(Topic ID: 264537)

Heist revealed by Multimorphic


By ThisNotes4U

4 months ago



Topic Stats

  • 527 posts
  • 125 Pinsiders participating
  • Latest reply 1 day ago by lapean111
  • Topic is favorited by 46 Pinsiders

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  • Heist Multimorphic, 2020

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There are 527 posts in this topic. You are on page 11 of 11.
#501 11 days ago
Quoted from gstellenberg:

Code Update!
A new version of Heist (v0.8.0.2) is available for download from your account page on www.multimorphic.com. This version includes the Multimorphic "Feature Menu" and includes player profile support for customized player settings, co-op play, and save/restore game state. It also include the option for pairing and connecting to bluetooth headphones, if enabled in the operator settings (bluetooth adapter required). This release also includes a number of bug fixes and behavioral changes.
Not included in this release are any scoring tweaks. We're currently performing a scoring audit and will implement changes based on that audit in the next release.
Game: v0.8.0.2*
Module Driver: v0.9.4.0*
*Please update both
Also:
System Manager: v2.0.1.6
Diagnostics: v2.1.0.2 (for use with v0.9.4.0 Heist module driver. Leave older Diagnostics versions installed for other playfields for now.)
Heist change log:
0.8.0.2
- Added feature menu
- Added player profile support
- Added Bluetooth headphone support
- Added Button legends
- Two-character jailbreak audio corrected
- Achieving multiball now extends time for in-progress character mode
- Crane calibration less sensitive to ball movement in pickup position
- Coin door behaviour no longer affected by crane calibration
- Repeated crane calibrations allowed
- Residual shot sound changed from heartbeat to whoosh
- Fixed issue where Multiball would change expected ball count before a ball had finished leaving the playfield, resulting in an erroneous add-a-ball
- Settings Editor re-skin
- Side job completion gives more light, sound and popup feedback
- Improved Mastermind Multiball add-a-ball and stacked multiball handling when draining down to one ball but still in Mastermind restart grace period
- Start launch ball save based on actual launch location, not initial launch request location. This provides appropriate ball saves when backup launch locations are used.
- Start launch ball save when launch is verified, not when requested.
- Added launcher setting to disable autosave launches from app without changing user-configurable attribute
- Fixed issue where finishing an "escape" multiball with two balls in play would also end stacked traditional multiballs. Stacked multiball now continues with two balls in play after escape
- Fixed issue with simultaneous start of Safecracker and Police Multiball where multiball intro would not proceed normally if safecracker intro was cancelled with double-flip
- Fixed issue where Cat Burglar escape multiball would incorrectly end in failure when draining down to two balls in some stacked multiball combinations
- Improved outer loop servo behavior when diverting balls into the pop area in some modes
Heist Module Driver change log:
0.9.4.0:
- Default outer loop diverter to left to block the hole
- Hid a number of obselete settings
- Swapped Lock and Storage & Key LEDs to match production playfields
- Updated dependency libraries to work with latest app
- Changed default diverter texts in module-specific diags screen
Please send feedback to support@multimorphic.com. We will also monitor this thread for additional requests and issue reports.
- Gerry
https://www.multimorphic.com
[quoted image]

Can't wait for my game to arrive to try this update! Features look great.

#502 10 days ago

Downloading now. Can't wait to try this after work

13
#503 9 days ago

Quick reminder for those of you considering buying a new P3...

Along with the machine, the games, and all of the innovations comes an industry-leading warranty. We've got your back.

- Gerry
https://www.multimorphic.com

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#504 7 days ago

Where stream with lastest code?

#505 7 days ago
Quoted from Makakka:

Where stream with lastest code?

I’ll be streaming it on Monday at 8 Eastern: http://www.twitch.tv/buffalopinball

-5
#506 6 days ago

Make the P3 $7k and it might gain a following. I would consider this platform a kickstarter type approach to pinball. It has great potential and I know they have been trying to gain traction for years now but it needs to look more appealing to those considering a premium Stern or JJP. It’s a travesty that this game has so few owners it can’t even get rated after months.

#507 6 days ago
Quoted from Gtrefraction:

Make the P3 $7k and it might gain a following. I would consider this platform a kickstarter type approach to pinball. It has great potential and I know they have been trying to gain traction for years now but it needs to look more appealing to those considering a premium Stern or JJP. It’s a travesty that this game has so few owners it can’t even get rated after months.

New prem sterns are In the $7k zone.. And aren’t JJPs also in the $8-10k zone? And they seem to price creep every year?For single games?? While it would be amazing if the base P3 was $7k, you’re buying a whole platform not a single game so there’s really no comparison in that sense. You have to factor in the platform investment and then quickly realize cost savings with additional modules.

..not to mention that stern is basically doing a rinse and repeat vs a company that engineered (And continues to pioneer new concepts) a totally new experience from the ground up.. pricing seems pretty damn reasonable (albeit at higher end of new pinball). I think if stern had attempted the same thing, it would be $15-20k base and not nearly as well designed for serviceability. If JJP did it, they probably wouldNt have been able to launch it after sinking a ton of $$ and needing to charge $25k base to break even.

It’s a niche market but seems to be growing.

#508 6 days ago
Quoted from Gtrefraction:

Make the P3 $7k and it might gain a following. I would consider this platform a kickstarter type approach to pinball. It has great potential and I know they have been trying to gain traction for years now but it needs to look more appealing to those considering a premium Stern or JJP. It’s a travesty that this game has so few owners it can’t even get rated after months.

There is already a loyal and growing group of owners, especially with Heist that is a major commercial step forward and has a 5-6 week backlog. And they are in no position to sell thousands of units at Stern Premium Pricing. Beyond being a visionary and obviously exceptional engineer, Gerry also seems like an astute business person who is realistic about what is required to change the paradigm in a niche market that has changed very little in 50 years. Being enamored with growth and volume is the downfall of many startups. Most of the companies that seem to have taken off over night have actually been working their asses off to learn and grow for years if not decades.

#509 6 days ago

Stern Premiums are approaching $8000, the current price is fine I think. I think Heist was/is an attention getter and gets a lot of people on the fence for a purchase. If their next game is to the same quality and/or even better I think you really start to see mass adoption. Then you’re looking at $12,500 for 2 excellent games and the value proposition really starts to make sense. I think Lexi and CCR look like fun games and probably must buys for a lot of current P3 owners due to how cheap they are but they are probably not driving new sales. I’m really excited for once Multimorphic gets on a yearly release schedule. I’d also love to see one of the smaller time guys like Riot Pinball develop a game for the platform.

#510 6 days ago
Quoted from KevInBuffalo:

I’ll be streaming it on Monday at 8 Eastern: http://www.twitch.tv/buffalopinball

Kevin;

If you haven't already: Could/would you stream an under-the-hood look at the P3?

The build quality. (metal back box parts, plywood bottom, general over engineering)
The track system for playfield maintenance.
Removing the flipper module for maintenance.
The built-in GI and VUKs.

That might help people understand that the initial cost is a great long term investment (in fun).

- Mark

#511 6 days ago
Quoted from jhoward1082:

Stern Premiums are approaching $8000, the current price is fine I think. I think Heist was/is an attention getter and gets a lot of people on the fence for a purchase. If their next game is to the same quality and/or even better I think you really start to see mass adoption. Then you’re looking at $12,500 for 2 excellent games and the value proposition really starts to make sense. I think Lexi and CCR look like fun games and probably must buys for a lot of current P3 owners due to how cheap they are but they are probably not driving new sales. I’m really excited for once Multimorphic gets on a yearly release schedule. I’d also love to see one of the smaller time guys like Riot Pinball develop a game for the platform.

This is exactly how I felt. Heist pushed me over the edge after looking for a long time at P3. I haven’t gone all the way yet as we are renovating the house and I didn’t want yet another game to have to just sit packed up, but it will be in the house soon.

I just bought an Elvira LE last year for basically the same price. Now that’s a little unfair, as IMO that game is light years beyond Stern’s other recent offerings (JP2 good as well), but now that I’ve broken the seal, so to speak, it is a no brainer to get the other games.

After that, I think CCR will be making a visit to the house, and probably eventually Lexy. Heist reminded me of Dialed In - a game I really loved owning - in a way (probably the city setting), but the storyline and the crane are way cooler IMO.

#512 6 days ago

I updated the new code on Heist last night and it is fantastic. Great improvements and so much fun.
Thanks, Gerry.

#513 6 days ago
Quoted from Shaker:

Kevin;
If you haven't already: Could/would you stream an under-the-hood look at the P3?
The build quality. (metal back box parts, plywood bottom, general over engineering)
The track system for playfield maintenance.
Removing the flipper module for maintenance.
The built-in GI and VUKs.
That might help people understand that the initial cost is a great long term investment (in fun).
- Mark

I did do a "playfield swap" video (this was a mid-stream highlight where I went from CCR to Lexy):

As for the other stuff, Multimorphic has a good playlist of videos showing all that off:

#514 6 days ago
Quoted from KevInBuffalo:

As for the other stuff, Multimorphic has a good playlist of videos showing all that off:

Understood, but those videos are how-to's for owners, not promotional.

- Mark

#515 5 days ago

One thing no one mentions (and makes a big impact to me in Australia) is the shipping costs. Shipping a whole pinball machine from the States is expensive and let's not even go into the Customs/taxes etc. I save thousands of dollars less shipping a playfield module compared to bringing across a whole machine. And it gets sent air rather than sea as well

#516 5 days ago
Quoted from mjfisher:

I save thousands of dollars less shipping a playfield module compared to bringing across a whole machine. And it gets sent air rather than sea as well

Good call, Mick. The size also makes them easier to manufacture, test, and store. Here are a few shots of a new batch of playfields getting ready for final test and QA (and part of a wall assembly too).

- Gerry
https://www.multimorphic.com

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#517 5 days ago
Quoted from gstellenberg:

Good call, Mick. The size also makes them easier to manufacture, test, and store. Here are a few shots of a new batch of playfields getting ready for final test and QA (and part of a wall assembly too).
- Gerry
https://www.multimorphic.com[quoted image][quoted image][quoted image][quoted image][quoted image]

Every time I see that playfield it makes me smile. Even without the crane we packed so much into this game. Look at that world under glass! The engineering cleverness that is hidden inside those buildings to enable all the pinball trickery we do is my favorite part! Even without the crane this playfield is an absolute joy to shoot! It doesn't hurt that we also included the most versatile interactive toy ever in a pinball machine as well, creating an unprecedented variety of moving short shots and ball knock-off opportunities! This team is the best!

#518 5 days ago
Quoted from Sjsilver:

Every time I see that playfield it makes me smile. Even without the crane we packed so much into this game. Look at that world under glass! The engineering cleverness that is hidden inside those buildings to enable all the pinball trickery we do is my favorite part! Even without the crane this playfield is an absolute joy to shoot! It doesn't hurt that we also included the most versatile interactive toy ever in a pinball machine as well, creating an unprecedented variety of moving short shots and ball knock-off opportunities! This team is the best!

Agreed!

Now do it again. :-p

- Mark

#519 5 days ago
Quoted from Gtrefraction:

Make the P3 $7k and it might gain a following.

Downvoted because I assume you haven't actually looked at a P3 in any detail.
The amount of engineering and custom parts in this machine are easily 2x to 3x what's in any modern pinball game.
The economies of scale and the bom cost of this machine would make it impossible to reach the 7k price point. Maybe if we were ordering 10,000s of these machines as consumers... but not in the current COViD climate.

#520 4 days ago
Quoted from Sjsilver:

Every time I see that playfield it makes me smile. Even without the crane we packed so much into this game. Look at that world under glass! The engineering cleverness that is hidden inside those buildings to enable all the pinball trickery we do is my favorite part! Even without the crane this playfield is an absolute joy to shoot! It doesn't hurt that we also included the most versatile interactive toy ever in a pinball machine as well, creating an unprecedented variety of moving short shots and ball knock-off opportunities! This team is the best!

It really is MILES beyond a lot of other recent games, and certainly beyond something like Cannon Lagoon (not that I’m knocking CL). That really looks packed!

#521 4 days ago

Gerry joined me at the start of the stream to talk through what's new in Heist (and a bit of what's to come), followed by a whole bunch of gameplay and my best game to date of ~14 million: https://www.twitch.tv/videos/699608759?t=00h05m34s

#522 4 days ago
Quoted from Rdoyle1978:

It really is MILES beyond a lot of other recent games, and certainly beyond something like Cannon Lagoon (not that I’m knocking CL). That really looks packed!

Cannon Lagoon-based games are the only ones I've ever seen make non-pinheads smile... and it makes almost ALL of them smile. It's a crazy thing. I've told this story before, but when I walk around the floor at a pinball show, I see nobody smiling when playing games... we're all really serious when we play pinball. Then I walk around P3s running Cannon Lagoon (with Cannon Lagoon, Grand Slam Rally, or Heads Up software), see a group of kids or non-pinheads playing, and they're literally all smiling.

Nobody would build a full pinball machine for the Cannon Lagoon playfield, but it's a great addition to a P3, especially if you've got kids or friends who don't like traditional pinball.

- Gerry
https://www.multimorphic.com

#523 4 days ago
Quoted from KevInBuffalo:

Gerry joined me at the start of the stream to talk through what's new in Heist (and a bit of what's to come), followed by a whole bunch of gameplay and my best game to date of ~14 million: https://www.twitch.tv/videos/699608759?t=00h05m34s

Thanks for streaming, Kevin! I clipped your amazing armored car shot!

https://clips.twitch.tv/ModernDependableMooseRuleFive

- Gerry
https://www.multimorphic.com

#524 4 days ago

Here's my game of the night from last night:

#525 3 days ago

Gerry;

Thank you and the Heist team for seriously considering my feedback on Heist, no matter how minor or nitpicky.

For example:

I found the original gold border indicating that a character had been recruited a bit to subtle and hard to see: The border is now larger and has rays.

I found the heartbeat sound for an unlit shot annoying: It has been replaced with a whosh. (Let's call it a wiff, as in "a swing and a miss". )

Giving serious consideration to even minor "issues" such as these, shows true dedication to your customers, and to makeing your games a great as they can possibly be.

- Mark

#526 3 days ago

I heard on the Buffalo Pinball podcast that there’s now a 3-month lead time for games! That gives us enough time to finish the house (er... I hope!) and get the new space for this game. Very psyched!

#527 1 day ago

With the new profile system being implemented, wondering if there is a way we can have lifetime stats? I know that the game has audits, can we tie those audits to a profile in a fun way? Lifetime average score? Multiballs started lifetime? I think this would be really fun for stat nerds.

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