New! Dark mode!

Browsing Pinside at night? Getting tired of all the white? Switch to dark mode using the button in the top right (or CTRL-B)!

(Topic ID: 264537)

Heist revealed by Multimorphic


By ThisNotes4U

7 months ago



Topic Stats

  • 635 posts
  • 131 Pinsiders participating
  • Latest reply 1 day ago by KevInBuffalo
  • Topic is favorited by 49 Pinsiders

You

Linked Games

  • Heist Multimorphic, 2020

Topic Gallery

There have been 72 images uploaded to this topic. (View topic image gallery).

P3 (resized).png
Heist_v0.8.1.0_-_UPFv0.9.6.1_HD (resized).jpg
B23B26E0-CDAB-4465-9F0C-86A5CAE46E91 (resized).jpeg
36A0D322-C25C-49AA-BA9C-8619ED6C2FBE (resized).jpeg
8D2C1382-8734-4E81-ADE4-F8A7A6341DEA (resized).jpeg
0B80DA11-BDEA-4A7B-B213-AF6CCC1A3A8F (resized).jpeg
PXL_20200820_221825183 (resized).jpg
2020-08-01 16.38.30 (resized).jpg
2020-08-01 16.37.22 (resized).jpg
2020-08-01 16.23.31 (resized).jpg
2020-08-01 16.20.39 (resized).jpg
2020-08-01 16.23.16 (resized).jpg
P3 Warranty HD R4 (resized).jpg
Heist_v0.8.0.2_-_UPFv0.9.4.0_HD_Glow (resized).jpg
Heist Cornteen special HD R2 (resized).jpg
726B6FD3-514B-49FD-B01E-7C2458C34FE2 (resized).jpeg

Topic index (key posts)

7 key posts have been marked in this topic (Show topic index)

There are 635 posts in this topic. You are on page 13 of 13.
#601 53 days ago

Sounds good, thanks Gerry

#602 53 days ago

Ok, loving Heist. Can't get enough.

My only suggestions for improvements:

1. A sound for the jail when it isn't lit. Currently feels clunky when it hits and isn't lit for anything. Especially in comparison to the cool sound it makes when trying to start Jailbreak.

2. A smoother experience between balls. The hard reset it does between balls breaks immersion for me.

3. More LCD action in attract mode.

I LOVE this game, and even without any changes, it is amazing.

#603 53 days ago
Quoted from Rdoyle1978:

Thx for the link! Is this the one that needs to be modified? Looked like Kev just used the stock setup

You only need to mod it if you want to lift games by sliding it in between the front legs. I typically lift from the side or back so I haven’t modded it.

#604 48 days ago

New to the Heist club and loving the game, but having a few issues. Any suggestions greatly appreciated...

1. I'm having issues with a lot of left inner loop SDTM. Almost all fast shots into the gallery, shoot around and result in an immediate drain.
2. During the cat burglar mode, my crane doesn't pick up the ball from the right habitrail. It wiggles and tries for a few seconds but then gives up and continues without it. It has worked at least once, but thats about it.
3. Getting a lot of rejects trying to shoot the jail from the right flipper. Good shots seem to just get hung up a lot and rattle out.

#605 48 days ago
Quoted from foobeer:

New to the Heist club and loving the game, but having a few issues. Any suggestions greatly appreciated...
1. I'm having issues with a lot of left inner loop SDTM. Almost all fast shots into the gallery, shoot around and result in an immediate drain.
2. During the cat burglar mode, my crane doesn't pick up the ball from the right habitrail. It wiggles and tries for a few seconds but then gives up and continues without it. It has worked at least once, but thats about it.
3. Getting a lot of rejects trying to shoot the jail from the right flipper. Good shots seem to just get hung up a lot and rattle out.

For #2 you have to run the crane calibration test in the settings menu. Mine was finicky. I had to run the calibration test multiple times before I could finally dial it in.

#606 48 days ago
Quoted from foobeer:

New to the Heist club and loving the game, but having a few issues. Any suggestions greatly appreciated...
1. I'm having issues with a lot of left inner loop SDTM. Almost all fast shots into the gallery, shoot around and result in an immediate drain.
2. During the cat burglar mode, my crane doesn't pick up the ball from the right habitrail. It wiggles and tries for a few seconds but then gives up and continues without it. It has worked at least once, but thats about it.
3. Getting a lot of rejects trying to shoot the jail from the right flipper. Good shots seem to just get hung up a lot and rattle out.

Contact the P-3 support team. They have outstanding tech people and with quick responses.
https://www.multimorphic.com/

#607 47 days ago

Hey foobeer

Welcome to the club! We can help you quickly resolve the items on your list.

Shoot us an email at support@multimorphic.com and we can help walk you through some troubleshooting steps. Also, there are a lot of great Heist related support resources on our website at https://www.multimorphic.com/support/projects/customer-support/wiki/Heist

#608 47 days ago

^^^This! Our goal is to have a full set of maintenance and troubleshooting guides for all playfields on our support site. Heist has a lot already, and we'll keep adding to them. I think foobeer's items 1 and 2 are covered there. Item 3 (jail rejects) is feedback we haven't heard before - so definitely chat with support about that one (or about anything - we're always here to help).

- Gerry
https://www.multimorphic.com

#609 47 days ago

Thanks for the link. 2 of my 3 questions are listed on the wiki...will check it out.

#610 43 days ago

Taking another run at Heist tonight! 8 p.m. Eastern: http://www.twitch.tv/buffalopinball

#611 43 days ago

Has anyone been able to complete the Demolition mode? I can get to the second “stage” but I get almost no action out of my pops, maybe 1 hit per made loop shot, so I always run out of time. I even lowered the threshold to like 5 pop hits I think and still have not really come close to beating it. Curious if other folks get better action on their pops.

#612 43 days ago

Watching the Buffalo Pinball Heist stream tonight. Wow Multimorphic. This is a home run.

P3 is officially on my radar as a possibility for the next purchase next year. I just wish venues were open so I can try it first!

Either way, Bravo. Those Cat Burglar and Wheelman modes look fun! And this has to be the easiest game to date to understand quickly while watching. This could be what non-pinball heads need to reel them into the hobby.

#613 43 days ago
Quoted from japespin:

Watching the Buffalo Pinball Heist stream tonight. Wow Multimorphic. This is a home run.
P3 is officially on my radar as a possibility for the next purchase next year. I just wish venues were open so I can try it first!
Either way, Bravo. Those Cat Burglar and Wheelman modes look fun! And this has to be the easiest game to date to understand quickly while watching. This could be what non-pinball heads need to reel them into the hobby.

It’s super fun—and full of industry firsts!

#614 43 days ago
Quoted from jhoward1082:

Has anyone been able to complete the Demolition mode? I can get to the second “stage” but I get almost no action out of my pops, maybe 1 hit per made loop shot, so I always run out of time. I even lowered the threshold to like 5 pop hits I think and still have not really come close to beating it. Curious if other folks get better action on their pops.

You definitely need to adjust the switch on your pop-bumper. I can usually complete that mode by sending the ball to the pop bumper 1 or 2 times.

(Pay no attention to the fact that the stand-up targets are not wired, and thus everything we know is a lie.)

- Mark

#615 41 days ago

Just a head's up! Today (Wed. 9/16/20) is the last day to take advantage of the Heist Extended Launch Special pricing! Save nearly $1000 on a P3 with Heist (or any other single game kit you choose), or get the complete P3 package with every game-kit currently available and save $2k. Great opportunity to get into the platform and benefit from all the current awesome features, and all future features and releases!

www.multimorphic.com

#616 41 days ago
Quoted from Sjsilver:

Just a head's up! Today (Wed. 9/16/20) is the last day to take advantage of the Heist Extended Launch Special pricing! Save nearly $1000 on a P3 with Heist (or any other single game kit you choose), or get the complete P3 package with every game-kit currently available and save $2k. Great opportunity to get into the platform and benefit from all the current awesome features, and all future features and releases!
www.multimorphic.com

I'm in!! Get my game on the line guys!! LOL

#617 39 days ago
Quoted from jhoward1082:

Has anyone been able to complete the Demolition mode?

I usually try to stack this one with a multiball - it's still tricky to pull off the initial shots with multiple balls in play but finishing the pop hits goes waaaay easier.

#618 39 days ago

A little nudge when it's in the pops helps as well..

#619 38 days ago
Quoted from mjfisher:

A little nudge when it's in the pops helps as well..

Yeah the Demolition mode and that section of the PF was designed to encourage nudging to keep the ball active and get through the pops requirement. But like any Pop bumper section of any game, occasionally you need to tweak things if you aren't seeing enough action.

#620 38 days ago
Quoted from Sjsilver:

occasionally you need to tweak things if you aren't seeing enough action.

Right - and there are two main ways to tweak that area in Heist...

1) Adjust the diverter limit through the operator settings so the ball is directed onto the pop bumper skirt.
2) Adjust the leaf switch gap so a ball hitting anywhere on the skirt will close the switch.

- Gerry
https://www.multimorphic.com

#621 38 days ago
Quoted from Sjsilver:

Yeah the Demolition mode and that section of the PF was designed to encourage nudging to keep the ball active and get through the pops requirement. But like any Pop bumper section of any game, occasionally you need to tweak things if you aren't seeing enough action.

Wow, nudging is definitely the key. Getting much better pop action now.

1 month later
#622 7 days ago

Heist software update!

This update includes an improved credit handling experience for locations and also early access to Heist-specific Twitch-connect features. Check it out!

Download and install both the game (0.8.1.0) and the module driver (0.9.6.1) from your account page on https://www.multimorphic.com/.

- Gerry
https://www.multimorphic.com

Heist_v0.8.1.0_-_UPFv0.9.6.1_HD (resized).jpg
#623 4 days ago

Heist just arrived with my new multimorphic machine. Can’t wait to fire it up and eventually check out some of the other modules.

#624 4 days ago
Quoted from Ch4p3l:

Heist just arrived with my new multimorphic machine. Can’t wait to fire it up and eventually check out some of the other modules.

Welcome to the club!

- Mark

#626 4 days ago
Quoted from Ch4p3l:

Heist just arrived with my new multimorphic machine. Can’t wait to fire it up and eventually check out some of the other modules.

Congrats on the purchase. It is only a matter of time until you own more playfields. Pulling the trigger on the $10K system is a big ask. But once you have the system in-house, the barrier on new games is so reasonable. You could buy Lexy (personally still my favorite P3 game) and CCR together for about the price of a Stern Pro. The CCR playfield comes with 2 very different versions of the game, and Nick's Ranger in the Ruins is a really fun mini game that's only $150.

So much value once you get over that initial purchase!

#627 4 days ago
Quoted from Cheeks:

Congrats on the purchase. It is only a matter of time until you own more playfields. Pulling the trigger on the $10K system is a big ask. But once you have the system in-house, the barrier on new games is so reasonable. You could buy Lexy (personally still my favorite P3 game) and CCR together for about the price of a Stern Pro. The CCR playfield comes with 2 very different versions of the game, and Nick's Ranger in the Ruins is a really fun mini game that's only $150.
So much value once you get over that initial purchase!

And looking at the recent prices of JJP and Stern Premium/LE games, $10K isn’t even a huge stretch!

I Can’t wait to get Heist in the house. Another month or so until our space is ready. Thanks to Gerry and Stephen Silver for these great updates!

#628 3 days ago

A few questions for you guys. Are you using the system manager to level the game and get the right pitch? I asked because the pitch keeps oscillating between 5 and 6 on the machine, but when I use my level on the field, it is reading close to 7. I do have the back leg levelers raised some. Also I can't seem to get the crane calibration to work. I'll do the first part and on the second part get a green light . Then when it does the up and down fine tuning auto calibration afterwards I might get 1-2 of those several attempts that are green but otherwise red and won't pick up the ball in the final part.

#629 3 days ago
Quoted from Ch4p3l:

A few questions for you guys. Are you using the system manager to level the game and get the right pitch? I asked because the pitch keeps oscillating between 5 and 6 on the machine, but when I use my level on the field, it is reading close to 7. I do have the back leg levelers raised some. Also I can't seem to get the crane calibration to work. I'll do the first part and on the second part get a green light . Then when it does the up and down fine tuning auto calibration afterwards I might get 1-2 of those several attempts that are green but otherwise red and won't pick up the ball in the final part.

I’ve had a lot of issue with the crane calibration. I would have what seemed to be perfect calibration through the 1st 2 parts of the test and then have it fail the ball pick up for some reason and then you have to start over. I finally just wrote down the calibration settings that “seemed” like they should work, observed the crane action during gameplay and then manually tweaked the crane settings (not going through the calibration again) until I got everything dialed in. That seems to have resolved my issues for the most part.

#630 3 days ago
Quoted from Ch4p3l:

A few questions for you guys. Are you using the system manager to level the game and get the right pitch? I asked because the pitch keeps oscillating between 5 and 6 on the machine, but when I use my level on the field, it is reading close to 7. I do have the back leg levelers raised some. Also I can't seem to get the crane calibration to work. I'll do the first part and on the second part get a green light . Then when it does the up and down fine tuning auto calibration afterwards I might get 1-2 of those several attempts that are green but otherwise red and won't pick up the ball in the final part.

I'm having similar problems with my crane. I would enter a support ticket on their site so they can collect as much info as possible and create a more universal fix.

#631 3 days ago
Quoted from jhoward1082:

I’ve had a lot of issue with the crane calibration. I would have what seemed to be perfect calibration through the 1st 2 parts of the test and then have it fail the ball pick up for some reason and then you have to start over. I finally just wrote down the calibration settings that “seemed” like they should work, observed the crane action during gameplay and then manually tweaked the crane settings (not going through the calibration again) until I got everything dialed in. That seems to have resolved my issues for the most part.

Finally got it dialed in. Took the crane top off and made sure everything in the crane was right. Went through calibration again and was noticing after the second part when it tried to fine tune that it wasn’t going back exactly where I had the crane aligned originally on the ball. The fine tuning part seemed to be going more to the right then what I had. So the next time I just got it aligned with the ball but with x axis number a little higher (more left). Did the trick and worked since.
Loving the game but man my scores suck. Hate to say it but may move those outlane posts up till I get better. Have to train my brain to use that upper flipper button.

#632 2 days ago
Quoted from Ch4p3l:

Finally got it dialed in. Took the crane top off and made sure everything in the crane was right. Went through calibration again and was noticing after the second part when it tried to fine tune that it wasn’t going back exactly where I had the crane aligned originally on the ball. The fine tuning part seemed to be going more to the right then what I had. So the next time I just got it aligned with the ball but with x axis number a little higher (more left). Did the trick and worked since.
Loving the game but man my scores suck. Hate to say it but may move those outlane posts up till I get better. Have to train my brain to use that upper flipper button.

So do you mean the calibration code might need to be adjusted a bit? or was there something physical keeping the fine tuning part from aligning correctly?

#633 2 days ago

Hard to say. I did take off the top of the crane to inspect but did not see anything off. Often I’d note that after moving the crane to a position about a second later it would move slightly. I think that movement was skewing the calibration.

#634 2 days ago
Quoted from Ch4p3l:

Hard to say. I did take off the top of the crane to inspect but did not see anything off. Often I’d note that after moving the crane to a position about a second later it would move slightly. I think that movement was skewing the calibration.

Yes, I always noticed the slight movement as well. I think the easiest way to address is to get it “close enough” during the calibration and then do micro adjustments in the actual crane settings without running the calibration again. I think you get much more accurate/less frustrating results.

#635 1 day ago

Stream tonight! Let's try out the beta Twitch-Connect features on Heist, live at 8 p.m. Eastern: http://www.twitch.tv/buffalopinball

P3 (resized).png
Promoted items from the Pinside Marketplace
$ 17.50
From: $ 18.00
Apparel - Men
Pinside Shop
From: $ 7.00
Playfield - Protection
Pinball Haus
$ 6.00
Electronics
Yorktown Arcade Supply
$ 29.00
$ 18.95
$ 54.99
Cabinet - Shooter Rods
Lighted Pinball Mods
$ 99.99
Lighting - Other
Lighted Pinball Mods
$ 20.00
Cabinet - Other
Filament Printing
$ 12,500.00
Pinball Machine
Nitro Pinball Shop
From: $ 99.99
$ 99.95
Playfield - Toys/Add-ons
pinballmod
$ 26.95
$ 17.95
Playfield - Toys/Add-ons
ULEKstore
$ 65.00
Cabinet - Armor And Blades
Texas Pinball
$ 159.99
Lighting - Other
Lighted Pinball Mods
$ 30.99
Lighting - Interactive
Lee's Parts
€ 95.00
Lighting - Led
FlipperLED
From: $ 1.50
Playfield - Other
Rocket City Pinball
$ 10.00
Cabinet - Other
Filament Printing
$ 10.00
Playfield - Decals
Metal-Mods
From: $ 175.00
Playfield - Toys/Add-ons
Pinball Mod Co.
$ 9.99
Eproms
Matt's Basement Arcade
$ 15.00
Cabinet - Decals
Bent Mods
$ 15.00
Cabinet - Other
Filament Printing
$ 18.00
Playfield - Toys/Add-ons
The MOD Couple
$ 19.95
Playfield - Protection
SilverBall Designs
$ 48.00
Playfield - Other
ModFather Pinball Mods
There are 635 posts in this topic. You are on page 13 of 13.

Hey there! Got a moment?

Great to see you're enjoying Pinside! Did you know Pinside is able to run thanks to donations from our visitors? Please donate to Pinside, support the site and get anext to your username to show for it! Donate to Pinside