YES!! going to listen to this right now!!!
I’m looking forward to a future episode with Kaneda as a background laugh track!
Hilarious. I was on your side by the way on the bobblehead bet.
So I’ve never used the google number generator thing, but when you asked it for a number to pick the winner of your pinburgh contest you said “between zero and two”. In that phrasing, are zero and two viable options, or would it always be one? Shouldn’t you have said between zero and three? Because the only number ‘between’ zero and two *is* one.
Nope
Google logic is weird
it will never pick the first number (well it never has anyway), so it will never pick zero. And even if it doesn't its not a valid option so we would just redraw.
and it will include the last number.
Just to prove it screenshot attached
photo_2018-08-08_11-16-48 (resized).jpg
Quoted from FalconPunch:In his dreams he would ever be allowed back on the show
Would just be one constant beep
So the bet about the Deadpool bobblehead wasn’t real?
Quoted from Koos:So the bet about the Deadpool bobblehead wasn’t real?
Yes, believe it or not ***** talks a lot of BS. Makes up a lot of BS. And will never appear on our show again. EVER!
Episode 56!
Scott Danesi joins us for an update on TNA and his thought process on his 2nd game. Then we blab on about Deadpool for way too long, with a couple of JPOP jokes thrown in for good measure.
http://www.head2headpinball.com/2018/08/14/episode-56-scott-danesi-on-game-2-deadpool-impressions/
Toads and Kangaroos
TNA sales
Market for old school games
Scott Danesi Stern rumour
Scott Danesi Game number 2
Arrr! Geometry!
Game 2 design team
Deadpool Pinball Art
Deadpool Layout
Deadpool Rules/Sound
Nolan North
Stern on a roll
Nate Shivers Godzilla Stern secret agent
Slam the top 100
Pinball Expo + Jon Norris Skills
Iron Maiden review
New stolen segment
Pinball courier service
‘Fair Strikes’ pinball tournament
Quoted from FalconPunch:Episode 56!
Scott Danesi joins us for an update on TNA and his thought process on his 2nd game. Then we blab on about Deadpool for way too long, with a couple of JPOP jokes thrown in for good measure.
http://www.head2headpinball.com/2018/08/14/episode-56-scott-danesi-on-game-2-deadpool-impressions/
Toads and Kangaroos
TNA sales
Market for old school games
Scott Danesi Stern rumour
Scott Danesi Game number 2
Arrr! Geometry!
Game 2 design team
Deadpool Pinball Art
Deadpool Layout
Deadpool Rules/Sound
Nolan North
Stern on a roll
Nate Shivers Godzilla Stern secret agent
Slam the top 100
Pinball Expo + Jon Norris Skills
Iron Maiden review
New stolen segment
Pinball courier service
‘Fair Strikes’ pinball tournament[quoted image]
Really a Great podcast. Scott was as expected a star player. He has a huge future and a damn great guy. Thanks for some great content!
Episode 57 is up!
http://www.head2headpinball.com/2018/08/20/episode-57-tanio-klyce/
Tanio Klyce is the lead software programmer on Stern Pinballs brand new Deadpool pinball machine. He joined us for his first ever podcast interview.
Tanio Vs Black knight
Metallica custom pinball machine
Tanio & Steve Ritchie connection
Coding video games Vs Pinball
Transition into Lead Programmer
Starting over with Deadpool
Deadpool code talk
ULTRA BOOM!
R-rated Deadpool?
Meet your heros
Deadpool Deadflip stream
Stern Pinball shirts
Stern Coffee book from hell
JJPOTC shipping
Martin is Houdini famous
ZY interview the 3rd Jeff
Melbourne flip out Tournament
Slam the top 100
IMDN Stream / Eric 3 x Stream
Mailbag
Quoted from FalconPunch:Episode 57 is up!
http://www.head2headpinball.com/2018/08/20/episode-57-tanio-klyce/
Tanio Klyce is the lead software programmer on Stern Pinballs brand new Deadpool pinball machine. He joined us for his first ever podcast interview.
Tanio Vs Black knight
Metallica custom pinball machine
Tanio & Steve Ritchie connection
Coding video games Vs Pinball
Transition into Lead Programmer
Starting over with Deadpool
Deadpool code talk
ULTRA BOOM!
R-rated Deadpool?
Meet your heros
Deadpool Deadflip stream
Stern Pinball shirts
Stern Coffee book from hell
JJPOTC shipping
Martin is Houdini famous
ZY interview the 3rd Jeff
Melbourne flip out Tournament
Slam the top 100
IMDN Stream / Eric 3 x Stream
Mailbag[quoted image]
Just took a 10 hour drive to ARK to pick up a game and listened to your podcasts all the way. You guys are great and your interview and commentary was spot on. You now have a new fan appears I have several episodes to catch up on. Thanks and keep up the great work. Was hoping you would have asked about the direction and timing of the 4th wall on Deadpool but the interview made me want the game even sooner. You guys are the BOOM. Thanks.
Quoted from Yelobird:Was hoping you would have asked about the direction and timing of the 4th wall on Deadpool but the interview made me want the game even sooner. You guys are the BOOM. Thanks.
Good question. We might have someone on soon that could answer that for you. If you have anymore deadpool questions feel free to ask!
Fantastic interview with Tanio. His background is a perfect fit for this title. Without so many restrictions Stern was able to stretch their wings and approach animations in a new way. The graphic design team's effort blew me away. So naturally your interview with the Software guy was pertinent and timely. Now I just need to hunt down and play some Deadpool. Thanks for the excitement guys!
doors2.gif
Quoted from 27dnast:So Ryan, why the full on ****** ban?
Here is 1 reason
In the last 18 or so weeks we have interviewed
Tanio Klyce
Scott Danesi
Dennis Nordman
Ben Heck
Colin MacAlpine (2017 Pinburgh winner, didn't wear a our shirt like Keith did so fell short this year)
Joe Kaminkow
Jimmy Nails (owner of Australia's best pinball arcade) and Jason Lambert (#2 in Australia and running the biggest tournaments in the southern hemisphere)
Gabe from Pintastic
Josh Kugler
Josh Sharpe
Jerry Thomson
Keith Elwin
Michael Bowyer (Australian Stern Distro)
Zombie Yeti
Keith Johnson
David Van Es
Christopher Franchi
Zach Sharpe
Please tell me what he could possibly add to our show. He does his thing, multiple times a week. We do ours.
I would love to keep our thread ***** free out of respect for Pinside rules. So if you want to make a comment about him in the future you can PM me.
Thanks
Great show guys. You have been hilarious from the start and have really stepped up your game with the interviews.
I enjoyed meeting Ryan at TPF and hope to meet “lame ass Martin” in the future.
You guys and This Flippin Podcast are my regulars.
Keep up the good work!
Quoted from Nevus:Great show guys. You have been hilarious from the start and have really stepped up your game with the interviews.
I enjoyed meeting Ryan at TPF and hope to meet “lame ass Martin” in the future.
You guys and This Flippin Podcast are my regulars.
Keep up the good work!
We will meet one day I'm sure. I assure you I'm every bit as lame as people say.
Quoted from FalconPunch:Please tell me what he could possibly add to our show.
Absolutely......
34ABD901-6D1A-419E-AEF9-F08FAE070EBA.gifReleased same time every week. Monday morning/afternoon US time.
So not out yet.
The post above was a teaser designed to get people guessing but as you can see. Total fail!
Here is a another clue.
This guy has been heavily involved on the team for 5 pinball machines in the last 5 years. One unreleased/unannounced
Ahhh. Forgot about release schedule etc. I’m cutting the grass today and need content.
No idea on the guest.
Played Deadpool yesterday. I liked it so much that I brought it home from the launch party. It’s fantastic! IMO, if it’s this fun at launch, it can only get better with Stern’s new commitments to code etc.
There was a Maiden right next to it and I must say I enjoyed the DP more on first impression. Maiden, however, is a spectacle to behold. So much is there for a Pro model. Stern is killing it this year.
Quoted from FalconPunch:EPISODE 58 in the can...#butyagottawait #goWaitInTheTruck
I know you guys love stupid teasers for interviews. This was a big one.
[quoted image]
Sweet! BJ McKay? Can't wait!
bj-mckay-van-camioneta-yat-ming-road-champs-retro-juguete-D_NQ_NP_346101-MLA20278017637_042015-O (resized).jpg
Episode 58 – George Gomez
http://www.head2headpinball.com/2018/08/27/episode-58-george-gomez/
We were lucky enough to talk to George Gomez who is the Executive Vice President Chief Creative Officer at Stern Pinball. He walks through his thought process behind designing Deadpool pinball machine but then dives deeper into Stern management and what his vision is for Stern in the future.
Deadpool Premium/LE
No repeated designs
Shots Vs Toys
Go wait in the truck
Pinball 2000 Vs LCD
Design process for Deadpool Ramps
Pro/Premium/LE model
Supreme Pinball
‘Game Guys’
Brian Eddy hire
Stern growth
Paul Faris joins deeproot
Pinball magazine #5
Steve Ritchie SWL interview
Elvira 3 comp
Munsters Art Leak
CGC testing
Social media watch – Hex Plays Pinball
Slam the top 100
Crap/best Strikes
GOTG stream
What happens after wizard mode?
Mailbag – Reflective Yak
George-Gomez-episode-58 (resized).jpg
Quoted from FalconPunch:Episode 58 – George Gomez
http://www.head2headpinball.com/2018/08/27/episode-58-george-gomez/
We where lucky enough to talk to George Gomez who is the Executive Vice President Chief Creative Officer at Stern Pinball. He walks through his thought process behind designing Deadpool pinball machine but then dives deeper into Stern management and what his vision is for Stern in the future.
Deadpool Premium/LE
No repeated designs
Shots Vs Toys
Go wait in the truck
Pinball 2000 Vs LCD
Design process for Deadpool Ramps
Pro/Premium/LE model
Supreme Pinball
‘Game Guys’
Brian Eddy hire
Stern growth
Paul Faris joins deeproot
Pinball magazine #5
Steve Ritchie SWL interview
Elvira 3 comp
Munsters Art Leak
CGC testing
Social media watch – Hex Plays Pinball
Slam the top 100
Crap/best Strikes
GOTG stream
What happens after wizard mode?
Mailbag – Reflective Yak[quoted image]
Awesome will give this a listen later at work.
"came last and got 3 strikes" -- apparently you were doing progressive strikes and not Keefer's 0-1-1-2 variant.
Progressive = 0-1-2-3, Fair Strikes/Keefer Strikes = 0-1-1-2
Another Great show guys. Insightful questions and a great interview. George is clearly excited by his work justifiably and I look forward to seeing what he and his team have in store for the final product. LE on order and the record player is all set with a new needle. With Headtohead and SDTM I have a perfect balance of pinball content. Thanks for what you do!
Quoted from FalconPunch:Nope. Martin won 4 of his fist 5 games. So he was on 1 point.
Don't stress, I ran it right
Ok, so other than martin’s bitterness, how did you like that variation on the knockout format?
Quoted from epthegeek:Ok, so other than martin’s bitterness, how did you like that variation on the knockout format?
I love it. Only played in 0011 tournament once before but it seemed to drag on for a while at the end.
I am the one that got Matchplay to add it as a format because the scoring totally didn't work when you modified too many strikes.
It should be named 'don't come last'
Here is the comp - https://matchplay.events/live/xr696
Quoted from epthegeek:"came last and got 3 strikes" -- apparently you were doing progressive strikes and not Keefer's 0-1-1-2 variant.
Progressive = 0-1-2-3, Fair Strikes/Keefer Strikes = 0-1-1-2
What’s the advantages of these formats over the standard 0-0-1-1?
Example - you are a new player, you come along to experience a Comp, play some pinball - and lose all your games in a row. Which is likely to happen.
Normal 3 strikes - 3 loses, you’re done.
Progressive with 5 strikes - 2 games, you’re done.
Fair strikes with 5 strikes (this is what Ryan ran I believe) - 3 games, you’re done.
So nothing gets a new player any more games than the normal format, if they continually get last. If they come say 4-3-4 with fair strikes, they’d still get 4 games. 3-3-3-4 they’d get one extra game.
Looking at the results on Matchplay, it was all finished in 8 rounds (with 22 players)
Is the idea to finish the tournament quicker so everyone can go home earlier?
Always up for a change up - just trying to see what the advantages are of changing.
rd
Quoted from rotordave:What’s the advantages of these formats over the standard 0-0-1-1?
Example - you are a new player, you come along to experience a Comp, play some pinball - and lose all your games in a row. Which is likely to happen.
Normal 3 strikes - 3 loses, you’re done.
Progressive with 5 strikes - 2 games, you’re done.
Fair strikes with 5 strikes (this is what Ryan ran I believe) - 3 games, you’re done.
So nothing gets a new player any more games than the normal format, if they continually get last. If they come say 4-3-4 with fair strikes, they’d still get 4 games. 3-3-3-4 they’d get one extra game.
Looking at the results on Matchplay, it was all finished in 8 rounds (with 22 players)
Is the idea to finish the tournament quicker so everyone can go home earlier?
Always up for a change up - just trying to see what the advantages are of changing.
rd
IMO is more about the groups of 3
I think the scoring for 3 player is 001
There is no advantage for coming first. You could be in the final round in round 8 and not come first once.
012 I think puts a lot more pressure for you to perform
And yes, I think the format has a better 'curve' to wrap up the comp quicker once most of the people are out compared to 0123. I don't want to to hang around forever for 2 people.
Here is a simulation for 100 people doing 5 strikes with 0112
**** PLAYERS PER ROUND, SUMMARY AFTER RUN 10000 ****
round 1: 100.000000
round 2: 100.000000
round 3: 100.000000
round 4: 89.059097
round 5: 64.214996
round 6: 38.139198
round 7: 19.949301
round 8: 9.355600
round 9: 4.278900
round 10: 1.651700
round 11: 0.038800
-----------------------
Here is a simulation for 100 people doing 5 strikes with 0123
**** PLAYERS PER ROUND, SUMMARY AFTER RUN 10000 ****
round 1: 100.000000
round 2: 100.000000
round 3: 81.257401
round 4: 50.575001
round 5: 26.266199
round 6: 12.355300
round 7: 5.480800
round 8: 2.745200
round 9: 0.768000
round 10: 0.163000
round 11: 0.024800
round 12: 0.001800
----------------------------
Can you see the difference?
At half way on the 0123 you only have 26 people left.
With 0112 you have an average of 64 people left
Quoted from FalconPunch:Here is a simulation for 100 people doing 5 strikes with 0112
round 11: 0.038800
are you saying that the last player in round 11 is only 1/3rd human? Jeeezus!
What about a simulation for the normal 3 strikes 0-0-1-1. What’s that come out at?
My guess - 16-18 rounds.
rd
Hiya gents, nice show, you asked some really good questions, I was half expecting softball questions but you did very well. I also want to thank you for jumping to defend the so called haters, you're absolutely right, it's not blind hate but passion. It's also that we expect more specially at 6-9K price range.
Quoted from rotordave:are you saying that the last player in round 11 is only 1/3rd human? Jeeezus!
What about a simulation for the normal 3 strikes 0-0-1-1. What’s that come out at?
My guess - 16-18 rounds.
rd
Worse. 3/100ths of a human
No idea on the 0011 break down. I am just using the program that Keith Johnson coded up on tilt forums.
I am guessing 0011 would have a similar end round average with 3 strikes, not 5.
Quoted from kvan99:Hiya gents, nice show, you asked some really good questions, I was half expecting softball questions but you did very well. I also want to thank you for jumping to defend the so called haters, you're absolutely right, it's not blind hate but passion. It's also that we expect more specially at 6-9K price range.
Thank you!! He was quite candid with his responses which made it great.
Quoted from rotordave:What’s the advantages of these formats over the standard 0-0-1-1?
Here's the original post: http://tiltforums.com/t/thoughts-on-group-knockout-strikes-format-w-3-strikes-per-group/2166/7?u=keefer
Combined with what appears to be the start of progressive strikes here: http://tiltforums.com/t/4-player-vs-3-player-groups-are-there-disadvantages-advantages/3172?u=keefer
The main goal was to even out any "unfairness" in doling out strikes. As the second (earlier) thread mentions, there is EV differences between 3 and 4 player groups in some scoring systems. My idea was to make it as fair as possible without getting too silly.
0112/012/02 has the advantage of there being the same number of strikes/person given out in every group (1), every winner always gets 0, every loser always gets 2, and everyone else gets 1. The 1 to 2 AND 3 might seem a little weird, but is it weirder than 0011? I'd argue not.
The only thing 0112 doesn't do is differentiate between p2 and p3 in 4 player groups, but I'll take the ease of understanding the whole system any day.
I also far prefer the smoothing of 0112 vs the effective proposal I made originally of 0022.
Quoted from rotordave:What about a simulation for the normal 3 strikes 0-0-1-1. What’s that come out at?
This shouldn't be too hard to do.
Edit to add:
Nope, it wasn't.
100 players, 3 strikes, 0011 001 01
**** PLAYERS PER ROUND, SUMMARY AFTER RUN 10000 ****
round 1: 100.000000
round 2: 100.000000
round 3: 100.000000
round 4: 87.514000
round 5: 68.993797
round 6: 51.200401
round 7: 35.375999
round 8: 23.477600
round 9: 15.143000
round 10: 9.764800
round 11: 6.861300
round 12: 4.493500
round 13: 2.800100
round 14: 1.636600
round 15: 0.334300
round 16: 0.014800
round 17: 0.000200
Thanks for the breakdown.
I agree - 3 player games in the 0-0-1-1 are a pain. I guess the good part is there generally aren’t too many of them, well at least not in my 30-40 person monthly 3 strikes.
Quoted from rotordave:My guess - 16-18 rounds.
Quoted from pinball_keefer:round 17: 0.000200
Fair guess, eh?
I’ll give a 5 strikes Fair Strikes a go at one of our upcoming Auckland comps, and report back. Might be a couple of months before it gets scheduled in ...
rd
rd
How does TGP vary between these 3 examples?
This topic came up in a local forum and people wanted to know how it impacted tourney value also?
They are the same really. Just depends on how many rounds It goes for.
10 rounds have 72 percent tpg. 8 gave 52 but there was a bunch of rounds that where 3 players.
So over in about 3.5 to 4 hours with the on site machines not setup too hard.
The aim for just to try and keep more people in for longer. I need to feed the machines as it's $2 a play here in Melbourne. So with $10 entry it works out pretty much perfect with this format.
Quoted from FalconPunch:The aim for just to try and keep more people in for longer. I need to feed the machines as it's $2 a play here in Melbourne. So with $10 entry it works out pretty much perfect with this format.
Oh yeah, I’ve been meaning to ask. Are the pins on 5 ball in Melbourne like they are elsewhere in Aussie?
rd
Quoted from FalconPunch:Here is a simulation for 100 people doing 5 strikes with 0112
**** PLAYERS PER ROUND, SUMMARY AFTER RUN 10000 ****
round 1: 100.000000
round 2: 100.000000
round 3: 100.000000
round 4: 89.059097
round 5: 64.214996
round 6: 38.139198
round 7: 19.949301
round 8: 9.355600
round 9: 4.278900
round 10: 1.651700
round 11: 0.038800
this seems like the best of all worlds. Keeps more people in for a few more rounds but then makes sure it does not drag on forever.
Great interview, one thing I noticed do Stern really have 98% Of the market?
If spooky make 500 games
JJP. 2000 games
Chicago gaming 2000 games
American pinball 500 Games
Etc etc
Lol no. They made around 10k games last year based on ipsnd info. That's about 66%.
Assuming your numbers are fair, they'd have to make about 245k games.
Quoted from pinball_keefer:Lol no. They made around 10k games last year based on ipsnd info. That's about 66%.
Assuming your numbers are fair, they'd have to make about 245k games.
yeah, I am not sure why they continue to hold on to that 98% market share number. It is obviously way off in the current world.
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