(Topic ID: 69131)

High Speed Club ~ Dispatch, this is 504. We have a Club now, over.

By lordloss

7 years ago


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  • Latest reply 5 days ago by Lovef2k
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#451 7 years ago
Quoted from MustangPaul:

WOW!!! I'd say you were busy. I hope you plan on selling these. and will all the holes along with the metal entrance flap be in and on it also. Looks nice and thick. Will the pf ramp entrance have to be made deeper because the ramp floor is thicker? So many questions, sorry.

Sorry... Didn't answer all your questions. The material is very close to the same thickness as the existing ramp an yes I do have the metal entrance flap. And yes the slots for both the diverters and the in lane roll overs will be cut. I was thinking about painting a roadway up the ramp and then adding color. There are two flash lamps behind the ramp which would then illuminate the ramp.

#452 7 years ago
Quoted from Jeff_PHX_AZ:

Where are you getting power to run those sockets? I been wanting to do this! I put in clear flipper buttons, and clear shooter rod, just gotta figure out where to get power, type of wire used, etc. Roll over stars same thing where are you getting power? I know on modern games there is plug connectors for mods but these older machines don't. Let me know how to hook up, and what I need to buy?

If you just want to add general illumination to your roll overs, its really easy... there is room to mount the light socket and GI power is right there. That's what I did on mine.

#453 7 years ago
Quoted from Freeplay40:

.010 PETG. Besides trying to come up with something different I want to build a little bit of "swoop" into the design to hopefully eliminate the need for the ramp cover. Just setting this test into the game opens up a lot of possibilities to do something creative with the back area...open the game up more. Hope to have one in place to test in the next week. If there is interest in these I could make more. My plan it so install the existing hardware from mine onto this one, although I do have new blue tempered spring steel for the ramp entrance. Also set up to rivet all in place but will use screws for testing. Fun stuff. I'll keep everyone posted and get a photo once in the game.

That all sounds great, especially getting rid of the ball cover. A nice transparent red or blue would look and light up nice. Keep up the great fun...I mean work...oh you know what I mean.

#454 7 years ago
Quoted from MustangPaul:

That all sounds great, especially getting rid of the ball cover. A nice transparent red or blue would look and light up nice. Keep up the great fun...I mean work...oh you know what I mean.

It understand it is possible to get PETG in colors, but generally it is special order. I thought the same thing about doing it in red or blue. Once I get the test right I'll look into colors further.

#455 7 years ago
Quoted from Freeplay40:

It understand it is possible to get PETG in colors, but generally it is special order. I thought the same thing about doing it in red or blue. Once I get the test right I'll look into colors further.

OK thanks.

#456 7 years ago

I have enough plastic right now for about 10 or 11 more pulls. Had planned on testing colors with Creatix transparents for fun.

#457 7 years ago
Quoted from Freeplay40:

I have enough plastic right now for about 10 or 11 more pulls. Had planned on testing colors with Creatix transparents for fun.

Are they the floresent colors?

#458 7 years ago

Just for fun, here's a shot of the test ramp sitting on the new playfield. You can see it opens up a lot of possibilities...

IMG_0395A.jpg
#459 7 years ago
Quoted from MustangPaul:

Are they the floresent colors?

Funny... Just did a search on line for colored PETG and I did see some florescent green red and orange. Will have to find a source for that red and give it a try.

#460 7 years ago

Does that look GREAT, it makes the game look so MODERN and open. You could put a small cop car under the ramp, like they hide under bridges and during the chase a little red flashing light could come on as they chase you. The mind reels with "what if's". I don't know if I'll be able to fall asleep tonight thinking of stuff.

#461 7 years ago

I like it! especially the clear because you see more of the "Freeway" and like Paul said, you can add a police car there. I guess with any clear ramp, it will yellow over time? I wonder if these can be flame polished. I also like the idea of eliminating the ramp cover. I would like to buy one or 2 if you make enough. I would also like to see other colors, maybe switch them up once in a while.

#462 7 years ago

I would be interested in one of the new ramps. Please put me down for one. No rivetting facility, so with the steel plate would be good. The rest of the parts I can transfer.
Let me know if and when you are selling them.

Chaos

#463 7 years ago

I would be interested in one of the clear ramps as well. I really like the work you did and how it looks in the machine, killer.

#464 7 years ago

I'm also interested.

#465 7 years ago

I would be interested as well

#466 7 years ago

I tell ya Freeplay you have a winner here.

#467 7 years ago

Interested in ramp also.

#469 7 years ago

Interested.
-mof

#470 7 years ago

Count me in too!! Love it!

#471 7 years ago

I've wanted to make this ramp for myself for a long time, but had decided to wait until I did the actual playfield swap. I knew this would open up some options for other modifications and I guess I'm not alone in that respect. I still need to form the final ramp and then test it in my game. I hope to have one ready to test within a few days...have to cut down some trees today...DOH!. I did not expect so much interest in this, so will now try to come up with something that will work well for those interested. One PM had asked what I would charge for this ramp. First if this stuff was easy, anyone would do it. I've spent the last three weeks, on and off I'll admit, just creating the form for this ramp. I built a vacuum former that is not the garage version hooked up to a vacuum cleaner. I can generate about 4 or 5 times the vacuum of a shop vac. I really did this in conjunction with some things my son was doing with pinball design. All that said I expect I would probably sell these for around the same price you would pay for a replacement ramp... $90. The ramp would have the roll over slots cut as well as the diverter slots and have a ramp entrance flap. Basically the same you would get if you purchased a replacement ramp. You would need to transfer your mounting hardware and roll over mechanism from your existing ramp.

#472 7 years ago

Interested in a clear ramp too!

I really like the police car underneath idea (with light-up lights!) but the clear also opens up under-ramp decal possibilities.

#473 7 years ago

I'd definitely be interested in one of these. It would be awesome to have a decal for the road going around it too.

#474 7 years ago
Quoted from Freeplay40:

I've wanted to make this ramp for myself for a long time, but had decided to wait until I did the actual playfield swap. I knew this would open up some options for other modifications and I guess I'm not alone in that respect. I still need to form the final ramp and then test it in my game. I hope to have one ready to test within a few days...have to cut down some trees today...DOH!. I did not expect so much interest in this, so will now try to come up with something that will work well for those interested. One PM had asked what I would charge for this ramp. First if this stuff was easy, anyone would do it. I've spent the last three weeks, on and off I'll admit, just creating the form for this ramp. I built a vacuum former that is not the garage version hooked up to a vacuum cleaner. I can generate about 4 or 5 times the vacuum of a shop vac. I really did this in conjunction with some things my son was doing with pinball design. All that said I expect I would probably sell these for around the same price you would pay for a replacement ramp... $90. The ramp would have the roll over slots cut as well as the diverter slots and have a ramp entrance flap. Basically the same you would get if you purchased a replacement ramp. You would need to transfer your mounting hardware and roll over mechanism from your existing ramp.

This is great news and a fair price. Thanks for the update.

#475 7 years ago

Probably gonna want to get one of these myself. A HUGE high-five if you can eliminate the need for the cover.

#476 7 years ago

The more I think about it I would want a clear ramp not a colored one. I want to see the cool stuff we come up with for under it.

OK guys we need people to make underside sticky decals and someone to make the little police car (like depicted on the game) that has a red, lit, blinking (gumball) on top that's plug-n-play synced to the car chase part of the game. Who has the skills to do these things? Oh and some kind of decal or something to put on that big white spot that's there now under the ramp that the police car would sit on.

Let the brain storming begin.

#477 7 years ago
Quoted from MustangPaul:

The more I think about it I would want a clear ramp not a colored one. I want to see the cool stuff we come up with for under it.
OK guys we need people to make underside sticky decals and someone to make the little police car (like depicted on the game) that has a red, lit, blinking (gumball) on top that's plug-n-play synced to the car chase part of the game. Who has the skills to do these things? Oh and some kind of decal or something to put on that big white spot that's there now under the ramp that the police car would sit on.
Let the brain storming begin.

I like how you think.
I hope to join this club in a few weeks...
Keep those ideas comin'!
-mof

#478 7 years ago
Quoted from mof:

I like how you think.
I hope to join this club in a few weeks...
Keep those ideas comin'!
-mof

Likewise I'm sure....after all we have 2 and possibly a third game in common.

#479 7 years ago

I agree on the clear ramp with "decorations". I see mine with a roadway probably a little banked. I was excited doing this for myself, but now I'm really getting jazzed. Got my trees cut down today so nothing else on the agenda but work on this. Will keep you all posted.

#480 7 years ago
Quoted from OTTOgd:

the clear also opens up under-ramp decal possibilities.

Quoted from MustangPaul:

OK guys we need people to make underside sticky decals

Quoted from Freeplay40:

I agree on the clear ramp with "decorations". I see mine with a roadway

Done.. Granted it needs some finessing but I did this in like 20 minutes (the shape seems to be good at least). There's asphalt texture behind the yellow dashed line, but I did a draft print so it's hard to see.
ramp.jpg

Note I have a new reproduction ramp not yet installed, and I still want a clear one. That's how cool this is

#481 7 years ago

Hey Freeplay, I know you haven't quite figured it out yet but how much "swoop" do ya think you can put into that left ramp? I have a heavy spring in the shooter now and that rockets the ball up and around and if I put the medium heavy spring in it just kind of limps around. So what I'm saying is try diff. shooter springs with your design, I think it will have a major influence. May be even enclose a "Certified from the manufacture'er" shooter spring that has been "Play tested". Just an idea.

#482 7 years ago
Quoted from toyotaboy:

There's asphalt texture behind the yellow dashed line,

I hope your "asphalt" doesn't give the ball "road rash". Nothing worse then having road rash on your balls.

#483 7 years ago
Quoted from MustangPaul:

Hey Freeplay, I know you haven't quite figured it out yet but how much "swoop" do ya think you can put into that left ramp? I have a heavy spring in the shooter now and that rockets the ball up and around and if I put the medium heavy spring in it just kind of limps around. So what I'm saying is try diff. shooter springs with your design, I think it will have a major influence. May be even enclose a "Certified from the manufacture'er" shooter spring that has been "Play tested". Just an idea.

As far as spring strengths go, High Speed requires a strong if not the strongest spring.... Gotta be fast. Are we having fun yet?

#484 7 years ago
Quoted from Freeplay40:

As far as spring strengths go, High Speed requires a strong if not the strongest spring.... Gotta be fast. Are we having fun yet?

OK.

#485 7 years ago

It's not just the shooter. What about the upper right flipper being able to make it up the ramp? I have not worked on mine yet and the flipper is probably weak but the ball just barely make the ramp shot as it is. I want to do the flipper mod that was mention early on in this thread.

#486 7 years ago
Quoted from Lovef2k:

It's not just the shooter. What about the upper right flipper being able to make it up the ramp? I have not worked on mine yet and the flipper is probably weak but the ball just barely make the ramp shot as it is. I want to do the flipper mod that was mention early on in this thread.

That's true.

#487 7 years ago
Quoted from Lovef2k:

It's not just the shooter. What about the upper right flipper being able to make it up the ramp? I have not worked on mine yet and the flipper is probably weak but the ball just barely make the ramp shot as it is. I want to do the flipper mod that was mention early on in this thread.

When I got my HS several years ago, it was resetting pretty often. Can't remember my logic at the time, but decided to rebuild my flippers. Turned out the rebuilding of the flippers solved my resetting problem which never reoccurred. But, as far as the ramp shot from the upper right flipper, mine is plenty strong to make it. Actually one of my favorite combination shots it to run the red light and then as the ball comes around and drops to the right upper flipper again, make the getaway. So long as that flipper is in good condition, you should be able to make the shot easily. I do like the fact that the shot is not an easy one, so making it on the fly is very fun for me.

#488 7 years ago
Quoted from Freeplay40:

When I got my HS several years ago, it was resetting pretty often. Can't remember my logic at the time, but decided to rebuild my flippers. Turned out the rebuilding of the flippers solved my resetting problem which never reoccurred. But, as far as the ramp shot from the upper right flipper, mine is plenty strong to make it. Actually one of my favorite combination shots it to run the red light and then as the ball comes around and drops to the right upper flipper again, make the getaway. So long as that flipper is in good condition, you should be able to make the shot easily. I do like the fact that the shot is not an easy one, so making it on the fly is very fun for me.

The only thing I can think of that might cause a reset from the flippers would be current draw. Perhaps your flippers had really sticky/dirty plungers and bad coil sleeves to make the mechs very sluggish. Does/did your game have the caps on the EOS switches? Mine doesn't but I have them in the rebuild kits. Anyway I'm glad your game doesn't reset anymore because it sucks when that happens.

My upper flipper seems to mover freely when lifting by hand. Not sure what ails it. I'm going to look into the 50V flipper power supply next.

#489 7 years ago

I did upgrade my flippers when I rebuilt them

#490 7 years ago
Quoted from Lovef2k:

The only thing I can think of that might cause a reset from the flippers would be current draw. Perhaps your flippers had really sticky/dirty plungers and bad coil sleeves to make the mechs very sluggish. Does/did your game have the caps on the EOS switches? Mine doesn't but I have them in the rebuild kits. Anyway I'm glad your game doesn't reset anymore because it sucks when that happens.
My upper flipper seems to mover freely when lifting by hand. Not sure what ails it. I'm going to look into the 50V flipper power supply next.

It could have also been a failing diode and a voltage spike from the collapsing EMF...

#491 7 years ago
Quoted from Mocean:

It could have also been a failing diode and a voltage spike from the collapsing EMF...

I was pretty green back when I did it but suspect it was a failing diode.

#492 7 years ago

HOW much for the CLEAR ramp?

#493 7 years ago
Quoted from ironmaidenpin:

HOW much for the CLEAR ramp?

Quoted from Freeplay40:

All that said I expect I would probably sell these for around the same price you would pay for a replacement ramp... $90. The ramp would have the roll over slots cut as well as the diverter slots and have a ramp entrance flap. Basically the same you would get if you purchased a replacement ramp. You would need to transfer your mounting hardware and roll over mechanism from your existing ramp.

#494 7 years ago

Mark me down for 2 of these..

#495 7 years ago

I am completing the final touches to the mold this evening. Should make the first test form tomorrow that I can actually install in my machine to test. I thought I'd be making this for myself and some friends. Appreciate everyone's interest. Pinside is the only place where I have shown this to anyone, so you guys will certainly come first. I'll post photos as soon as I have it installed. This will just be the clear ramp with no added decoration so you can all see what it will look like. Thanks everyone.

#496 7 years ago

Yeah I need one of those clear ramps! Nice work

#497 7 years ago
Quoted from Freeplay40:

I am completing the final touches to the mold this evening. Should make the first test form tomorrow that I can actually install in my machine to test. I thought I'd be making this for myself and some friends. Appreciate everyone's interest. Pinside is the only place where I have shown this to anyone, so you guys will certainly come first. I'll post photos as soon as I have it installed. This will just be the clear ramp with no added decoration so you can all see what it will look like. Thanks everyone.

Good luck with the test tomorrow, we'll all be waiting on pins (pun intended) and needles to hear of the results.

#498 7 years ago

After you make the clear High Speed ramp, repro Genesis ramps!

#499 7 years ago
Quoted from OTTOgd:

After you make the clear High Speed ramp, repro Genesis ramps!

hmmm... Maybe, if there was enough interest. I would need original ramps to do it.

#500 7 years ago
Quoted from Freeplay40:

hmmm... Maybe, if there was enough interest. I would need original ramps to do it.

What??? You also take requests?

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