(Topic ID: 201079)

Heighway Pinball support (Full Throttle and Alien)

By SunKing

6 years ago


Topic Heartbeat

Topic Stats

  • 1,031 posts
  • 162 Pinsiders participating
  • Latest reply 4 months ago by DawnP
  • Topic is favorited by 60 Pinsiders
  • Topic is sticky in its sub-forum

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Topic poll

“How well is Heighway supporting it's customers?”

  • I don't own a Heighway game 127 votes
    72%
  • I own a Heighway game, and the support has been great! 8 votes
    5%
  • I own a Heighway game, and the support has been OK. 16 votes
    9%
  • I own a Heighway game, and the support has NOT been OK. 12 votes
    7%
  • I own a Heighway game, and have received ZERO support despite many requests. 14 votes
    8%

(177 votes)

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Topic index (key posts)

5 key posts have been marked in this topic

Display key post list sorted by: Post date | Keypost summary | User name

Post #407 Explaination of lighting labels Posted by bcd (5 years ago)

Post #423 Version 1.2 notes Posted by SunKing (5 years ago)

Post #850 Game hardware diagrams Posted by Per_ (5 years ago)

Post #867 Updated hardware diagram Posted by Per_ (5 years ago)


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#927 5 years ago

I have the strange behavior: The sling shot led no longer turn off and one off them swith from yellow to white. They re not always changing colors anymore.

It used to work great. Any idea?
I checked the connection and everything was ok. I’ve changed the setting for the led power to the minimum. I wonder if it’s linked to that but it used to work properly though.

#928 5 years ago

Regarding the slingshot led:I had 2 spares led pcb and i realized one led was bad. However during attract mode when i turn on the pin, the led change colors normaly but once they turn white, they stay white forever without even reacting with the gameplay anymore.
Any idea what could go wrong?
Anyone else has this issue?

I though it could come from a bad led but they turn to all colors at first and how do you even know they are bad in this case?

4 weeks later
#929 4 years ago

Anyone experienced game stop on Alien during gameplay and go back to the attract mode?
Seems to happen on mine when multi running or queen nest.

I can’t figure out what’s wrong

I m running 1.2 with all latest boards.

#932 4 years ago
Quoted from Ferret:

Mentioning Queens Nest may be a clue... do you have the backbox beacon? If so, try disabling it in adjustments, and see if that helps. Could be a power problem.

Thanks for the tip. I ll try that.
Do you know if it’s possible to get the report from USB? I’ve tried on a non empty usb and no report so does that need that the USB key need to be pluged during the reboot to get a report? Anyway i ll try again.

#934 4 years ago
Quoted from delt31:

when you say multi is that during sentinel MB b/c if so, beacons go off during those as well....Could be the issue. Although beacons are such a must in this game. so good.

it happen during multi and since Ambush is the easiest multiball, I'll experienced more with that mode.

Does anyone ever tried to load the report from the USB device from the option? I can't get it to work. I pluged an empty USB select export in the menu and no report.txt or log files are created...
Does this function even work?

edit: i pluged an empty USB before turning on the pin, played. The game stopped like the other times: go to the menu, export report... and nothing.
IT seems that this function does nothing.

I don't know why but the pin stopped now every long play so I can no longer play a game more than 10 minutes without a stop.
Everything else seems to work like it should.

Since I cannot get the report, I've no clue what could make this happen. I'm thinking retrofitting the caps and the PS... since the pin looks more unstable now.

Edit. After rereading this great thread, i realized i was running .6 version o all my IO board. I ve updated to .9. I hope it will help.

1 week later
#940 4 years ago

hello.
looking for help for my Alien which constantly reboot now. running the 1.2. I've update my IO boards recently to .9 version. This didn't solve this issue but now the right flipper, once pressed during gameplay, make some leds to bright with it...

here are the traces from the log file:

during gameplay:
8980 ERROR: ioboard_thread(2): ERR: 18
3100 ERROR: ioboard_thread(2): ERR: 18
3104 ERROR: ioboard_thread(2): ERR: 18
5464 ERROR: ioboard_thread(0): ERR: 18
9844 ERROR: ioboard_thread(0): ERR: 18
6944 ERROR: ioboard_thread(1): ERR: 18

just before the reboot, I have this infinite loop

2888 deff_start 141 AMBUSH MB JACKPOT
2896 Stopping leff 41
2896 Closing leff 41 (idx 10)
2896 Started leff 70
2900 replay award
2908 replay award
2920 replay award
2928 replay award
2940 replay award
2948 replay award
2956 replay award

….
End... with reboot

5588 replay award
5588 replay award
5588 replay award
5588 deff_start 69 ACID MODE WIN
5588 queueing[0]
5588 Hurry 75 exiting
5588 deff_start 31 WEAPON AWARDED
5588 ignoring[0] 58 < 147
5588 AIRLOCK: kicking now

Any Idea?

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