Neat game! I remember playing one at my first TPF show years ago. Very unusual.
What plug is in the first picture? Is that J-11? I'm going to have to look at the full schematic to see.
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Neat game! I remember playing one at my first TPF show years ago. Very unusual.
What plug is in the first picture? Is that J-11? I'm going to have to look at the full schematic to see.
Quoted from Pahuffman:Would I just splice in the switches to the corresponding wires on the molex?
Almost... According to the manual, you will also have to fool it into thinking it has SW30 in "play" mode. Otherwise, it will not take credits and it will not start a game. It wouldn't be too hard to breadboard the whole coin door setup so you get full functionality out of it and make it easy to coin up and play.
To add credits you should be able to jumper the blue wire you outlined to and the black ground wire next to it. To start a game, jumper the "demand" button in the lower right corner. The violet wire in position 1 on the plug to the black ground wire at position 8.
Shawn
Pretty much. You want a simple push button that is NO-normally open and momentary close meaning you press once and get a credit or it starts a player depending on where it is hooked up. Let us know how it goes and if it doesn't work we'll figure it out.
Shawn
Quoted from Pahuffman:Is the issue coming from not fooling the game into thinking it's in play mode?
I believe so, although someone smarter than I with schematics might be able to figure differently. The "crem" wire passes through a relay and capacitor before returning to ground to tell the machine it is in play mode. Not sure what directly wiring that might do and I would not advise you to do it.
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