I've got a Twilight Zone. Everyone says it's really easy to do bangbacks on TZ. I've got to be doing something wrong though - How do you get the ball to jump that high? I can get the ball to move maybe 1/4th of an inch up from what it's rolling against - at best! It would seem that in order to apply enough force to make it jump back above the flippers, I'd be in the hospital with broken bones in my wrist. So, there must be something i'm doing wrong.
What's the trick? I've seen a few videos, but it seems that they're all able to make the ball move much further with much less force than I can.
Also, I understand the concept of a death save, but I'm not really sure how you implement it. Which direction do you want to apply the force in, as the ball hits the left side of the guide that directs the ball to the trough? Is that all there is to the technique? I hear people talking about kicking the right leg to add more force, but that sounds like it would push the game in the wrong direction, so it bounced less when it hit, instead of more.
Thanks