(Topic ID: 264537)

Heist revealed by Multimorphic

By ThisNotes4U

4 years ago


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  • 862 posts
  • 152 Pinsiders participating
  • Latest reply 1 year ago by northvibe
  • Topic is favorited by 56 Pinsiders

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Linked Games

  • Heist Multimorphic, 2020

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There are 862 posts in this topic. You are on page 10 of 18.
#451 3 years ago

Those are some great looking rings!

#452 3 years ago

No!!!!! Translucent only please

#453 3 years ago
Quoted from solarvalue:

No!!!!! Translucent only please

I bet that’d look great too, but I’m digging the red

#454 3 years ago

Gerry! Start working on colour changing RGB rubbers!

#455 3 years ago
Quoted from PinballShoppe:

Gerry! Start working on colour changing RGB rubbers!

(Nano-scale meta materials that rearrange their structure to reflect different wavelengths, controlled by beamformed terahertz RF waveforms swept along the length of the rubber.... but you knew that already)

#456 3 years ago
Quoted from KevInBuffalo:

Decided to give the P3 a pop of color with some Titan rings!
[quoted image][quoted image][quoted image]

Did you happen to create a kit on the Titan website?

#457 3 years ago
Quoted from Crile1:

Did you happen to create a kit on the Titan website?

I didn't, but I can. Note that I stuck with superbands on the flippers since that's what the P3 ships with (and they feel good on this game IMO), but the rest are titans.

#458 3 years ago
Quoted from PinballShoppe:

(Nano-scale meta materials that rearrange their structure to reflect different wavelengths, controlled by beamformed terahertz RF waveforms swept along the length of the rubber.... but you knew that already)

Funny... we tried that, but the patent office keeps saying it's obvious. So now we're looking into adding special properties to the rubber to charge internal microbatteries from surface interactions with charged pinballs and then running internal lighting controllers.

- Gerry
https://www.multimorphic.com

#459 3 years ago

Ok Titan kits are up for the P3 and the Heist module:

P3: https://www.titanpinball.com/kits/index.php/view/id/1414
Heist module: https://www.titanpinball.com/kits/index.php/view/id/1415

Eric added all the games to the database, so anyone else with the games or the info can get kits in the system for those, too:

CCR: https://www.titanpinball.com/kits/index.php/browse/bygame/5749
Lexy: https://www.titanpinball.com/kits/index.php/browse/bygame/5723
Cannon Lagoon: https://www.titanpinball.com/kits/index.php/browse/bygame/5727

#460 3 years ago
Quoted from gstellenberg:

Funny... we tried that, but the patent office keeps saying it's obvious. So now we're looking into adding special properties to the rubber to charge internal microbatteries from surface interactions with charged pinballs and then running internal lighting controllers.
- Gerry
https://www.multimorphic.com

To quote one of my favourite pinball callouts - "Good thinking!"

("It's obvious" - lol!)

12
#462 3 years ago

Tonight my buddy Phil is bringing his Rig over and we are gonna stream Heist! Watch Phil blow up massive scores and watch me try to distract from my lackluster pinball skills with Heist Facts!

6pm CDT. Twitch.tv/spacecitypinball.

726B6FD3-514B-49FD-B01E-7C2458C34FE2 (resized).jpeg726B6FD3-514B-49FD-B01E-7C2458C34FE2 (resized).jpeg
#463 3 years ago
Quoted from Sjsilver:

Tonight my buddy Phil is bringing his Rig over and we are gonna stream Heist! Watch Phil blow up massive scores and watch me try to distract from my lackluster pinball skills with Heist Facts!
6pm CDT. Twitch.tv/spacecitypinball.
[quoted image]

Fantastic . I am just about to pull the trigger on this pin.

#464 3 years ago

Looking forward to seeing the best player in Houston on stream tonight.

#465 3 years ago
Quoted from Sjsilver:

Tonight my buddy Phil is bringing his Rig over and we are gonna stream Heist! Watch Phil blow up massive scores and watch me try to distract from my lackluster pinball skills with Heist Facts!
6pm CDT. Twitch.tv/spacecitypinball.
[quoted image]

Kick his ass with facts!

#466 3 years ago

Man, I miss playing with Phil! Great guy and super excited for the stream.

Maybe you should have him over another time for a remote CCR-a-thon?

#467 3 years ago

Is this twitching now?

Answered my own question.

See you on Twitch

#468 3 years ago

They are live now, come on over.

#469 3 years ago

Game looks fantastic!

#470 3 years ago

Thanks for tuning in guys! I can’t believe Phil left to go to the bathroom when I got a pick-and-Roll! That was a ton of fun though. One thing I can say about this game is that, even after play testing it for months, it still has that “one more game” pull.

#471 3 years ago
Quoted from Sjsilver:

Thanks for tuning in guys! I can’t believe Phil left to go to the bathroom when I got a pick-and-Roll! That was a ton of fun though. One thing I can say about this game is that, even after play testing it for months, it still has that “one more game” pull.

The camera set up was excellent. Especially the view of the upper playfield. You could really see the great speed and flow of the game.

Assume you are going to program extra ball opportunities at some point? Or I may actually have to install the center post to have even a slim chance of seeing the wizard mode.

How lucrative is it to risk adding additional members to a heist; e.g. is a 4-person heist worth twice a 2-person, or even more?

#472 3 years ago
Quoted from luckymoey:

Assume you are going to program extra ball opportunities at some point?

Respawn or EBs... that's the question.

Quoted from luckymoey:

How lucrative is it to risk adding additional members to a heist; e.g. is a 4-person heist worth twice a 2-person, or even more?

I'd have to ask the programming team about the scoring. There's a different jewel for 2,3, 4, and 5-character heists, and you can't repeat them after getting the jewel. So there are different strategies around trying to play them each time you collect a new character or waiting until you have more.

- Gerry
https://www.multimorphic.com

#474 3 years ago
Quoted from luckymoey:

The camera set up was excellent. Especially the view of the upper playfield. You could really see the great speed and flow of the game.

That’s all thanks to Phil and his awesome rig. I contributed a few lights to make the exposure level of the upper PF match the light of the screen (for the cameras), but his rig is awesome.

I’m glad it came across well on the stream. It really can get flowing really fast.

Speaking of fast flow, after we tore down the rig I offered to swap in CCR so Phil could see the swap time and experience CCR 2.0 career mode and online head to head play. That PF is smoking fast too.

#477 3 years ago

Nice upper flipper combo! Side loop, outer loop, and side loop again to collect.

https://clips.twitch.tv/SpotlessBoringConsoleFloof

- Gerry
https://www.multimorphic.com

#479 3 years ago

Don't forget to add your review to ipdb.org!

- Mark

#480 3 years ago

...aaaaaaalmost in!

#481 3 years ago
Quoted from Sjsilver:

Speaking of fast flow, after we tore down the rig I offered to swap in CCR so Phil could see the swap time and experience CCR 2.0 career mode and online head to head play. That PF is smoking fast too.

Yea, CCR has some of the sweetest feeling ramps around!

#482 3 years ago

For those of you who missed the livestream, here is the archive on youtube. Show starts at around 2:45.

#483 3 years ago

We just officially announced our extended pricing promotions. If you've been thinking about getting a P3 with Heist (and/or other games), you can lock in promotional pricing by ordering now. That'll save you some money, and it'll also help us plan out production going through the 2nd half of 2020.

And... CCR WAN Party on Saturday!

Full announcement here: https://www.multimorphic.com/news/extended-p3-pricing-discounts-and-ccr-wan-party/

- Gerry
https://www.multimorphic.com

Heist Cornteen special HD R2 (resized).jpgHeist Cornteen special HD R2 (resized).jpg
#484 3 years ago
Quoted from gstellenberg:

We just officially announced our extended pricing promotions. If you've been thinking about getting a P3 with Heist (and/or other games), you can lock in promotional pricing by ordering now. That'll save you some money, and it'll also help us plan out production going through the 2nd half of 2020.
And... CCR WAN Party on Saturday!
Full announcement here: https://www.multimorphic.com/news/extended-p3-pricing-discounts-and-ccr-wan-party/
- Gerry
https://www.multimorphic.com
[quoted image]

oh CRAP! just remembered something... This is awesome Gerry.

#485 3 years ago

Dev Kit's still free right? With all those playfields on the combo pack that's a lot of possibilities for home dev

#486 3 years ago
Quoted from Law:

Dev Kit's still free right? With all those playfields on the combo pack that's a lot of possibilities for home dev

Yep - free download and a team of folks happy to answer questions.

- Gerry
https://www.multimorphic.com

11
#487 3 years ago

JUST PUT MY DEPOSIT DOWN. I don't think I've ever been this psyched for a new game. Gerry, you're a madman!

#488 3 years ago
Quoted from Rdoyle1978:

JUST PUT MY DEPOSIT DOWN. I don't think I've ever been this psyched for a new game. Gerry, you're a madman!

Sincere thank you to you and everybody else who's purchased a P3. Your support means a lot to us, and we're looking forward to getting you your machine and continuing to enhance it with more games, more features, and more code updates!

- Gerry
https://www.multimorphic.com

#489 3 years ago

Here’s a mod I recommend: anti rattle tape for the glass.

The P3 has some serious punch in the sound department which can cause the glass to shake and make noise, disrupting the sound design of the games. I installed some anti-rattle tape this morning and it made a huge difference in sound quality, and I was able to kick the bass back up to factory defaults without any rattle at all.

I got my tape from Pinball Pro: https://pinballpro.net/shop/anti-rattle-tape-ar-1/

#490 3 years ago
Quoted from KevInBuffalo:

Here’s a mod I recommend: anti rattle tape for the glass.
The P3 has some serious punch in the sound department which can cause the glass to shake and make noise, disrupting the sound design of the games. I installed some anti-rattle tape this morning and it made a huge difference in sound quality, and I was able to kick the bass back up to factory defaults without any rattle at all.
I got my tape from Pinball Pro: https://pinballpro.net/shop/anti-rattle-tape-ar-1/

Kevin;

Thank you! I've ordered a roll.

Gerry;

Based on a sample size of 2 ( my relativly early P3 to Kevin's new P3): Perhaps this tape or something similar should be made standard equipment?

- Mark

#491 3 years ago

This isn’t something I’d really expect a manufacturer to provide (no other does AFAIK). Just offering up some tips to fellow P3 owners to make the experience even better

#492 3 years ago

We've had maybe a handful of people report glass rattling due to the really strong bass response in the P3. Sometimes they think the bass is just too strong and turn it down (there's a setting for that in all of our games), and other times they want to keep it as thumping as possible and add tape, like the tape Kevin used. If we hear rattling during final testing, we usually look to see if the glass channels are installed properly and that plastic is shaped correctly. Sometimes vibrations depend on machine setup too (incline angle, flooring type, etc). Lots of variables.

- Gerry
https://www.multimorphic.com

#493 3 years ago
Quoted from gstellenberg:

We've had maybe a handful of people report glass rattling due to the really strong bass response in the P3. Sometimes they think the bass is just too strong and turn it down (there's a setting for that in all of our games), and other times they want to keep it as thumping as possible and add tape, like the tape Kevin used. If we hear rattling during final testing, we usually look to see if the glass channels are installed properly and that plastic is shaped correctly. Sometimes vibrations depend on machine setup too (incline angle, flooring type, etc). Lots of variables.
- Gerry
https://www.multimorphic.com

Gerry;

Like I said: I only had a sample size of 2.

My P3 definitely has the rattles. If you recall, the back glass channel of the early machines was too wide.

I don't know if it's related, but my pins are on carpet, and I keep the leg bolts rather tight. So they are rather solidly planted.

I have my Heist Volume at 8, and bass gain at .75. (It does not rattle with these settings.)

- Mark

#494 3 years ago
Quoted from Shaker:

Gerry;
I don't know if it's related, but my pins are on carpet, and I keep the leg bolts rather tight. So they are rather solidly planted.

I'd think carpet would help dampen them more than otherwise. Hopefully the tape fully resolves it and lets you crank Heist up a few more notches.

I'll make sure the guys are running final tests at sufficient volume.

- Gerry
https://www.multimorphic.com

#495 3 years ago

Hey guys, TWIP just posted their “First Takes” segment on heist. It would be awesome if any of you owners with experience playing it could contribute community reviews.

https://www.thisweekinpinball.com/first-takes-heist/

#496 3 years ago

Yep, go ahead and add your reviews people.

#498 3 years ago

Also don’t forget to leave a review on pinside as well!

#499 3 years ago

Can’t wait to get ours so we can post the review

#500 3 years ago

Code Update!

A new version of Heist (v0.8.0.2) is available for download from your account page on www.multimorphic.com. This version includes the Multimorphic "Feature Menu" and includes player profile support for customized player settings, co-op play, and save/restore game state. It also include the option for pairing and connecting to bluetooth headphones, if enabled in the operator settings (bluetooth adapter required). This release also includes a number of bug fixes and behavioral changes.

Not included in this release are any scoring tweaks. We're currently performing a scoring audit and will implement changes based on that audit in the next release.

Game: v0.8.0.2*
Module Driver: v0.9.4.0*

*Please update both

Also:
System Manager: v2.0.1.6
Diagnostics: v2.1.0.2 (for use with v0.9.4.0 Heist module driver. Leave older Diagnostics versions installed for other playfields for now.)

Heist change log:
0.8.0.2
- Added feature menu
- Added player profile support
- Added Bluetooth headphone support
- Added Button legends
- Two-character jailbreak audio corrected
- Achieving multiball now extends time for in-progress character mode
- Crane calibration less sensitive to ball movement in pickup position
- Coin door behaviour no longer affected by crane calibration
- Repeated crane calibrations allowed
- Residual shot sound changed from heartbeat to whoosh
- Fixed issue where Multiball would change expected ball count before a ball had finished leaving the playfield, resulting in an erroneous add-a-ball
- Settings Editor re-skin
- Side job completion gives more light, sound and popup feedback
- Improved Mastermind Multiball add-a-ball and stacked multiball handling when draining down to one ball but still in Mastermind restart grace period
- Start launch ball save based on actual launch location, not initial launch request location. This provides appropriate ball saves when backup launch locations are used.
- Start launch ball save when launch is verified, not when requested.
- Added launcher setting to disable autosave launches from app without changing user-configurable attribute
- Fixed issue where finishing an "escape" multiball with two balls in play would also end stacked traditional multiballs. Stacked multiball now continues with two balls in play after escape
- Fixed issue with simultaneous start of Safecracker and Police Multiball where multiball intro would not proceed normally if safecracker intro was cancelled with double-flip
- Fixed issue where Cat Burglar escape multiball would incorrectly end in failure when draining down to two balls in some stacked multiball combinations
- Improved outer loop servo behavior when diverting balls into the pop area in some modes

Heist Module Driver change log:
0.9.4.0:
- Default outer loop diverter to left to block the hole
- Hid a number of obselete settings
- Swapped Lock and Storage & Key LEDs to match production playfields
- Updated dependency libraries to work with latest app
- Changed default diverter texts in module-specific diags screen

Please send feedback to [email protected]. We will also monitor this thread for additional requests and issue reports.

- Gerry
https://www.multimorphic.com
Heist_v0.8.0.2_-_UPFv0.9.4.0_HD_Glow (resized).jpgHeist_v0.8.0.2_-_UPFv0.9.4.0_HD_Glow (resized).jpg

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