg44176B5C-709F-4D3C-9C6E-10685F625BD4 (resized).jpeg533B5315-92C7-474C-A913-2577C9CE87B7 (resized).jpeg533B5315-92C7-474C-A913-2577C9CE87B7 (resized).jpeg57621EFB-98EE-4937-BBA9-B9CDC76C4737 (resized).jpeg57621EFB-98EE-4937-BBA9-B9CDC76C4737 (resized).jpegADF56E84-FC53-4FA9-B4EB-8B03C74A3B96 (resized).jpegADF56E84-FC53-4FA9-B4EB-8B03C74A3B96 (resized).jpegFFAF5A3A-F811-431C-A495-A9D2D1BC2122 (resized).jpegFFAF5A3A-F811-431C-A495-A9D2D1BC2122 (resized).jpeg
#3766 3 years ago

You may have to go with individual sockets unless you find used ones.

#3767 3 years ago
Quoted from jk:

Anybody know a source or have any extra high speed / williams metal light socket strips? I need 6 - 3 position strips, 1 straight - 5 position strip, 4 angled 5 position strips. I’m doing a pf swap and most of the sockets are corroded and after cleaning the harness some sockets are coming off the metal light strip brackets. I would like to keep it looking original if possible. Thanks
[quoted image][quoted image][quoted image][quoted image][quoted image]

I tried but couldn’t find a way to rebuild the lamp sockets on the metal strips and I knew that I would eventually have problems with them. I had most of the same issues that you have, lamps falling off the metal strips, corrosion, etc.

I ended up just replacing all of them with new individual lamps during my pf swap. It was a lot of work, but I believe the reliability makes it worth the effort.

#3768 3 years ago
Quoted from Bellagio:

I tried but couldn’t find a way to rebuild the lamp sockets on the metal strips and I knew that I would eventually have problems with them. I had most of the same issues that you have, lamps falling off the metal strips, corrosion, etc.
I ended up just replacing all of them with new individual lamps during my pf swap. It was a lot of work, but I believe the reliability makes it worth the effort.

I’ll give it a bit of time to try to find some but yeah if nobody has any, I’ll have to do the individual sockets. Do you know the part # of the ones you used? Thanks

#3769 3 years ago
Quoted from jk:

I’ll give it a bit of time to try to find some but yeah if nobody has any, I’ll have to do the individual sockets. Do you know the part # of the ones you used? Thanks

I believe it was this style:
https://www.pinballlife.com/miniature-bayonet-base-3-lead-socket-with-long-mounting-bracket.html

#3770 3 years ago

Parts - For Sale
Used, good condition - “~HIGH SPEED PINBALL WIRE FORM SET~ WILLIAMS PINBALL 4 Wire form package/bundle, complete set. They have some entrance marks at basket ends. Dirt and some black mark...”
2020-09-18
Anaheim, CA
80
Archived after: 44 days
Viewed: 215 times
Status: Didn't sell to Pinsider

#3771 3 years ago
Quoted from desertT1:

I’m on the tail end of reviving a High Speed. It played a few years ago when I set it aside waiting for the HS hardtop to come out, and then for time to put it in. That’s all done, and now it’s the electronics.
With things plugged in and a new cap kit on the power supply board I’m getting 5V on the MPU test point, but this funky digit on the display. There is a little bit of glow, but it’s those 3 segments that make a U shape. No clue what it’s trying to say.
[quoted image]

If I DMM the reset test point and the gnd test point on the MPU, what value should I get? I was reading that the reset circuit needs 12v do reset and I'm getting 5V. Seems like a pretty convenient value to be wrong.

#3772 3 years ago

There is a thread that shows strange places you have seen balls stuck but I cannot find it. So I am posting this one here in the High Speed forum.

IMG_0814 (resized).jpgIMG_0814 (resized).jpg
#3773 3 years ago
Quoted from Pin-Pilot:

There is a thread that shows strange places you have seen balls stuck but I cannot find it. So I am posting this one here in the High Speed forum.
[quoted image]

Haha, nice one!

I'm still dealing with annoying sh1t on mine, primarily with the ramp passing the ball (usually when I'm running the red light and I've hit it HARD, it seems) and crappy pop action..but I don't think I have any weird spots where balls can/do get hung up, thankfully. I really wish I could dial in the frustrating parts on my game, because I feel like I'd want to play it a LOT if so... As it is it's just an occasional play for me. Oh, and I'm too damn lazy to try tracking down the lamp matrix problem...

Most of my issues seem to be related to me being too lazy, it seems..although those ramp switches and pops have absolutely fought everything I've tried, so I can't say I haven't given it at least a college try.. The lamp matrix issues.. I resolved one column by just bending diodes back (my rotisserie-less hardtop was probably to blame for this) but the other I just haven't been able to figure out.

#3774 3 years ago

I just had to replace Q43 on the switch matrix (Left hideout switches, all 3 pop bumpers, both Flipper switches, and the ball shooter switch). Not sure why it blew but all of a sudden it was not working. Easy fix really. All working great now.

Its a bummer you are having issues still with your High Speed. I would love to help you out. diagnosing that via thread messages is difficult. I replaced both ramp switches. The gap has to be very precise. too sensitive and it goes off with vibration, not sensitive enough and it will not have time to actuate the solenoid in time to send the ball down the first wire cage.

#3775 3 years ago
Quoted from Pin-Pilot:

I just had to replace Q43 on the switch matrix (Left hideout switches, all 3 pop bumpers, both Flipper switches, and the ball shooter switch). Not sure why it blew but all of a sudden it was not working. Easy fix really. All working great now.
Its a bummer you are having issues still with your High Speed. I would love to help you out. diagnosing that via thread messages is difficult. I replaced both ramp switches. The gap has to be very precise. too sensitive and it goes off with vibration, not sensitive enough and it will not have time to actuate the solenoid in time to send the ball down the first wire cage.

Seems mine works MOST of the time..but will trigger occasionally on a hard hit to the ramp. Seems 50/50 on whether or not it'll register properly when I'm actually running the light though. And unfortunately that's the one that is the most noticeable to not get credit for because it makes you do it again! :'(

2 weeks later
#3776 3 years ago

I’m putting back together my High Speed and rebuilding the slingshot, kicker arm and ball eject assemblies. I have four 2” length plungers and two 2.25” plungers. My question is which assemblies do the two longer 2.25” plungers belong to? The manual shows 2” plungers for the ball eject and kicker arm assemblies. So do the longer ones go on the 2 slingshots? Not sure if the manual is correct. Thanks

0E96370D-F4C0-4EAF-9C3F-D27B94AF229A (resized).jpeg0E96370D-F4C0-4EAF-9C3F-D27B94AF229A (resized).jpeg7C599E07-DB78-49BF-80F9-4550DC9389A5 (resized).jpeg7C599E07-DB78-49BF-80F9-4550DC9389A5 (resized).jpegEF253570-4882-44D9-BB36-8704AE782AE1 (resized).jpegEF253570-4882-44D9-BB36-8704AE782AE1 (resized).jpeg
#3777 3 years ago
Quoted from jk:

I’m putting back together my High Speed and rebuilding the slingshot, kicker arm and ball eject assemblies. I have four 2” length plungers and two 2.25” plungers. My question is which assemblies do the two longer 2.25” plungers belong to? The manual shows 2” plungers for the ball eject and kicker arm assemblies. So do the longer ones go on the 2 slingshots? Not sure if the manual is correct. Thanks
[quoted image][quoted image][quoted image]

I believe the two kicker arms on the left are for the right and left hideouts. The two to the right with the nylon kicker heads are for the slings.

#3778 3 years ago
Quoted from nvu4prod:

I believe the two kicker arms on the left are for the right and left hideouts. The two to the right with the nylon kicker heads are for the slings.

Thanks sorry for the confusion, I know where the assemblies go but my question is regarding the plunger length, four of them are 2” plungers and two are 2.25” plungers. I’m not sure which assembly the longer plungers belong to (not sure if I put them back together correctly). Do the slingshots with the nylon heads have 2” plungers or 2.25” plungers etc

#3779 3 years ago
Quoted from jk:

I’m putting back together my High Speed and rebuilding the slingshot, kicker arm and ball eject assemblies. I have four 2” length plungers and two 2.25” plungers. My question is which assemblies do the two longer 2.25” plungers belong to? The manual shows 2” plungers for the ball eject and kicker arm assemblies. So do the longer ones go on the 2 slingshots? Not sure if the manual is correct. Thanks
[quoted image][quoted image][quoted image]

I do not have my game apart however I am guessing that the 2.25" longer plungers match up with the Hideout solenoids. They use different coils and it would be my guess they go to those coils. To launch the ball out of the hideout takes some good force.

GRUMPY may be able to chime in on this one. If I get time to measure my Hideout plungers I will let you know what I find out.

The Kickback solenoid is also a "900" however it is a completely different plunger so not much help there.

The manual does not depict the slingshot assembly for some reason. Only the Hideout Kicker arm and Eject assemblies. But shows the same plunger number. There are numbers errors in the High Speed manual so for this to be an error is possible. Must have put the new guy in charge of the High Speed documentation LOL.

IMG_0969 (resized).jpgIMG_0969 (resized).jpg

#3780 3 years ago
Quoted from Pin-Pilot:

I do not have my game apart however I am guessing that the 2.25" longer plungers match up with the Hideout solenoids. They use different coils and it would be my guess they go to those coils. To launch the ball out of the hideout takes some good force.
grumpy may be able to chime in on this one. If I get time to measure my Hideout plungers I will let you know what I find out.
The Kickback solenoid is also a "900" however it is a completely different plunger so not much help there.
The manual does not depict the slingshot assembly for some reason. Only the Hideout Kicker arm and Eject assemblies. But shows the same plunger number. There are numbers errors in the High Speed manual so for this to be an error is possible. Must have put the new guy in charge of the High Speed documentation LOL.
[quoted image]

Thanks that would make sense and agree with my tear down pics/measurements which show the longer plungers on the 2 Hideouts. I was confused because of the manual showing a 2” plunger for the hideouts and the fact my High Speed was a disaster with incorrect parts/coils everywhere etc I wasn’t sure if previous owners put the wrong length plungers in the wrong spots.

1 week later
#3781 3 years ago

Hi there, just got a High Speed, my first machine ever. Everything works well but after two weeks, the kickback is totally dead, doesn't do anything. Everything else works, no other issues with the machine.

What should I do?

thank you so much for any advice you can give me, especially as a first time owner and newcomer to opening a machine

Lance

#3782 3 years ago
Quoted from LanceCT:

Hi there, just got a High Speed, my first machine ever. Everything works well but after two weeks, the kickback is totally dead, doesn't do anything. Everything else works, no other issues with the machine.
What should I do?
thank you so much for any advice you can give me, especially as a first time owner and newcomer to opening a machine
Lance

Does it work in solenoid test? Fuses good?

If it works there, is the switch above it working? Check it in switch/edge test to confirm.

#3783 3 years ago
Quoted from KSUWildcatFan:

Does it work in solenoid test? Fuses good?
If it works there, is the switch above it working? Check it in switch/edge test to confirm.

Thank you, I appreciate getting back to me.

As a new and novice owner, I don't know what a solenoid test is, how to test fuses, what a switch/edge test is, etc. Sorry for my lack of knowledge, opening the machine is a whole new world to me. Thanks for any basic information that may help me.

Everything else works, when it drains into the left lane/kickback, there is no click or action on the kickback at all

thank you

#3784 3 years ago

My guess is it is the fuse. High Speed was my first (and still only) game as well and that was an issue I had. The left outlane kick back didn't work. Also, the saucer wouldn't kick the ball out and when balls would drain it wouldn't send it back over to the shooter lane. All of that was repaired with a fuse replacement. I believe it is the bottom fuse and it is a 2.5 fuse. I'd try that first and cross your fingers that is the repair. If it is, it's a cheap and easy fix.

#3785 3 years ago
Quoted from LanceCT:

Hi there, just got a High Speed, my first machine ever. Everything works well but after two weeks, the kickback is totally dead, doesn't do anything. Everything else works, no other issues with the machine.
What should I do?
thank you so much for any advice you can give me, especially as a first time owner and newcomer to opening a machine
Lance

First of all, Welcome to the club.

High Speed is a classic pin.

Did the pinball game come with an instruction manual? If not I would HIGHLY recommend you get one. They are an invaluable source of information and will will cover the Test and Diagnosis procedures KSUWildcatFan was referring to. You can download a PDF copy of the manual here.

https://www.ipdb.org/search.pl?any=high+speed&search=Search+Database&searchtype=quick#1176

click on ENGLISH MANUAL just above the pictures

The Game Adjustment/Diagnosis switches are on the coin door near the hinge.

follow the instructions in the manual page 23.

Go through the test menus to test the "coil test" and the "Switch Edges" test.

Let us know what results you get from there.

#3786 3 years ago
Quoted from Pin-Pilot:

First of all, Welcome to the club.
High Speed is a classic pin.
Did the pinball game come with an instruction manual? If not I would HIGHLY recommend you get one. They are an invaluable source of information and will will cover the Test and Diagnosis procedures ksuwildcatfan was referring to. You can download a PDF copy of the manual here.
https://www.ipdb.org/search.pl?any=high+speed&search=Search+Database&searchtype=quick#1176
click on ENGLISH MANUAL just above the pictures
The Game Adjustment/Diagnosis switches are on the coin door near the hinge.
follow the instructions in the manual page 23.
Go through the test menus to test the "solenoid test" and the "Switch Edges" test.
Let us know what results you get from there.

Thank you for the advice

I checked the fuse and it doesn't appear to be the problem, that would have been an easy fix

So I printed out the manual and ran the solenoid test but I don't understand where to find the results, it went through a bunch of things and went it got to the kickback nothing happened, am I supposed to do something else at that point

thank you for the link to the manual and I am blown away at all the different tweaks I could make to the game

What am I missing with the solenoid test

thank you
Lance

#3787 3 years ago
Quoted from LanceCT:

Thank you for the advice
I checked the fuse and it doesn't appear to be the problem, that would have been an easy fix
So I printed out the manual and ran the solenoid test but I don't understand where to find the results, it went through a bunch of things and went it got to the kickback nothing happened, am I supposed to do something else at that point
thank you for the link to the manual and I am blown away at all the different tweaks I could make to the game
What am I missing with the solenoid test
thank you
Lance

Hi Lance,

The Coil test triggers the solenoid at the board level and bypasses any physical switches.

You should hear each solenoid fire as it cycles through all the solenoids. There are flashers on the test too, you will SEE them light. The Kicker is #14. If the solenoid is not firing when the test gets to the Kicker then there is a problem with wiring to the Solenoid, or a transistor that controls the solenoid.

Coil and solenoid are the same thing.

Since you said it did nothing when it got to the kicker test #14 there are a few more things you can check.

This coil has a relay in the circuit. See picture. With the game turned on there should be about 65 Volts DC at the coil. The coil is under the apron but you can get at the coil wire under the playfield. If you have a Volt Meter measure the voltage at the relay terminal blue wire. see picture.
IMG_1052 (resized).JPGIMG_1052 (resized).JPG

#3788 3 years ago

Did the wire fall off the coil?

#3789 3 years ago
Quoted from PinballAir:

Did the wire fall off the coil?

That would be a nice easy fix.

#3790 3 years ago

Hey y’all, I need some help with my display issue if you can please?

https://pinside.com/pinball/forum/topic/high-speed-extra-segment-lit#post-5840587

#3791 3 years ago
Quoted from LanceCT:

What am I missing with the solenoid test

Do you hear the relay clicking during the coil test?

#3792 3 years ago
Quoted from GRUMPY:

Do you hear the relay clicking during the coil test?

Grumpy to the Rescue! Grumpy knows his shit! Especially about High Speed.

#3793 3 years ago
Quoted from GRUMPY:

Do you hear the relay clicking during the coil test?

No click no noise at all during test or play

thank you

#3794 3 years ago
Quoted from LanceCT:

No click no noise at all during test or play
thank you

Just throwing ideas out there. You may have a bad diode (resistor) across the coil. I had that issue once.

#3795 3 years ago
Quoted from jk:

Anybody know a source or have any extra high speed / williams metal light socket strips? I need 6 - 3 position strips, 1 straight - 5 position strip, 4 angled 5 position strips. I’m doing a pf swap and most of the sockets are corroded and after cleaning the harness some sockets are coming off the metal light strip brackets. I would like to keep it looking original if possible. Thanks
[quoted image][quoted image][quoted image][quoted image][quoted image]

If you do not want the lamp strips... I would be interested.
https://pinside.com/pinball/forum/topic/lamp-socket-repair-part-two

#3796 3 years ago
Quoted from LanceCT:

No click no noise at all during test or play
thank you

Do you have a voltmeter?

#3797 3 years ago
Quoted from GRUMPY:

Do you have a voltmeter?

I don't have one but I can one to borrow

#3798 3 years ago
Quoted from LanceCT:

I don't have one but I can one to borrow

At the same time borrow the owner as well

#3799 3 years ago

Using Pin-Pilot's pic of his very nice playfield, I have marked a few of the wires. If you were to remove the ground wire from the relay and touch it to the brown wire on the relay, does the relay click now?

59d11fbdb414a192ec03ee4c7fc0e9b4469d8e0f (resized).jpg59d11fbdb414a192ec03ee4c7fc0e9b4469d8e0f (resized).jpg
#3800 3 years ago

Hey Grumpy. I tried finding this relay and resistor/diode set on the High Speed Instruction Manual schematics. I found Q7 but could not locate where this Kickback wiring diagram is. Is it depicted anywhere?

Promoted items from Pinside Marketplace and Pinside Shops!
$ 39.99
Eproms
Matt's Basement Arcade
 
From: $ 100.00
Playfield - Toys/Add-ons
G-Money Mods
 
$ 72.50
$ 35.00
Playfield - Toys/Add-ons
G-Money Mods
 
Wanted
Machine - Wanted
Newcastle, OK
$ 18.00
Electronics
Yorktown Arcade Supply
 
$ 29.99
Playfield - Toys/Add-ons
Daddio's 3D Printed Mods
 
$ 109.99
Lighting - Led
Lighted Pinball Mods
 
$ 15.00
Playfield - Plastics
Pinball Haus
 
$ 19.99
Eproms
Matt's Basement Arcade
 
$ 69.00
Gameroom - Decorations
Pinball Pimp
 
$ 1.00
Pinball Machine
Pinball Alley
 
$ 18.95
Eproms
Pinballrom
 
$ 69.00
Gameroom - Decorations
Pinball Pimp
 
$ 28.99
Lighting - Interactive
Lee's Parts
 
$ 12.00
Playfield - Toys/Add-ons
UpKick Pinball
 
$ 30.00
Playfield - Toys/Add-ons
G-Money Mods
 
$ 11.95
Playfield - Toys/Add-ons
ULEKstore
 
$ 35.99
Eproms
Matt's Basement Arcade
 
4,025 (OBO)
Machine - For Sale
San Diego, CA
4,450
Machine - For Sale
Surfside Beach, SC
$ 9.99
Eproms
Matt's Basement Arcade
 
4,550
Machine - For Sale
Melbourne, ON
$ 85.00
Cabinet - Other
Pinball Haus
 
$ 27.95
Eproms
Pinballrom
 
$ 36.95
Eproms
Pinballrom
 
$ 225.00
Lighting - Interactive
Professor Pinball
 
$ 18.95
Eproms
Pinballrom
 
$ 10.00
Playfield - Protection
UpKick Pinball
 
There are 6,252 posts in this topic. You are on page 76 of 126.

Reply

Wanna join the discussion? Please sign in to reply to this topic.

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


This page was printed from https://pinside.com/pinball/forum/topic/high-speed-club-dispatch-this-is-504-we-have-a-club-now-over/page/76?hl=robf and we tried optimising it for printing. Some page elements may have been deliberately hidden.

Scan the QR code on the left to jump to the URL this document was printed from.