(Topic ID: 128382)

Having troubles with Freddy boiler room (Nightmare on Elm Street)

By DParcade

8 years ago


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  • 26 posts
  • 8 Pinsiders participating
  • Latest reply 1 year ago by Drain860
  • Topic is favorited by 1 Pinsider

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#1 8 years ago

I was playing my Freddy today and noticed that the boiler room door started acting kind of inconstantly. Occasionally the door will not open (until maybe the next turn), but when you sink the shot the table goes bananas. It triggers some scoring event that causes all balls to fire, and if I hold the ball on my plunger the points just keep firing and firing. I did a switch test and all switches and optos appear to be fine. Has anybody seen this on their Freddy? Any idea what I should check?

Here is a video of what is happening: https://vid.me/FkUH

#2 8 years ago

Figured I'd post a little update. I came back a few hours later and fired up my Freddy--to my surprise the game was working fine. I hadn't touched anything since last testing it out. Perhaps there is a loose connection?? I'll keep banging around on this, but thought I'd make the note in case anybody with some guidance has experienced this in the past.

#3 8 years ago

I had the same issue with mine when I had it. What happens is under the boiler there is a motor and a rod attached to it that makes the boiler door go up and down. On mine, and many more, the rod gets stripped a little, so the door does not go all the way up to activate the switch. If you run the motor in the service menu with the playfield up, you will notice that when the motor makes the rod go up, at the end of its motion, it will slip a little. So, in order to fix this, run the motor in menu, when it gets to the top of, you will need to push it up a little, and then tighten the bolt to the right of the rod. This should fix it.

#4 8 years ago

Thanks for the help forensicd! The bolt definitely felt like it needed tightened. The boiler room door is going up higher than it did before and looks a lot better. I'm going to play it a bunch today to keep an eye on the weird scoring I was experiencing earlier, but hopefully this takes care of it! Thanks again!

#5 8 years ago

Alright - plays much better and the boiler room door is acting as it should. I am noticing that occasionally I'm getting a "friend joined the nightmare" message on the DMD now and it spits 2-3 balls to the plunger. Not sure if I bumped something while tightening the door, but I'm in a much better spot than I was this morning! Anybody know what might be triggering the "friend joined the nightmare" message? The crazy multi-ball is fun, but it's clearly not supposed to be doing this (as evidenced by the fact that the 2 stacked balls can't plunge high enough to get into gameplay )

#6 8 years ago

Not sure about the friend joined thing, might be a mode you are triggering in play, but check the switch in the shooter lane. Sometimes it does not activate correctly and needs to be bent up. Without activating the machine doesnt realize there is a ball in the lane. I also had this issue!

#7 8 years ago

Ha, you might be right again. It's never done this before, but I'm watching some YouTube videos and see it happening on a couple other machines pretty quickly into game play (after hitting a boiler room shot). Maybe this is something that SHOULD have been happening, but wasn't until I fiddled around with the table? Shooter switch appears okay, so I'm not sure why I'm getting ball build up (it appears on the videos that other tables fire the multi-ball automatically whereas mine doesn't always do so). Still, I think I'm in good shape--just haven't seen how it is actually supposed to be playing until now!

#8 8 years ago

Welp, looks like I was getting ahead of myself. I'm not sure why, but I'm firing up my Freddy again tonight and having the same problem. I pulled up the play field and made sure the nut was cranked on the boiler room door, but once I start I get crazy balls to plunger and points just start firing.

So at this point I've made sure that the boiler room door is tightened and the switch in the shooter lane is working correctly. Any other ideas, or maybe something I've missed on these two adjustments?

https://vid.me/e/Nr6E

#9 8 years ago

Have you gone into diagnostics and tested the switches including the optos? Many boiler room problems stem from a faulty opto. Common for Sys3 to have opto joints go cold or for the power resistor on the opto interface board to desolder itself.

viperrwk

#10 8 years ago

I've done a switch test, but everything appears to be firing correctly (switches and optos). It's weird because when I start a game it's like the pin is hitting a switch constantly, but then I go into test and switches/optos work as expected.

I could try throwing some solder on, though--but I'm not quite sure where that should be done. Mind pointing me in the right direction? Here is the underside of the boiler room...

boilerroom.jpgboilerroom.jpg
#11 8 years ago

It sounds like you are starting the first nightmare.Each of the Nightmares have a event that happens, the first is a multiball, triggered from a siccessful shot to the boiler room to start the game.

When you start the mode it is serving you a ball and not seeing that the 2nd ball was dispensed and serves a 3rd.

Check your shooterlane switch and trough

The multiball early 8n the game is normal however

#12 8 years ago

Thanks, skristof! Any idea what could be causing the points to skyrocket while while pulling the balls, though?

#13 8 years ago

Was watching on my phone, not sure if the video has audio, wanted to see if i recognized what sounds it was making to diagnose.

Side question, have you checked for board corrosion? Ive seen many a pin do some weird stuff from a battery leak

#14 8 years ago

Watched the video again... your boiler room door should be down during the first nightmare if i am not mistaken.

It is possible that the door itself is triggering Something.

Does the scoring stop if you allow the jightmare to end?

#16 8 years ago

Boards look free of corrosion, and the scoring just kept going...but I actually never thought to wait until the end of nightmare 1 to see if that'd stop the scoring sequence (that's a good idea). You're spot on that the boiler room door should be open in Nightmare 1. I went in and took the lever off the boiler room entirely, and reattached with a firm attachment in the upright position. Fired up the machine and I'm back in business. Everything played fine. Still, I'm going to keep an eye on it because I'm not sure if something fell out of alignment on the boiler room door...or if it's just spotty on startup. I suppose I'll play off and on throughout the day and see if it's a recurrent problem--and if not maybe the boiler door lever just slipped again(?).

#17 8 years ago

This is interesting. All my lamps are working, but I do have a couple that tweak out a bit from time to time (I have to rotate the socket on rare occasion if the lights aren't working). I wonder if those may be causing the problem? If (when) the game wigs out again this will be the first thing I follow up on.

The only light missing a socket is the 'coffee' lamp, but it's played without that the entire time I've had it. Thanks for the link!

#18 8 years ago

Just an update in case anybody comes to this thread with the same issues down the road...

Thanks to someone far better at diagnosis than myself, I can confirm that my front left round smart switch was on the fritz! It was passing switch tests when I went through, but after removing the switch and testing over many, many games I can confirm that this was what caused my problems. I've put in an order for the replacement, and in the meantime am just living without it.

switch.jpgswitch.jpg
#19 8 years ago

If its not riveted, sometimes you can get a smart switch working again by disassembling the stack and wiping each piece clean.

viperrwk

1 week later
#20 8 years ago

FYI according to Clay's system 3 guide we can substitute standard leaf switches... So if you want to get a game working while waiting on the actual part from PBR you can do so.

Quoting Clay's Guide " Luckily though, Smart Switches are downward compatible to regular switches. So if a Smart Switch fails, it can be replaced with a normal blade or micro-switch (without a diode, as all Gottlieb switch diodes are remotely mounted on an under-playfield mounted diode board)."

#21 8 years ago
Quoted from robotronjohn:

FYI according to Clay's system 3 guide we can substitute standard leaf switches... So if you want to get a game working while waiting on the actual part from PBR you can do so.
Quoting Clay's Guide " Luckily though, Smart Switches are downward compatible to regular switches. So if a Smart Switch fails, it can be replaced with a normal blade or micro-switch (without a diode, as all Gottlieb switch diodes are remotely mounted on an under-playfield mounted diode board)."

Nice idea in principle but in practice it is more complicated. For example, is it a standup or laydown switch? Front mount or back mount? Does it have a target? Is it soldered to the harness or does it use a connector? Do you have an appropriate regular switch to easily substitute?

If you're going to get rid of the smart switch in favor of a regular switch permanently, it's one thing. As a temporary substitute, unless I absolutely had to have that switch working in the game today, I wouldn't bother. Steve Young ships so fast it's not worth the hassle.

viperrwk

#22 8 years ago

Options are always good.... I have a nice supply of old parts from scrapped games so for me it's not that complicated. With that said I have had TWO Freddy machines and one of them I have owned since 2002. Not once has a smart switch failed me... of course I just jinxed myself, but hey I opened my mouth and said I had spare parts LOL

2 years later
#23 6 years ago
Quoted from robotronjohn:

Options are always good.... I have a nice supply of old parts from scrapped games so for me it's not that complicated. With that said I have had TWO Freddy machines and one of them I have owned since 2002. Not once has a smart switch failed me... of course I just jinxed myself, but hey I opened my mouth and said I had spare parts LOL

Ok so I have read countless forums about this issue but still can’t fix it. When I start the game and hit a boiler room shot sometimes the door doesn’t stay open completely. Sometimes it does. So sometimes I’m stuck with a half door or a quarter of the door open which means I can’t make the shot if need be. Frustrating. Can anybody help please. Last thing I need to have my Freddy pin running right. Thanks

1 week later
#24 6 years ago
Quoted from Newbie979:

Ok so I have read countless forums about this issue but still can’t fix it. When I start the game and hit a boiler room shot sometimes the door doesn’t stay open completely. Sometimes it does. So sometimes I’m stuck with a half door or a quarter of the door open which means I can’t make the shot if need be.
Frustrating. Can anybody help please. Last thing I need to have my Freddy pin running right. Thanks

Bump*

4 years later
#25 1 year ago
Quoted from Newbie979:

Ok so I have read countless forums about this issue but still can’t fix it. When I start the game and hit a boiler room shot sometimes the door doesn’t stay open completely. Sometimes it does. So sometimes I’m stuck with a half door or a quarter of the door open which means I can’t make the shot if need be. Frustrating. Can anybody help please. Last thing I need to have my Freddy pin running right. Thanks

You ever solve your Freddy door problem?

2 weeks later
#26 1 year ago
Quoted from carvindc200:

You ever solve your Freddy door problem?

I just found a broken micro switch on the boiler motor arm, long arm on switch was broken.

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