Quoted from dmbjunky:I'd say there's four major shots, 2 orbits, 2 ramps. Plus the scoop targets to the left and right. The layout may look deceptively simple but I bet it shoots well
Everything is pretty jammed up by the flippers other than the orbits though.
A lot of people knock NBAFB for having too many shots close to the flippers so that everything bricks back too quickly. While I really enjoy NBAFB (enough to have two), I do understand that criticism of it.
The layout for those five pops is large enough to take up nearly as much space as the shooting mech for NBAFB, thus my comment. Additionally, it looks like there is only one or two spots for the ball to come out, so you're waiting for the ball to bounce around a lot to ultimately slowly dribble out one place or another. I'd argue that this would be less interesting than the NBAFB mech. Addams Family, one of the few other "modern" games that I can think of with so many pops in one configuration, stacks them vertically to keep them more limited, and allows for two exits where one leads to more or less a toy. Additionally, I don't know that much of anyone cares there are 5 pops on TAF there, the game plays almost like it was three.
Also, if you look carefully at the right orbit, the path of it looks like it takes the ball to a saucer or something uncut, and not a straight orbit shot. The way the cut outs are, I'm guessing neither would have been an orbit, and the left side would have fed the pops.
Maybe I'm wrong, but it seems like a lot of dead ends and holding the ball, without many places that would have interactive toys. Having said that, maybe there was some sort of amazing toy that we don't see. If it's a Borg design, I automatically think it probably kicks butt - I've been a huge fan of his since long before Iron Man.