Hi Pinside, there are so many ideas of new pinball titles that our fellow pinball enthusiasts come up with on the forums and I've made my suggestions also. We all may hope to see a specific theme that we would like to see come into fruition someday, but come to the realization that it will probably never happen. So many of us either build our own from scratch, which is without a doubt an amazing accomplishment and something I cannot do or pick up an already existing machine that has a layout and rules that they can integrate their own theme to. This project I took on of converting a Devils Dare into a Hellraiser Pinball machine started well over a year ago and always knew it would be a system 80 game with a layout that I liked. The donor game DD wasn't in the best or worst shape when I got it just a players game at best. For me it was the perfect candidate to re-theme, If a game is in excellent condition it is my personal belief that a re-theme of such an example wouldn't be appropriate.
Here are some of the New features that will be added to the original design by Tom Szafransky's already great game. If your familiar with the movie Hellraiser then you are well aware of the Lament Configuration aka known as the puzzle box or just the box. Having a functional transforming puzzle box was a must if I were to do this even close to right and for me with no robotics or mechanical experience took a bit of trial and error but I made it through and it will transform. The box will make one maneuver each time you complete a 5 drop target bank and lock a ball . Once you've completed the box then multi-ball will begin. the Characters I've chosen to be in the game are Pinhead, Chatterer, The Engineer and Kirsty. Kirsty is basically the player of the game and like the movie she "mistakenly" opens the box and is introduced to her new unfortunate friends, this will be relative to starting a game. Once the game begins the intimidation at every turn becomes kirsty's fight for survival and to undo opening the box by reversing the maneuvers and lock the cenobites back into the puzzle box. Completing drop target banks and spot targets get you the player closer to finding the cenobites protected secret algorithms that lock them away.
At the ball lock saucer on the left there will be an up-kicker that sends the ball into a wire form habitrail that travels across the playfield and ends up on the right side in-lanes which will give the player control to get the ball in a position to rollover either in-lane to light up the spinner shot/ball 2 lock or prepare for two ball multi-ball . Originally it would take some nudging or chance to get the ball to rollover these in-lanes but i wanted it to become something to shoot for. There are a few other surprises I have but I'll save them for the near future to share.
The original rules of this game are quite easy to understand but not necessarily easy to accomplish. I'm hoping it comes out to be a fun game , I've commissioned professional illustrator Brian Allen to do the playfield Art were almost done with that, I have expert pinball tech Matt Malone in my corner to integrate or connect the new features into the game. Looking forward to getting this done and sharing this project with you . thank you !!
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