TL;DR at the bottom.
It is inevitable the chase lights on DE Star Trek and Hook will eventually fail. There have been some companies who have dipped their toes into making a replacement, but none have succeeded due to the labor-intensiveness of painstakingly recreating the original design. I am in search of a simpler solution while also bullet-proofing the lights using LEDs.
Here is a little background on the original design thanks to @patofnaud:
o DE uses 12VDC incandescent rope light containing 3 strands of lights and 1 common 12VDC power in both games.
o To supply power to the rope they take 12VDC off of the power supply CN6 pin 3 and feed the common line
o Then they 'ground' the other side of the bulbs through a unique 'chaser module' mounted in the head.
o The chaser is a simple bit of logic that grounds one side on the lamp chain as dictated by the CPU.
o The feed for these 3 'grounds' off the CPU are basically repurposed drive signals to the 'alpha-numeric display'.
Even though both machines are DMD, the CPU still has the logic and capability to drive an old plasma alpha-numeric display and DE took advantage of this unused logic.
All the CPU does to create the illusion of a 'chase' is to start repeating 1,2,3,1,2,3,1,2,3,etc,,,,,
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I reached out to Swainer80 who has been able to successfully replace the lights with LEDs using this method of tying each bulb back into the hot line, similar to the original design:
TL;DR - My question is this:
Is it not possible to drop the current for the entire strand of bulbs at one time with a single resistor coming from the hot line? Since all you're doing is lighting each strand in its entirety anyway in sequence, wouldn't this eliminate a lot of troublesome soldering to the hot line and require fewer wires in general?
I have a basic understanding of electronics. Am I way off base here?