(Topic ID: 252964)

Hey Stern, hire Gary Pullin!

By Mudflaps

4 years ago


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  • Latest reply 4 years ago by Daditude
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    #10 4 years ago

    Love and are friends with many of the artists mentioned here. I think Mondo style art would be incredible on a pin... but...

    I also know the pinball production pipeline... A major problem is time - and knowing that a typical poster like the ones shown here usually are 100s of hours - weeks to months worth of work - doesn’t translate well to a pinball schedule.

    Example - Iron Maiden consists of all new art created without styleguides - all 3 unique backglasses, 3 unique cabinets, playfield & plastics & aftermarket stuff like blades & toppers equates relatively to the framework of about 15-20 posters (working at scale sizing as I do)... that was a 7month project. I worked 15-18 hr days the entire project.

    Sooooo the alternative would be I cheapen my art but If you have to lessen your target output to hit a mark, that’s not going to empower an artist... and it will kill your ‘brand’.

    It’s hard to both fast and stay broad for a moving target (pinball is not a straight line) - it’s made me question my place and benefit in pinball a lot. The fact is that the process isn’t built with art in mind...

    That said - if you love it and don’t mind losing any other client or work during that 7mo period (where you could make products that you could sell) AND you like not spending time with friends and family on holidays, then this is the best job ever

    And for the record - this isn’t a Stern thing - it’s the way it works with production schedules in the licensing world. That’s why photoshopping assets was a thing and still is. (With Treatment’s to say they are not).

    So anyway - there’s some insight as to why creating new art from scratch for pinball is a hard sell in practice to established artists... thank Jpop for getting me before I was freelance so I’d not know better

    #12 4 years ago
    Quoted from Mudflaps:

    Thanks for your insight and ‘peek behind the curtain.’
    I think we’re seeing pinball art taken to new heights, and I’d love to see the trend continue with a broad range of artists, styles and themes. Lots of challenges, sure, but nothing insurmountable.
    Thanks again for what ya do!

    It’s less surmountable than it could be - if a Single month on a single poster budget - upon release - can yield an entire 7mo pinball art budget? It’s a tough sell to the artist.

    Then factor the months not being available to other clients (who then replace you with other available artists) and it complicates it further...

    I’ve approached artists to join the fray - established won’t budge when the details are involved.

    #16 4 years ago
    Quoted from CrazyLevi:

    I wish everybody involved in pinball - from art to code to design to winding a coil - would post something like this.
    Everybody thinks everything in pinball is a "no-brainer" but it's always way more complicated than it seems.

    It’s a very complicated & intricate TEAM project. It’s got a lot of moving parts from beginning to end and that’s not for everyone. I personally like the team environment and love everyone I work with at Stern. It’s a commitment tho as a freelancer - and it’s def not for everyone.

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