(Topic ID: 299817)

Help: Star Trek:TNG blowing Fuse, Dr. Pinball DMD Expander

By Chico

2 years ago



Topic Stats

  • 4 posts
  • 2 Pinsiders participating
  • Latest reply 2 years ago by Chico
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#1 2 years ago

Hey all,
I have this Star Trek:TNG that keeps blowing the F116 fuse or the fuse for the secondary 12 volts. When it blows, the fuse is usually hot, and the bridge rectifier next to it is probably even hotter like something is drawing too much current. This pin isn't heavily modded. The only notable mod is the Dr. Pinball DMD Expander that is replacing the outgassed plasma display. It doesn't blow right away either. Sometimes, it might last 2 or 3 gaming sessions. Or even a good week as I don't get to play them nigh as often as I would like. So has anyone had this kind of issue with the Dr. Pinball DMD Expander in another WPC pin. Any suggestions as to where I should start looking for the blown fuse. When it blows, the display dies and it starts shootting balls out of the auto eject since it looses the optic sensors. Any advice would be appreciated. Thanks in advance.

#2 2 years ago

I've researched a couple manuals, and here's what I've worked out thus far.

The secondary 12 volts(unregulated) is generated thus so... The transformer feeds a 9.8volt AC voltage to the power driver board via J112-11,-12). The voltage passes through fuse F116. Then feeds the ac sides of BR-5 (a 35 amp 200V bridge rectifier) to generate 12 volts DC unregulated on the DC sides. And the unregulated 12 volts out put through 3 Jumper plugs (J116, J117, and J118).

Each of these 3 plugs are all supplied by the same 12 volt source.... so logic dictates that something (or the sum of many somethings) is drawing too much current on one or more of these plugs.

J116 supplies the cabinet voltages like the Left and Right Flipper Opto boards and the Voltages for the coin door lights via the coin door interface board.

J117-2 Powers the Dot matrix controller via J606-7

J118 powers the the playfield boards, as well as most of the inner workings of the cannons. It powers the Left and Right EMI boards that ultimately move both Cannons back and forward. It powers the 16 opto pcb which controls most of the optic switches in the guns and optics in the subway tunnels, and the borg entry and lock optos. It also powers the trough optos (both sides). Pretty much anything that needs 12 volts for the photo voltaic LED switches. It also powers the Left and Right proximity switches (or the EDDY switches)

Mine has the added load of of a color DMD expander....but to be fair, I'm pretty sure it was blowing fuses before I installed the DMD expander as a color dmd.

My current plan is to unplug anything I can that won't keep the game from playing and see if that drops the temperature of the bridge rectifier. Like unplugging the EMI boards and disabling the Guns. I might try to get my hands on a loop ammeter and see what the amps each board is drawing. See if the sums of all amps add up to more than the 3 amps of the F116 fuse.

So again, I ask if any of these items that are drawing 12 volts from J116-J118 are more suspect or prone to failure than others.

I did have some issues with subway tunnel optos in the past(IIRC a broken wire), as well as my game registering bad optos on the Borg entry(switch 48) and Borg Lock(switch 31). Although, it could have just been low 12 volts or my crummy playing. Both seem to work in test mode.

#3 2 years ago

Six years ago, I restored my STTNG. I added a ColorDMD and 12 volt LEDs in the trough and back area. It worked great for a few days. I added a Tilt Topper topper that also used the 12 volt circuit. The F116 fuse immediately blew. Tilt Topper provided a 12 volt wall plug which connected to their included connector so easy to change out. This moved the topper off the 12 volt circuit.

The game worked great for 6 years. Earlier this year, the ColorDMD went blank. The F116 fuse blew. I put in another fuse and a few seconds later, it blew.

I have several repaired driver boards available since I fix games. I replaced the driver board and the fuse did not blow. It has been 6 months and it is working great.

I sent the board for repair by a friend who replaced many of the components in the 12 volt circuit. I did not go through every single item since I simply wanted the game to work. But this did solve the problem.

#4 2 years ago
Quoted from mbelofsky:

I sent the board for repair by a friend who replaced many of the components in the 12 volt circuit. I did not go through every single item since I simply wanted the game to work. But this did solve the problem.

I would be very interested in knowing what parts was replaced. According to the manual, the only things in the 12 volt unregulated DC is the transistor, fuse, bridge rectifier, and LED 7. Although, I did find some upgrades from Docent Electronics. They sell a 50A 1000V bridge that might upgrade the circuit. I also considered mounting a heat sink to the bridge to keep it from overheating. I do suspect the large snap in filter cap could also be part of the circuit. BUT I didn't find it listed in the schematics.

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