(Topic ID: 106835)

Help improve the final version of The Hobbit

By oscarspa

9 years ago


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Topic Stats

  • 201 posts
  • 84 Pinsiders participating
  • Latest reply 9 years ago by Sammy31
  • Topic is favorited by 7 Pinsiders

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#111 9 years ago
Quoted from kvan99:

I'm not sure but think about this, wouldn't you rather see him all the time instead of an abortion piece of mountain plastic? I would, it's OK if he never spins..let him sit there and have his head or wings raise only during speech mode and multiball. just light him with some nice flashers and have his voice boom during key moments and you've got a hit.
PS: how can you raise the head or wings? well you can mount brackets under the wings (like slingshot mechs only smaller) that can be actuated with small flat coils. The head can stay stationary the wings flapping or moving should be enough to dazzle.

Being a stepper motor, he could always be seen as an option in menu or code. He moves side to side and opens mouth to talk and breathe fire. I really like the integration of the movement in time with the LCD animations.

Really reminds me of Rudy of Funhouse.

#115 9 years ago
Quoted from Jvspin:

I don't know. Pinball is essentially a shooting game. If the shots are challenging, fun and worth hitting you have a winner.
With only 4 individually controlled drop targets in Cactus Canyon, Eric was able to simulate the trolls in MM, the Dracula in MB and make a very fun Cowboys vs Aliens mode.

One of my complaints on the Walking Dead..... It should have have individual drops represented as zombie walkers heading toward the player you needed to shoot at in a mode with gun shot sounds activated by flipper button switch contacts......

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