(Topic ID: 164690)

Help with a back box part on Space Mission


By QuietEarp

3 years ago



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  • 5 posts
  • 3 Pinsiders participating
  • Latest reply 3 years ago by QuietEarp
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#1 3 years ago

Hi! I found this post in the back of my recently acquired Space Mission. I am guessing it came off of one of these parts. Although I have been reading about this machine and have the schematics, I do not know the layout of these posts (is there another name for the white posts that go into these stepper units?).

Does anyone know if this came off of one of those stepper units and if so where?

IMG_1943_(resized).JPG

IMG_1944_(resized).JPG

IMG_1945_(resized).JPG

#2 3 years ago

Hi
In your 2nd pic, the credit unit.
there shud be two of those stop posts, not just one.
usually, the games were set to hold no more than 15 credits, most were less.
and thats where that post comes in.
set your credit wheel to "0". look at where the stop post is, it shud be holdin a switch open.
now, manually advance the cred wheel 1 step. the switch shud close.
now, manually advance the credit wheel to about 5 credits, and look at the switch stack.
are any of the holes lining up close to the switch?
get it to line up close, then see what number the wheel is on.
put the stop in the gear, and test the credit wheel up/down, and watch the switch stack.
when you get it where you want it, tighten the post.

#3 3 years ago

You have the credit unit limit stopper. Operators used it to limit the maximum amount of credits displayed/won. On Williams machines, i believe the lowest it could be set at was "8". There are several threaded holes in the credit unit gear that you can set it to.

#4 3 years ago
Quoted from KenLayton:

You have the credit unit limit stopper. Operators used it to limit the maximum amount of credits displayed/won. On Williams machines, I believe the lowest it could be set at was "8". There are several threaded holes in the credit unit gear that you can set it to.

#5 3 years ago

That does explain why it goes crazy and spins past the highest number when I add credits!

Thank you for your help!

This is my first EM and I got it because I like working on things. It just had spinning score reels upon start. Now it plays great! I think it is playing correctly, but I have to watch a few videos of other Space Missions to make sure all the features are working correctly. I do have to get the score reels of player 2 (stuck 10,000s reel), Player 3 something else is stuck and Player 4 doesn't try to reset.

I am finding it more intuitive than SS games after you find out where the damn wires go!

Once again I appreciate the help!

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