Quoted from Mbecker:Yeah, I’m speaking from the pov of a former owner — the rail system is awesome for sliding stuff in and out. The whole flipper assembly works well here. Sliding in,say, a pop bumper assembly presents more challenges because you need it to be at the right position, and adds time to the overall playfield swap, especially if your having to tighten down a screw or lugs to secure it in position to the rail. I’m sure there’s an elegant solution, just curious to see what it ends up being.
Quoted from Zitt:Not so sure tbh. I'm picturing sliding out the Polycarbonate sheet above the LCD... sliding in the Pop Bumper assembly... and sliding in a smaller ploycarbonate sheet. That sounds pretty easy to me.
That said; I have no idea what the final solution will be.
If they can do it like the hidden third flipper; then kudo's to Multimorphic's engineering people... cause that's pretty damn cool.
They haven't created an actual floating mid-playfield module yet, so this is somewhat speculation... But based on the renders (concept #6), it appears any floating mid-playfield stuff would be something that would slide into the same slot as the existing standard floating flipper module. I would imagine that would mean sliding out the flipper module (takes about 5 seconds) sliding in the mid-playfield module, connecting some connector, and then sliding back in the flipper module. Similarly, if someone wanted to create a totally different lower playfield config (3 lower flippers, early-Bally-esque in/outlanes, weird slingshot arrangement, etc.) you would just need to slide out the current flipper module and slide in a new one. Granted, every new module config adds to the swap time, but we're literally talking minutes and seconds here. A current playfield swap takes what? Two minutes? And that includes fetching the new one from under a machine and putting away the swapped out one. Adding in a lower/mid-playfield module swap *might* add another minute. The side target modules take longer, which is why they figured out how to make it backwards compatible, so you only needed to do it once.